Mighty Midgit
11-22-2008, 01:26 AM
Author:
Mighty Midgit
Map Name:
Coagulation
Map Size:
Medium
Player count:
2-16
What gametype(s) does your map support?:
Deathmatch, Team Deathmatch, Capture the Diamond, Uprising
__________________________________________________
Description:
My first map. Well the first I started working on anyway, I published Sky Haven First =P
This is a remake of the classic Halo2 map Coagulation but at 2/3rds the size. I chose it over Blood Gulch because it has more detail and would be harder.
It is simply a big hole in the ground, canyon walls, and a base at either end. Oh and it has all the caves, ridges, grid perfect outline, 3 semi-hidden high point, relatively accurate bases, 6 vehicles, and the canyon wall in HIGHLY detailed with cliffs, land slides, and the like. Trust me, this is a Coagulation you have never seen before, well, almost. It is still very recognizable.
The bases on either end are bade from the 3rd fort towers (short and wide) with a custom built basement with ladder to represent the banshee hanger below them (sorry no vehicle access). There is still the ramp up to the top of the base but on the other side as it is in Coag for a few reasons (artistic freedom not the least). Each base has 3 vehicles, the fast buggy (ghost) and a machine gun and grenade geep (turret and gauss hogs). Sorry, no tank. I was going to incorporate gliders on the high spots at each base but the map is too small to use them well.
The caves and clif pathways are as accurate as you can possible get with even more detail added than what is in Halo 2. There is even water in one like there should be.
As stated before, there are 3 High elevation spots in the game 1 behind each base and one in the center. Made for banshees originally but now used as vantage points for sniping/scouting.
I hope everyone enjoys it as much as I did making it.
__________________________________________________
Video:
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Mighty Midgit
Map Name:
Coagulation
Map Size:
Medium
Player count:
2-16
What gametype(s) does your map support?:
Deathmatch, Team Deathmatch, Capture the Diamond, Uprising
__________________________________________________
Description:
My first map. Well the first I started working on anyway, I published Sky Haven First =P
This is a remake of the classic Halo2 map Coagulation but at 2/3rds the size. I chose it over Blood Gulch because it has more detail and would be harder.
It is simply a big hole in the ground, canyon walls, and a base at either end. Oh and it has all the caves, ridges, grid perfect outline, 3 semi-hidden high point, relatively accurate bases, 6 vehicles, and the canyon wall in HIGHLY detailed with cliffs, land slides, and the like. Trust me, this is a Coagulation you have never seen before, well, almost. It is still very recognizable.
The bases on either end are bade from the 3rd fort towers (short and wide) with a custom built basement with ladder to represent the banshee hanger below them (sorry no vehicle access). There is still the ramp up to the top of the base but on the other side as it is in Coag for a few reasons (artistic freedom not the least). Each base has 3 vehicles, the fast buggy (ghost) and a machine gun and grenade geep (turret and gauss hogs). Sorry, no tank. I was going to incorporate gliders on the high spots at each base but the map is too small to use them well.
The caves and clif pathways are as accurate as you can possible get with even more detail added than what is in Halo 2. There is even water in one like there should be.
As stated before, there are 3 High elevation spots in the game 1 behind each base and one in the center. Made for banshees originally but now used as vantage points for sniping/scouting.
I hope everyone enjoys it as much as I did making it.
__________________________________________________
Video:
<object type="application/x-shockwave-flash" data="http://www.gamevee.com/public/gameveeplayer.swf?video_id=1208846&embed=on&vidview=on" width="480" height="420"><param name="movie" value="Coagulation" /><param name="allowfullscreen" value="true"/><param name="bgcolor" value="#FFFFFF"/></object>