View Full Version : [Feedback] Forgery Challenge Suggestions
Shell
11-15-2008, 10:14 AM
Well, since the other thread died I thought it would be a good time to renew it.
I would recommend you post your idea like this:
<Idea>
<Idea>
<Idea>
So, post your ideas everyone!
List of Ideas
Incorporate at least one switch into a map, while keeping efficiency and playability.
Remake a historic event.
Create a map that gets more complicated over time(timed map events)
mini games or remakes of current Maps posted on xForgery. remaking one of your own maps works too...
Switch Pros... build a map focused on utilizing a switch...
Randomization... utilize the new Randomization mechanic...
Insta-Forge... each participant is judged for one hour... you have that much time to build your map while you are judged... there would be more rules but that's the jist...
Sandbox utilization... build a map that utilizes all three levels of Sandbox effectively...
Gametype Creation... create a new gametype that can be played on ANY of the Default maps... like SWAT...
Ancient times... build an aesthetic map without interlocking/geomerging...
Build a remake of a former map that bungie created (halo 1 2 or 3)
Remake map from halo 1
Remake map from halo 2
Remake map from any other game
Best new mini game
best new custom gametype game/map
Best BTB map.. based on how it plays WAY over how it looks...
Best Sword map?
Two maps in one. One symmetrical, and one asymmetrical.
Urban-Style Map Forgeoff
Best Map Layout
Aesthetic AND Playable
Best Lounge
Map made specifically for Juggernaught
Uses death barries/boundaries creatively
Best utilizes item spawn timer (Metamorphobilesk?)
Tell the participants what guns HAVE to be on the map and they must build a map with only those guns, nades and equipment in it
Make the best 2D map.
Best map without some of the most used items
Best maze (http://www.xforgery.com/forum/forumdisplay.php?f=84)
Maybe do best of one category like best aesthetic or best infection
1v1 map contest
Create a map that you have to keep under cover or you will die. (like COD4)
Racetrack Forging Challenge
puzzle map contest. or an obstacle course contest.
I would like to see a team double map contest, like 1v1, 2v2 sorta thing that would be very good!
Maybe an OverBoard contest
FFA map
Mini-Game Contest
The best One sided game. It would support One Flag, One Bomb, V.I.P. and all that jazz.
Agents
best utilization of the VIP gametype
contest with a time limit
Make an Infection gametype (optional) and a Map
Make a jump map
infection contest
swat map
Thomas
11-15-2008, 11:06 AM
[Halo 3]
Incorporate at least one switch into a map, while keeping efficiency and playability.
Graded on:
Originality
Reliability of switches
Game play is smooth with switches
----------
[Halo 3]
Remake a historic event. Things like D-Day(World War II),First Battle of Bull Run(American Civil War) or Paratroopers landing deep in enemy territory(*hint hint*original idea, I'd love to see this get forged).
Graded on:
Matching with actual historic event
Good map and area selected for re-enactment
Originality(not done before)
Playability
----------
NOTE: Both of these suggestions were orginally submitted by RampaginFetus (http://www.xforgery.com/forum/member.php?u=165)
MovingTarget602
11-15-2008, 03:05 PM
[Halo 3]
Create a map that gets more complicated over time(timed map events)
Graded on:
Does the map have timed map events
Playability(includes fun factor)
Originality(never been done before)
Thomas
11-15-2008, 03:33 PM
Create a map that gets more complicated over time(timed map events)
Graded on:
Does the map have timed map events
Playability(includes fun factor)
Originality(never been done before)
I'm liking this idea, but there would have to be more specific information, because you can have 1/20th of the map be timed, the rest of it be normal, and technically, you can have weapons/powerups/vehicles that aren't spawn at start and call it a timed map.
MovingTarget602
11-15-2008, 03:39 PM
I'm liking this idea, but there would have to be more specific information, because you can have 1/20th of the map be timed, the rest of it be normal, and technically, you can have weapons/powerups/vehicles that aren't spawn at start and call it a timed map.
yeah, I just thought about it, hadn't really thought it out, there would have to be vry specific criteria
Mighty Midgit
11-15-2008, 10:28 PM
[Far Cry 2]
1.) Create an Indoor map.
- Must be completely indoors (no accessible sky-line, some holes for light or windows are fine)
- Must be a new map made for the challenge
Graded on:
- Is it completely inside?
- Creativity/Variety of objects
- Originality
- Playability/Fun
- Low lag factor (no more than yellow on the bar!)
2.) Creative use of map boundaries
- Use the playable boundaries in an interesting way (example: make areas of the map "dead" zones if you stay in them too long)
- Must be a new map
Graded on:
- How did they use map boundaries?
- Creativity and variety
- Originality
- Playability/Fun
- Low lag factor
3.) Create a suspended/Floating level
- Must have no ground access, If gliders are used, make sure they cannot and on the ground
- Must be a new map
Graded on:
- Is is completely suspended?
- (last 4 the same as the others)
Ja Red is Ninja
11-19-2008, 11:19 PM
[Halo 3]:mini games or remakes of current Maps posted on xForgery. remaking one of your own maps works too...
GodlyPerfection
02-26-2009, 11:22 PM
Let's seel, all of these are halo 3:
Switch Pros... build a map focused on utilizing a switch...
Randomization... utilize the new Randomization mechanic...
Insta-Forge... each participant is judged for one hour... you have that much time to build your map while you are judged... there would be more rules but that's the jist...
Sandbox utilization... build a map that utilizes all three levels of Sandbox effectively...
Gametype Creation... create a new gametype that can be played on ANY of the Default maps... like SWAT...
Ancient times... build an aesthetic map without interlocking/geomerging...
Scope
02-26-2009, 11:26 PM
Those are pretty good, azn. I like the insta-forge best. That would be very challenging, but fun.
Soren515
03-01-2009, 01:35 PM
Build a remake of a former map that bungie created (halo 1 2 or 3)
Judged on
Accuary
Playabillity
and Aestetics
Coyote1023
03-01-2009, 02:01 PM
[Halo 3]
Incorporate at least one switch into a map, while keeping efficiency and playability.
