mista tipsta
07-11-2010, 07:18 AM
So I just thought of a Minigame for Reach, providing a few things are available.
The base gametype would be head hunter, and the only available loadout would be a Jetpack + Sword, assuming we can make our own loadouts in custom games. The Banks would rotate in an order, with three Banks in total the shape of a triangle. Providing there's an option to use Armor Abilities endlessly, players would fly around slicing each other up for skulls and returning to the skulls at there own pace just as in standard Headhunter.
The map would simply be a large open sky (like Sandbox's skybubble) with no ground or solid surface to stand on, this is why Sword is the only weapon so players can actually get a kill and Skulls. If there are objects like lights on Sandbox (hopefully they aren't a tangible object and there are more colors) these would be placed at the three Banks to keep players oriented.
I know it's very early to be thinking of stuff like this but I had the idea and really wanted to get it out.
The base gametype would be head hunter, and the only available loadout would be a Jetpack + Sword, assuming we can make our own loadouts in custom games. The Banks would rotate in an order, with three Banks in total the shape of a triangle. Providing there's an option to use Armor Abilities endlessly, players would fly around slicing each other up for skulls and returning to the skulls at there own pace just as in standard Headhunter.
The map would simply be a large open sky (like Sandbox's skybubble) with no ground or solid surface to stand on, this is why Sword is the only weapon so players can actually get a kill and Skulls. If there are objects like lights on Sandbox (hopefully they aren't a tangible object and there are more colors) these would be placed at the three Banks to keep players oriented.
I know it's very early to be thinking of stuff like this but I had the idea and really wanted to get it out.