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View Full Version : Territory Flag


Joseph
06-24-2010, 06:44 PM
Author:
luckiejoe

Gametype Name:
Territory Flag (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=113782288)
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Description:

Territory Flag
http://i354.photobucket.com/albums/r402/playingHALO2day/terf.jpg (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=113782288)




How It Works
Territory Flag is a gametype I came up with while trying to create a dual objective gametype. The base gametype is Multi Flag however it works like a combination of Territories and 1 Flag. The Defenders Goal is to hold out there territory (attackers flag) and defend their flag at the same time.They can move their territory to whereever they feel most comfortable holding out. The attackers goal is to capture the territory (Return their stolen Flag) then capture the defenders flag.
The Defenders start at an unreachable section of the map with the attacker flag. They must bring the flag (territory) into the map. The Defenders can not capture the attacker flag because the capture point is also unreachable. The spawn system is uncheatable on every map except for High Ground. On High Ground you must follow the honor rule BRING THE FLAG INTO THE MAP. The attackers cannot capture the defender flag until returning their own. Once they return it the defenders can no longer reach it because it goes back out of the map.

http://i354.photobucket.com/albums/r402/playingHALO2day/halo3_113781786_Full.jpg

How the Defender spawn system works



Gametype Settings
4 Rounds
4 Minutes
1 Capture to Win Round
10 Second Flag Return Time
No Flag Reset Time
Flag Carrier 10% Slower
Flag Carrier Way point: On
Sudden Death No limit
Assult Rifle Starting weapon
Magnum Secondary
5 Second Respawn
All other Settings unchanged



Maps
http://i354.photobucket.com/albums/r402/playingHALO2day/halo3_113781918_Full.jpg (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=113782313)

TF HIGH GROUND/ 4-16 PLAYERS


http://i354.photobucket.com/albums/r402/playingHALO2day/halo3_113782133_Full.jpg (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=113782329)


TF THE PIT/ 4-16 PLAYERS


http://i354.photobucket.com/albums/r402/playingHALO2day/halo3_113781714_Full.jpg (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=113782294)


TF LONGSHORE/ 4-16 PLAYERS



Download links are in pictures.
Enjoy!

Sotha Sil156
06-24-2010, 07:54 PM
Didn't I offer you some advice on this at some point? I hope it helped. Anyway, I think I was a bit confused when I was because I remember thinking that the defenders would just be able to score the attacker's flag on their own. Apparently I didn't think that that score point could also be blocked from them, making the game essentially one-flag. Good thinking.

As I said in that other thread, I think this is a wonderful idea. I just wish I could play it myself (broken console).

Nulls Wife
06-24-2010, 08:19 PM
Make sure you enter this in the June Forgery Challenge! It ends on the 30th so don't wait to enter.

Travis
06-24-2010, 11:09 PM
Wow looks like a really great idea!

Seems like you put tons of testing and hard work into this!

I hope that you do enter this into the june challenge. I'll be sure to try it out and see how it plays, you might win the challenge with this gametype.