Graded on:
Originality
Reliability of switches
Game play is smooth with switches
----------
[Halo 3]
Remake a historic event. Things like D-Day(World War II),First Battle of Bull Run(American Civil War) or Paratroopers landing deep in enemy territory(*hint hint*original idea, I'd love to see this get forged).
Graded on:
Matching with actual historic event
Good map and area selected for re-enactment
Originality(not done before)
Playability
----------
NOTE: Both of these suggestions were orginally submitted by RampaginFetus (http://www.xforgery.com/forum/member.php?u=165)
ideas ftw. Switches and history. Man that is nice. I am actually making a historical game for the current comp.
Scope
03-01-2009, 02:29 PM
The historic map idea is good. That should be one of the next challenges.
RightSideTheory
03-01-2009, 02:33 PM
[Halo 3]
- Remake map from halo 1
- Remake map from halo 2
- Remake map from any other game
- Best new mini game
- best new custom gametype game/map
- Best BTB map.. based on how it plays WAY over how it looks...
- Best Sword map?
[Farcy 2]
- Best halo remake
- Best remake from other games
- Actually make a minigame?
[Little big Planet]
- Most original ideas in one map
- Most fun race map
- Most original idea using the game engine (Switch or something odd you didn't know you could do)
- Best asthetic map
GodlyPerfection
03-01-2009, 02:34 PM
Yeah but historics have been done on FH before.. and it was kinda bleh... maybe a little later, let's try to do something unique first...
Furry
03-01-2009, 07:17 PM
How about a competition for a two maps in one. The player must utilize the symmetry options to make two completely different maps. One symmetrical, and one asymmetrical.
It is very rare to find one...
Scope
03-01-2009, 07:52 PM
That would be cool. I thought of doing that.
MovingTarget602
03-01-2009, 08:33 PM
How about a competition for a two maps in one. The player must utilize the symmetry options to make two completely different maps. One symmetrical, and one asymmetrical.
It is very rare to find one...
This forgery challenge has been done before. I'm not saying that it won't happen again, its just that other ideas may be used first because this is an old one.
Null Parameter
03-01-2009, 08:35 PM
We actually did the Symmetry option Challenge in the past, but people found it too complicated and we didn't get many entries. 1 I think, actually.
Furry
03-01-2009, 08:39 PM
What if it was a contest when Sandbox is released to all? You would have a lot to work with...
Null Parameter
03-01-2009, 08:56 PM
We'll definitely look into reviving it if there is enough interest.
BabySmuggler
03-01-2009, 09:29 PM
Hahaha. Really only one entry? I remember reading the challenge and being like, what?
Scope
03-01-2009, 10:20 PM
Sandbox one?
It could work.
Scope
03-02-2009, 01:01 AM
[Halo 3]
<Urban-Style Map Forgeoff>
<Best Map Layout>
<Aesthetic AND Playable>
<Best Lounge>
1. Self-explanatory. It would be judged on gameplay and how close it fit to an urban style map
2. Self-explanatory.
3. This map would have to contain a giant aesthetic piece and be playable. Judged 1/2 Aesthetics and 1/2 Gameplay
4/ I thought it would interesting to have a contest to build a lounge-like building. It would bring the creativity out.
BabySmuggler
03-17-2009, 09:46 PM
[Halo 3]
-Map made specifically for Juggernaught
-Uses death barries/boundaries creatively
-Best utilizes item spawn timer (Metamorphobilesk?)
PsychoBucket
03-17-2009, 11:29 PM
Lol how did I miss this thread?
I don't think we should do anything Sandbox specific until the mythic maps have been release on the markeplace.
Null Parameter
03-18-2009, 12:00 AM
-Best utilizes item spawn timer (Metamorphobilesk?)
OMG, somebody recognizes my map as a masterpiece!
MNM1245
03-23-2009, 05:11 PM
[Halo 3]
<Specific Map>
<Tell the participants what guns HAVE to be on the map and they must build a map with only those guns, nades and equipment in it>
I like the second one actually
wiggums
03-23-2009, 05:17 PM
[Halo 3]
Make the bets 2d map.
Requirements:
must have minimal side to side room. (can't walk around a person, have to jump over them or go over)
Just thought of that, it would be cool actually for capture the flag or something.
BEst map without some of the most used items
REquirements: must not have any of the items specified.
MNM1245
03-23-2009, 05:41 PM
O that would be cool. Like a mario map but you could make it so one side is covered by fence walls and there is no radar and one team mate guides his team mate through a maze to his opponent and it is all up to who has better communication skillz! That is a great idea. Or have it so that when someone dies they can spectate through fence walls! That would be so epic!
BabySmuggler
03-23-2009, 06:03 PM
Best maze (http://www.xforgery.com/forum/forumdisplay.php?f=84)?
MNM1245
03-23-2009, 06:24 PM
Maybe do best of one category like best aesthetic or best infection?
l33tmeerkatslol
04-23-2009, 09:34 PM
[Halo 3]
-A FH piss-off contest.
-Make the worst looking map possible on foundry or sandbox.
-It will be based on how bad it looks and AMAZING the gameplay must be.
-No interlocking or geomerging.
Anyone else like this idea?
DimmestBread
05-10-2009, 10:53 PM
[Halo 3]
-A FH piss-off contest.
-Make the worst looking map possible on foundry or sandbox.
-It will be based on how bad it looks and AMAZING the gameplay must be.
-No interlocking or geomerging.
Anyone else like this idea?
umm there is a contest on forgehub that is basically this. Its called the lazy mapmakers contest and it produces some kick ass maps.
anyway, halo 3
-1v1 map contest
-create a 1v1 map on your own (no collaboratives)
-grading based on fun, weapon placement, durability, and other things
-Can be made on any map
-then use the top say 5 and do a 1v1 contest after the 2v2.
l33tmeerkatslol
05-11-2009, 02:58 PM
umm there is a contest on forgehub that is basically this. Its called the lazy mapmakers contest and it produces some kick ass maps.
anyway, halo 3
-1v1 map contest
-create a 1v1 map on your own (no collaboratives)
-grading based on fun, weapon placement, durability, and other things
-Can be made on any map
-then use the top say 5 and do a 1v1 contest after the 2v2.
Yeah, I know about that, but the goal of it is to make a map without interlock/merging. What we would try to do is make it very very very u-g-l-y. Like using the most messed up peices for solid walls instead of double walls. Stuff like that. I think it could turn out pretty well.
[Halo 3]
Create a map that you have to keep under cover or you will die. [Sort of like CoD4]
Graded on:
Stealthiness- Needs to stay behind cover or else they will die by the enemy.
Originality - Must be something no one done before
Gameplay/Fun - Is it fair? Is it fun?
AceOfSpades
05-11-2009, 03:38 PM
Pre-DLC forging challenge?
-Could be any type of map
-Must be on Pre-DLC (obviously)
-Work with one partner
Null Parameter
05-11-2009, 03:40 PM
Pre-DLC forging challenge?
-Could be any type of map
-Must be on Pre-DLC (obviously)
-Work with one partner
Done (http://xforgery.com/forum/showthread.php?t=1148)
AceOfSpades
05-11-2009, 04:13 PM
Racetrack Forging Challenge? There needs to be more racetracks on this site.
Denominator
05-11-2009, 04:16 PM
Racetrack Forging Challenge? There needs to be more racetracks on this site.
I would say races in general would get their own challenge. Racetracks are far too limiting, but a race gametype would be good.
AceOfSpades
05-11-2009, 04:21 PM
I would say races in general would get their own challenge. Racetracks are far too limiting, but a race gametype would be good.
Maybe it could be a racetrack/Rocket Race/some sort of vehicle game challenge?
Null Parameter
05-11-2009, 04:51 PM
Maybe it could be a racetrack/Rocket Race/some sort of vehicle game challenge?
You mean like a Warthog Wingman (http://www.xforgery.com/forum/showthread.php?t=1129) Challenge?!?!
Denominator
05-11-2009, 04:53 PM
Maybe it could be a racetrack/Rocket Race/some sort of vehicle game challenge?
I see there being two challenges there:
1) Race - where the objective is to get from point A to point B the fastest. This doesn't necessarily require vehicles as puzzle games would also apply.
2) Vehicle based - where the game requires vehicles to get the objective (such as Warthog Wingman).
I don't like narrowing the challenge too much as you end up restricting the opportunity for ingenuity. Which is exactly what we don't want to do.
DimmestBread
05-11-2009, 07:09 PM
We could do a puzzle map contest. or an obstacle course contest.
TFx KiLl3r
06-06-2009, 06:43 PM
[Halo 3]
I would like to see a team double map contest, like 1v1, 2v2 sorta thing that would be very good!
RightSideTheory
06-06-2009, 06:51 PM
Maybe an OverBoard contest?! :eek:
youtubeuser
06-06-2009, 06:58 PM
[Halo 3]
I would like to see a team double map contest, like 1v1, 2v2 sorta thing that would be very good! This would be a great idea, having a contest on maps designed for team doubles!
DeathsFriend22
06-06-2009, 08:21 PM
This would be a great idea, having a contest on maps designed for team doubles!
we've already done this, but I'd like to see a return.
If it does, I'll be pissed, because I probably won't be able to use Twisted since I already submitted it.
wiggums
06-07-2009, 10:22 AM
How about a Mini-Game Contest? :p
Or the best One sided game. It would support One Flag, One Bomb, V.I.P. and all that jazz.
Boston
06-07-2009, 10:27 AM
Maybe an OverBoard contest?! :eek:
How about one of the Big Three (as I like to call them since they are my favorite games)
-OVERBOARD!
-Stickball
-Agents
Either one of those I am fine with.
Silver0range
06-07-2009, 11:03 AM
I really like the idea of a one-sided gametype contest. The only problem with that is the variety of the maps being selected might create some difficult judging situations.
How about a contest for the best utilization of the VIP gametype? I feel that this is one of the most expansive gametypes, which would allow for a great deal of customization.
BabySmuggler
06-07-2009, 11:27 AM
I like the sloppy map idea. Or a contest with a time limit.
GodlyPerfection
06-07-2009, 12:50 PM
Contest with a time limit would be cool... if you are required to build your map without ending the game (so that there is only one film of you making it) and say had 4 hours to do it in. You have to save the film and submit it with your map.
RightSideTheory
06-07-2009, 12:53 PM
How about one of the Big Three (as I like to call them since they are my favorite games)
-OVERBOARD!
-Stickball
-Agents
Any of these three I am fine with.
Maybe OVERBOARD or Agents, that would be great.
I don't know about Stickball, but I'd love to see what the community could cook up for Agents.
Letol
06-07-2009, 02:22 PM
Agents
Agents
Agents
Null Parameter
06-07-2009, 02:42 PM
Agents
Agents
Agents
Don't worry guys, we have this one in plan, as soon as Time Glitch and American get off their asses and get the requirements ready to make it into an XFOG.
HLG FlashPoint
06-07-2009, 02:50 PM
[Halo 3]
- Make an Infection gametype (optional) and a Map
Judged on:
Originality
Aesthetics
Gameplay
- Make a jump map
Judged on:
Different kinds of jumps ( slide jumps, overjumps, ghost edges, ghost jumps, etc...)
Originality
Aesthetics
RightSideTheory
06-07-2009, 02:55 PM
Don't worry guys, we have this one in plan, as soon as Time Glitch and American get off their asses and get the requirements ready to make it into an XFOG.
Well, I'm off to kick Time Glitch and American off their lazy asses.
Fairwell!
aMoeba
06-07-2009, 08:33 PM
We need an infection contest. Preferably in July or August, considering its the summer. :)
UndoingChales
06-07-2009, 09:45 PM
Gametype Creation... create a new gametype that can be played on ANY of the Default maps... like SWAT...
my favorite idea because i've just made one:
Slaughter (http://www.xforgery.com/forum/showthread.php?t=2789)
RightSideTheory
06-07-2009, 09:53 PM
my favorite idea because i've just made one:
Slaughter (http://www.xforgery.com/forum/showthread.php?t=2789)
You've been advertising that all over the website... stop it.
Anyway, I like the idea of a swat map competition (and possibly a 4v4 swat tourny on the winning maps of said swat map competition?).
Anybody else?
Boston
06-07-2009, 09:56 PM
We need an infection contest. Preferably in July or August, considering its the summer. :)
:D :D :D :D :D
I second this!
mista tipsta
06-07-2009, 10:17 PM
I feel that a SWAT map competition would be very nice.
I enjoy SWAT very much.
RightSideTheory
06-07-2009, 10:19 PM
I feel that a SWAT map competition would be very nice.
I enjoy SWAT very much.
Well I got tipstas vote :neutral:
aMoeba
06-07-2009, 11:25 PM
I think we should have infection for July, and SWAT for August.
Yeahhhhhh
RightSideTheory
06-07-2009, 11:27 PM
I think we should have SWAT for July, and SWAT for August, and SWAT for breakfast.
Yeahhhhhh!!!!!!!!!!!!!!
Fix'd
Null Parameter
06-07-2009, 11:54 PM
Updated the first post with a complete list of all of the ideas, with as little duplication as I could manage.
aMoeba
06-07-2009, 11:56 PM
I like the historic event idea.. I think that's also quite plausible
RightSideTheory
06-08-2009, 12:01 AM
I like the historic event idea.. I think that's also quite plausible
Remindes me of the D-day map. I don't know how recreating a historical event with a max of 16 people would work out. Unless, of course, the makers got creative.
Cerberus Beast
06-08-2009, 03:33 PM
I would recommend perhaps a circle template contest? I am currently cleaning up a circle template in the sky bubble, so perhaps we can utilize that? The circle should have a circumference of about 56 boxes or so, but it is somewhat difficult getting the angles all perfect. Q.Q
Edit: The actual circumference will turn out to be about 48 boxes, sorry. The diameter should come to about 15 boxes, which is conveniently about the size of the portion of Foundry used for most MLG maps. I sense potential!
GodlyPerfection
06-08-2009, 06:39 PM
How bout I setup spawn points and respawn areas for all of the gametypes and you have to build your map around them. Hence the spawn system would be pretty much flawless...
lol or maybe I would just be good at that... I guess I have to teach people how to get spawn points properly placed first.
Silva Sniper
06-22-2009, 09:38 PM
Idea:
How about everyone works in teams of two or three and they create a gametype then create a map pack for it such as Seekers and Agents.
RightSideTheory
06-22-2009, 10:10 PM
MLG?
Just a random thought.
Coyote1023
06-22-2009, 10:17 PM
MLG?
Just a random thought.
No. no no no no no..... no. There is almost no space for creativity there. It is cut and dry, plus they hate pretty much any non-MLG created map even if it was meant for MLG.
RightSideTheory
06-22-2009, 10:22 PM
No. no no no no no..... no. There is almost no space for creativity there. It is cut and dry, plus they hate pretty much any non-MLG created map even if it was meant for MLG.
You can be creative when making an MLG map... just look at regicide or requiem.
Both the maps are MLG, creative, and aesthetically pleasing.
Coyote1023
06-22-2009, 10:23 PM
Sorry, just a personal vendetta. They are too cocky... plus we don't want to conform.
Bartoge
06-22-2009, 10:25 PM
Idea:
How about everyone works in teams of two or three and they create a gametype then create a map pack for it such as Seekers and Agents.
This sounds like a pretty good idea to me. A gametype challenge
RightSideTheory
06-22-2009, 10:26 PM
Sorry, just a personal vendetta. They are too cocky... plus we don't want to conform.
No, we take what we want from them, rape their women, pillage their cities, and burn it to the ground.
Then we announce the winner, and everybody leaves.
GodlyPerfection
06-23-2009, 05:08 AM
Idea:
How about everyone works in teams of two or three and they create a gametype then create a map pack for it such as Seekers and Agents.
I am down for this... doing something like this would definitely increase the chance of finding some XFOGs out there to increase more map creativity. People are getting bored building old competitive maps, so they need some new ground to build for. Agents, Seekers, Conquest, OVERBOARD!, and Battletracks have all made people build new maps and this can only get better as they get more popular...
Bartoge
06-25-2009, 11:31 AM
How about a Randomization challenge. Where you have to use randomization in some way, be it with weapons or the actual map layout or something else.
ShadowVanish
07-02-2009, 04:29 PM
Make an infection map on a Pre DLC map.
PsychoBucket
07-02-2009, 05:30 PM
Idea:
How about everyone works in teams of two or three and they create a gametype then create a map pack for it such as Seekers and Agents.
I like this idea, but I think we might have a problem with getting a lot of submissions. Working in teams reduces the number of entries. Making multiple maps takes longer. You also have to think of, test, and perfect your gametype.
Maybe this would work better if it was a two month challenge.
Xylom
07-02-2009, 05:54 PM
This has probably already been said, but how about a lazy map makers contest. No interlocking, geo-merging, or budget glitching allowed.
Silva Sniper
07-02-2009, 05:55 PM
I like this idea, but I think we might have a problem with getting a lot of submissions. Working in teams reduces the number of entries. Making multiple maps takes longer. You also have to think of, test, and perfect your gametype.
Maybe this would work better if it was a two month challenge.
Yeah that could be the "Summer Challenge" or something.I agree with you though.
l33tmeerkatslol
07-15-2009, 12:27 PM
What about a gametype + optional map that uses the invisibilty and sneeky-ness. I think there would be a lot of nifty ideas that people come up with.
mista tipsta
07-23-2009, 02:43 AM
Don't worry guys, we have this one in plan, as soon as Time Glitch and American get off their asses and get the requirements ready to make it [Agents] into an XFOG.
so.. perhaps next moth?
Also i've looked around. I think we should have one that fits Free For All Slayer. I find myself wanting to play it very often. and i mean not just a made that can be used for Free for All, i mean one that Shines in Slayer. Like Guardian, or Franklin.
Time Glitch
07-23-2009, 03:02 AM
so.. perhaps next moth?
Also i've looked around. I think we should have one that fits Free For All Slayer. I find myself wanting to play it very often. and i mean not just a made that can be used for Slayer, i mena one that Shines in Slayer. Like Guardian.
XFOG Thread is up.
I don't see why not =P.
Oh and on the topic itself:
Thinking outside the box: Make a game that plays nothing like the base gametype. For example: An Infection game that does not play like an Infection game, or a VIP game that plays like Infection, or something along these lines. It's a challenge to do, and would be an excellent stretch of creative juices.
Boston
07-23-2009, 06:46 AM
If it has not been said already....
"Movie Maker Challenge"
Build a map with a game type inspired by a movie or TV show.
BabySmuggler
08-03-2009, 03:01 PM
Suggestion (http://www.xforgery.com/forum/showthread.php?p=52285#post52285)
Cryo Spark
08-03-2009, 09:55 PM
[Halo 3]
Make a map that uses a drop pod or a pod in some sorta way
either to get to the ground
to shoot across the map or
to just hide in
RightSideTheory
08-03-2009, 09:57 PM
I'm still voting SWAT or Infection...
aMoeba
08-03-2009, 10:08 PM
SWAT is by far too generic and broad. People will submit normal competitive maps for it.
RightSideTheory
08-03-2009, 10:13 PM
SWAT is by far too generic and broad. People will submit normal competitive maps for it.
I disagree with this statement.
aMoeba
08-03-2009, 10:15 PM
I disagree with this statement.
Its not like it matters unless you provide a valid reason.
RightSideTheory
08-03-2009, 10:18 PM
Its not like it matters unless you provide a valid reason.
*sigh*
SWAT is can be played on normal maps like Infection can be played on normal maps... True it works, but you can get so much more out of it. So much different thought would have to go into planning your line of sight and map geometry. Weapon layout would obviously be different, and even the flow for maps would have to be built differently than normal.
You would have to use odd cover styles and geometry to bring the most out of the gametype. See what I'm saying?
aMoeba
08-03-2009, 10:27 PM
*sigh*
SWAT is can be played on normal maps like Infection can be played on normal maps... True it works, but you can get so much more out of it. So much different thought would have to go into planning your line of sight and map geometry. Weapon layout would obviously be different, and even the flow for maps would have to be built differently than normal.
You would have to use odd cover styles and geometry to bring the most out of the gametype. See what I'm saying?
I know what you're saying, but Infection sucks on default maps, and SWAT plays just fine. See where I'm going with this? Infection brings out new maps, whereas in SWAT somebody can easily submit their competitive map that supports Team Slayer. SWAT is barely innovative, whereas Infection can bring out some very innovative maps. The goal of the Forgery Challenges, are essentially to boost map submissions. Rarely will one make a brand new map for SWAT if they already have an MLG map or a competitive map sitting in their hard drive.
RightSideTheory
08-03-2009, 10:30 PM
I know what you're saying, but Infection sucks on default maps, and SWAT plays just fine. See where I'm going with this? Infection brings out new maps, whereas in SWAT somebody can easily submit their competitive map that supports Team Slayer. SWAT is barely innovative, whereas Infection can bring out some very innovative maps. The goal of the Forgery Challenges, are essentially to boost map submissions. Rarely will one make a brand new map for SWAT if they already have an MLG map or a competitive map sitting in their hard drive.
First off, maps have to be made for the challenge. It would be cheating to enter an old MLG map and just rename it or something of the like.
Innovation is what you make it, saying SWAT is basically slayer is the same as saying Conquest is basically territories. I'm sure we'd get some real innovation and great maps out of the community.
aMoeba
08-03-2009, 10:46 PM
First off, maps have to be made for the challenge. It would be cheating to enter an old MLG map and just rename it or something of the like.
Innovation is what you make it, saying SWAT is basically slayer is the same as saying Conquest is basically territories. I'm sure we'd get some real innovation and great maps out of the community.
Quoted directly from July Forgery Challenge:
Frequently Asked Questions
Can I Submit Maps Made Before the Challenge?
You may submit any map made in the month of June or later. That means June 1st - July 31st.
Conquest is territories with restrictions for maps. SWAT is slayer with a few changed settings, which can be done on ANY competitive/MLG map. Conquest only works on CONQUEST maps. Infection only works on infection maps. Team SWAT is to Team Slayer as Team Slayer is to Team BR's.
RightSideTheory
08-03-2009, 10:50 PM
Quoted directly from July Forgery Challenge:
Conquest is territories with restrictions for maps. SWAT is slayer with a few changed settings, which can be done on ANY competitive/MLG map. Conquest only works on CONQUEST maps. Infection only works on infection maps. Team SWAT is to Team Slayer as Team Slayer is to Team BR's.
I think we're just going to have to disagree on this one... You're trying to see the worst possibilities for it and I'm trying to see the best... which is odd for me.
aMoeba
08-03-2009, 10:54 PM
I think we're just going to have to disagree on this one... You're trying to see the worst possibilities for it and I'm trying to see the best... which is odd for me.
I'm not looking for the worst in anything. I'm being realistic.
GodlyPerfection
08-04-2009, 04:12 AM
I'm not looking for the worst in anything. I'm being realistic.
Actually aMoeba, the rule in the July Forgery Challenge, is not a solid concrete rule throughout challenges... like all rules it can be changed. Hence we can make it so people specifically make SWAT maps. I think a SWAT map competition would be fine normally, because like RST said building a map around a special set of rules lends to a different style of map typically. Just because SWAT works well on conventional maps doesn't mean it plays optimal for those maps.
However for XForgery I do not see a point in SWAT maps being posted here specifically mainly cuz we are not categorizing into SWAT maps so all SWAT maps will be posted in Conventional classied as slayer/team slayer. And they will be looked at like any other conventional map with slayer/team slayer tags. Hence unless we decide to create a SWAT section (which I feel no need unless we include a category for Bungie Custom gametypes or something weird like that) then I don't think it would work very well.
BabySmuggler
08-04-2009, 11:47 AM
My vote goes to a one sided map. Must work for one bomb, one flag, VIP.
The best One sided game. It would support One Flag, One Bomb, V.I.P. and all that jazz.
I'm with Baby on this one. I would like to see some great offensive/defensive maps surface.
aMoeba
08-04-2009, 09:39 PM
I agree with the one sided category, but I think that one bomb and one flag should be the only ones required. The other things that are one sided don't follow the theme of one sided too well, and when you say one sided, you think of "one flag, one bomb."
Silver0range
08-04-2009, 11:49 PM
Making certain one-sided gametypes required would be stupid. If a one-sided contest is to be in the works, it should allow a map to focus solely on any of the one-sided gametypes - VIP, Territories, Flag, and Bomb.
aMoeba
08-05-2009, 12:01 AM
Making certain one-sided gametypes required would be stupid. If a one-sided contest is to be in the works, it should allow a map to focus solely on any of the one-sided gametypes - VIP, Territories, Flag, and Bomb.
.. Why?
The whole gist of what I'm saying is that one flag and one bomb should be a bare minimum. One sided reflects more on bomb or flag then it does VIP. There need to be some kind of requirement for one sided, or else people will even try to make one sided Team Slayer. It just doesn't work.
BabySmuggler
08-05-2009, 11:41 AM
Can we make a decision soon please? It's already August.
aMoeba
08-05-2009, 11:48 AM
Can we make a decision soon please? It's already August.
I've tried asking Null what the category will be, but I haven't gotten a response yet.
Null Parameter
08-05-2009, 11:49 AM
Can we make a decision soon please? It's already August.
Nobody promised anything on August 1st or even the first week of August. The Challenge has hardly ever come out this early, and if there is one thing that annoys me more than anything, it is impatience.
It isn't here yet, deal with it. Pleading over and over isn't going to make it come any faster, in fact, it makes me want to postpone longer.
BabySmuggler
08-05-2009, 08:55 PM
Nobody promised anything on August 1st or even the first week of August. The Challenge has hardly ever come out this early, and if there is one thing that annoys me more than anything, it is impatience.
It isn't here yet, deal with it. Pleading over and over isn't going to make it come any faster, in fact, it makes me want to postpone longer.
Whoa. First off, I realize that the Challenge is rarely on time. I was simply stating that the community may want to reach a consensus so we can start thinking about other challenges.
Null Parameter
08-05-2009, 11:00 PM
Whoa. First off, I realize that the Challenge is rarely on time. I was simply stating that the community may want to reach a consensus so we can start thinking about other challenges.
The Community has never picked the Challenge, because if they did, it would never be a surprise and thus it gives people who are a part of the selection process a better idea of what to start building earlier.
PissedUpMidget
08-06-2009, 01:24 AM
the only reason i care when this challange is realeased is purly because im going away in 2 weeks, so if possible :), if not ill wait till september :)
wiggums
08-06-2009, 01:29 AM
Best Map/Gametype combo
Best map finishing, players would have to add spawns, weapons, everything onto a pre-made map.
codemanj94
08-06-2009, 03:28 AM
How about an overboard contest? .............. JK! Recreate a historic event. They would be asthetics because a historic event doesnt have to be about a battle or war or killing. Maybe like the assassination of lincoln... Wait, that would have killing... But it would still be an asthetic
philthyphillup
08-06-2009, 03:38 AM
I like the way you think Codeman! That would really push it in a new direction.
It would be fun to just pick the event and trying to depict it would be even better.
xFear The Herox
08-06-2009, 08:41 AM
i like the idea of a speed forge contest. where you have 1 hour to make a map and someone is there watching you to make sure you do it on time.
Master Debayter
08-06-2009, 10:56 PM
i like the idea of a speed forge contest. where you have 1 hour to make a map and someone is there watching you to make sure you do it on time.TOO HARD to regulate...
I would very much like an infection forge-off to occur here, as it would motivate me enough to forge a new map idea I came up with up in NY.
Sotha Sil156
08-11-2009, 02:26 AM
I think an Agents forge-off would be cool.
Or maybe an XFOG forgeoff. You could make a map for any of the XFOG's (except maybe OVERBOARD! because we just had a competition for it alone)
Vinyl Scratch
08-11-2009, 10:13 AM
Pre-DLC Forge Off (or any other DLC) - Forge the best map (gameplay wise) under specified DLC restrictions.
Graded on:
-Gameplay [Highest Priority]
Firefight Forge Off - Forge the best Firefight map remake, or best original Firefight map, to go with a Firefight gametype.
Graded on:
- Gameplay [Highest Priority]
- Accuracy to the Original (if it's a remake)
- Innovation
Doubles Forgery Challenge - Forge the best 2v2 map that supports all basic gametypes used in the Team Doubles playlist (Team Slayer, Oddball, KoTH, Flag). Map MUST be co-forged between two people.
Graded on:
- Gameplay [Highest Priority]
- Gametype Support
- Aesthetics
- Innovation
Grifball Forgery Challenge - Forge the best map for Grifball.
Graded on:
- Gametype Support
- Aesthetics
- Gameplay
The Forgery Scenery Challenge - Forge an aesthetics based map. The map must be playable, but gameplay is not the focus of the challenge.
Graded on:
- Aesthetics [Highest Priority]
- Gameplay
I could probably think of more, but these are just a few off the top of my head. It would be cool if the Firefight Challenge was September's challenge (for ODST's release), and my personal favorite is the Doubles Forgery Challenge.
aMoeba
08-11-2009, 10:16 AM
Pre-DLC Forge Off - Forge the best map (gameplay wise) under specified DLC restrictions.
Doubles Forgery Challenge - Forge the best 2v2 map that supports all basic gametypes used in the Team Doubles playlist (Team Slayer, Oddball, KoTH, Flag). Map MUST be co-forged between two people.
These have already been done. As a result, they have been excluded from our consideration.
BraveTitan22
08-17-2009, 05:36 PM
This has probably been suggested before but I'm not going to read through 12 pages of replies to see if it has. So at the risk of looking like an idiot here goes....
My suggestion is have one of the head forgers take and empty map (probably Sandbox) and place objects anywhere on the map. Put this map up as a sort of canvas where Forgers can not delete the Objects that are placed on the map. The Forgers must then use the Objects place as a sort of structure for the map where they forced to use it as part of their map. Any gametype would work for this I guess. I've seen it been done with race maps. Also with a couple others.
Just a suggestion...
Coyote1023
08-17-2009, 06:03 PM
This has probably been suggested before but I'm not going to read through 12 pages of replies to see if it has. So at the risk of looking like an idiot here goes....
My suggestion is have one of the head forgers take and empty map (probably Sandbox) and place objects anywhere on the map. Put this map up as a sort of canvas where Forgers can not delete the Objects that are placed on the map. The Forgers must then use the Objects place as a sort of structure for the map where they forced to use it as part of their map. Any gametype would work for this I guess. I've seen it been done with race maps. Also with a couple others.
Just a suggestion...
FH template contest...
BraveTitan22
08-17-2009, 08:15 PM
FH template contest...
-_- Dang. Im still kinda new.... Sorry.
Bartoge
08-21-2009, 09:00 PM
Have we had a FFA Challenge yet?/ has anyone suggested it yet?
wiggums
08-21-2009, 09:11 PM
FH template contest...
Which was MY Idea.
^
As in Me!
mista tipsta
08-21-2009, 10:46 PM
Have we had a FFA Challenge yet?/ has anyone suggested it yet? yes, i know i have.
MultiLockOn
08-21-2009, 10:47 PM
I personally wouldn't mind an FFA contest. It'd be fairly simple concept, not some sort of awkwardish thing that no one does like one bomb, and one flag.
mista tipsta
08-21-2009, 10:54 PM
yeah its relatively simple, i mean some of the most fun i've had was in FFA games, like in wiggums's More Beef Syrup map.
wiggums
08-21-2009, 10:58 PM
yeah its relatively simple, i mean some of the most fun i've had was in FFA games, like in wiggums's More Beef Syrup map.
:D
mista tipsta
08-23-2009, 08:54 PM
sooo... Shellshock, Null, Thomas, Denominator what suggestions are likely to actually get a Forgery Challenge?
Were getting close to October, so it's time to discuss the challenge for the upcoming month. Submissions have been slow for the last couple months and I believe my suggestion might put a spark into participation.
Out of the 3 new maps released, Longshore has the best forging potential. Instead of just focusing on one gametype like we have been, we should focus on one map this time around while giving the forger unlimited possibilities in a gametype. Longshore is the perfect map to do this since it's fresh and new.
So my suggestion for the October forgery challenge is custom maps on Longshore. You can make any gametype on it: Agents, overboard, 1 flag, Conquest, etc. The only catch is it has to be built on Longshore.
Thoughts? Or should we use something from the list?
Null Parameter
09-25-2009, 10:15 PM
The Pencil Pushers will come up with the next category. Discussing amongst everybody what it will be gives people an unfair advantage because people will argue for map types that they have already started.
If you have suggestions, feel free to put there here, but there is no guarantee if or when they will be selected.
Yeah I know that. Mine is simply just a suggestion and there's a few ideas from the list that are long overdue to be used. Regardless, we need to get a spark going for the forgery challenges. :)
Null Parameter
09-26-2009, 12:28 AM
Yeah I know that. Mine is simply just a suggestion and there's a few ideas from the list that are long overdue to be used. Regardless, we need to get a spark going for the forgery challenges. :)None of this really suggests that you knew that, so you should be able to understand where I'd be a little confused.
it's time to discuss the challenge for the upcoming month.
...
I believe my suggestion might put a spark into participation.
....
my suggestion for the October forgery challenge is custom maps on Longshore.
The point is that people's suggestions should never be for a particular time frame, because that gives them an unfair advantage. For instance, I could say right now that we should have a challenge in the Crypt, because I already have a map or two that I've already started there, giving me an advantage over others.
And if people ever know when a particular challenge will happen, they are more likely to save unreleased maps for that time, instead of releasing them when they are actually finished.
Whether it's a good idea and when to do it is really up to the people running it, i.e. Pencil Pushers, because they are unbiased (at least as much as possible).
The point is that people's suggestions should never be for a particular time frame, because that gives them an unfair advantage. For instance, I could say right now that we should have a challenge in the Crypt, because I already have a map or two that I've already started there, giving me an advantage over others.
And if people ever know when a particular challenge will happen, they are more likely to save unreleased maps for that time, instead of releasing them when they are actually finished.
Whether it's a good idea and when to do it is really up to the people running it, i.e. Pencil Pushers, because they are unbiased (at least as much as possible).
Hmmm I really never saw it from that point of view but I can see where you're coming from now. Something like this needs to be unpredictable so everyone can have the same chance instead of one person knowing what's coming up next and having the advantage. Maybe this suggestion was better off in the staff chat or a PM rather than being publicly discussed.
AceOfSpades
09-26-2009, 04:35 PM
Were getting close to October, so it's time to discuss the challenge for the upcoming month. Submissions have been slow for the last couple months and I believe my suggestion might put a spark into participation.
Out of the 3 new maps released, Longshore has the best forging potential. Instead of just focusing on one gametype like we have been, we should focus on one map this time around while giving the forger unlimited possibilities in a gametype. Longshore is the perfect map to do this since it's fresh and new.
So my suggestion for the October forgery challenge is custom maps on Longshore. You can make any gametype on it: Agents, overboard, 1 flag, Conquest, etc. The only catch is it has to be built on Longshore.
Thoughts? Or should we use something from the list?
I really like this idea... especially since I am working on two different kinds of maps on Longshore (A racetrack and a 2v2 MLG/competitive map). Not just because of that though. People could make some really unique things on Longshore.
On a different note, I have a suggestion: MLG. You have to make an MLG map. Whether it be Guardian styled, Lockout styled, or a 1v1 type of map, the map must be set up to be played with 3 out of the 4 standard MLG gametypes (Flag, King, Ball, Slayer). The map would also have to follow all MLG rules and standards i.e. weapon selection and drop-spawning.
PsychoBucket
09-26-2009, 10:12 PM
Hmmm I really never saw it from that point of view but I can see where you're coming from now. Something like this needs to be unpredictable so everyone can have the same chance instead of one person knowing what's coming up next and having the advantage. Maybe this suggestion was better off in the staff chat or a PM rather than being publicly discussed.
I was thinking that we should do something with the new maps for the next challenge, so this gets my vote. I think longshore will be the best for forging, but I see no reason to limit it to only that one.
Canadians360
11-01-2009, 11:06 PM
Seeing as forge contest entries are really going down the drain, not in quality but quantity, I think we should really get a broad theme this time around for a larger contest which would get the excitement for these challenges built up again. I know it's not exactly extra special but I think symetrical gametype maps could be a great choice since they are the most frequent kind of maps I see posted.
I wouldn't mind a forge on the mythic maps contest, but I have been forging on them allot lately and personaly I think cutting off sandbox and foundry would kill a few prospective entries, in the upcoming contest a majority of the entries were not on the mythic II maps. So I'm not too sure. If this idea is used I urge you not to isolate it to longshore, I had a great time forging my latest map on citidel and I think it has enough forging potential to make it worth including.
I have a few other ideas such as a gametype contest but all my other ideas most likely would have poor turnout, so just make sure we get flexible and fun for November.
AceOfSpades
11-02-2009, 09:46 AM
I don't think we have ever had an MLG Forgery Challenge. amirite?
Why not a juggernaught forgery challenge? It can be really fun with the right party.
Boston
11-02-2009, 10:21 AM
What if we have a large Red vs Blue tournament. Basically, have teams of about 20 players each - Red Team and Blue Team. The maps to be played are up to the staff to decide I guess, but keep them to 4v4 maps. You have 2 "lives". If you lose a game, you lose a "life". Each week, have a selection of about 8 people who are eligible to play that week. You choose your team from the 8 who are eligible. Keep playing until your team, or the opposing team has no more players to play. The last men alive receive Supporter or whatever the prizes may be.
(Or we could always do Spartans vs Dinos - you want to sign up for the Dino team, go for it!)
aMoeba
11-02-2009, 01:49 PM
What if we have a large Red vs Blue tournament. Basically, have teams of about 20 players each - Red Team and Blue Team. The maps to be played are up to the staff to decide I guess, but keep them to 4v4 maps. You have 2 "lives". If you lose a game, you lose a "life". Each week, have a selection of about 8 people who are eligible to play that week. You choose your team from the 8 who are eligible. Keep playing until your team, or the opposing team has no more players to play. The last men alive receive Supporter or whatever the prizes may be.
(Or we could always do Spartans vs Dinos - you want to sign up for the Dino team, go for it!)
How do we fit this in for a forgery challenge?
Boston
11-02-2009, 02:47 PM
How do we fit this in for a forgery challenge?
LOL
I so thought this was a spot for tournaments for some reason...
LOL
I so thought this was a spot for tournaments for some reason...
HAHAHAHAHAHAHAHA
you had it all down too.
Stealth9Sneaker
11-11-2009, 08:32 PM
Halo3 Forge
1: Real World Map
-In this competition you would have to make a real world styled map.
-Rules
No Covenant Cehicles
No Covenant Weapons(Possible Few)
No Ziplines, telporters, etc
no futuristic items
no gravity lifts or mancannons
No Power up or Equipment
No Spartan Laser Rifle
Must use Defined Gametypes
Exceptions
Trip Mine
-More things to be added.
-Gametype possible Traits
200% Gravity
110% Speed
No Shields
500% Damage Resistance
Not immune to headshots
spawn with Magnum and other
CTF, Assault, Slayer, VIP, Territories
open for suggestions
If this works that would be great.
Any updates could work, please message me for feedback.
Gunnergrunt
11-11-2009, 11:00 PM
We need to have an Asset contest. Assest maps are easy and fun to make. Ell3ment and I are making a canvas with 7 drop pods and a Hornet drop-system. The gametype is really taking off now.
Zackj191
11-12-2009, 12:12 AM
I'm thinking of making an Asset map on either Longshore or on Avalanche. Either one...
Why not one for the best/most enjoyable use of the King of the Hill gametype. This can include competitive maps like KOTH Anarchy for example or as a minigame like the Meteor Brothers or Cherry Bombers.
Thomas
12-02-2009, 06:46 PM
(Or we could always do Spartans vs Dinos - you want to sign up for the Dino team, go for it!)
Just for future reference... this is the worst idea I've ever heard. Worst. Ever.
Letol
12-02-2009, 09:22 PM
We need to have an Asset contest. Assest maps are easy and fun to make. Ell3ment and I are making a canvas with 7 drop pods and a Hornet drop-system. The gametype is really taking off now.
We're... er... I was waiting for it to become an XFOG, simplifies everything so much. I figure that whoever is currently running the Forgery Challenges and whoever will be running them in the future will wait until this happens.
babybaconstrips
04-20-2010, 12:36 PM
A 1v1 or 2v2 contest that dosent allow sandbox or foundry
Bartoge
07-31-2010, 04:15 PM
I think in the September Challenge, since Reach comes out in the middle of the month we could have a mini 2 week challenge for making a Firefight gametype. It would be a good startup, cause its easy to test and you doesn't take to long to make.
When Reach arrives, why not have a sport challenge. With all of the new goal possabilities, things could go from remakes of current sports to the new grifball or beyond.
AceOfSpades
07-31-2010, 09:23 PM
We've got something set up for you guys. I can't tell you yet, but you should find out tomorrow ;)
GOG TOXIC
11-02-2010, 11:27 PM
Invasion would be cool. And since Reach is out now we should also have another OVERBOARD! challenge
ShortkidPena
11-02-2010, 11:49 PM
How about a location challenge, but something a little more difficult to forge in, like the space between Alaska and Montana?
MultiLockOn
11-03-2010, 12:15 AM
Remake something from a movie.
Zow Jr
03-01-2011, 09:43 AM
I have an interesting idea for a forgery challenge. We are given the option to make any map we want, be it minigame, invasion, MLG etc. etc. But here's the catch, NO INTERLOCKING OR MERGING! We would have to use only objects set to normal physics (fixed under certain circumstances). Why am I suggesting this? To bring back the nostalgic (and somewhat) challenge of old day forging, where we had no interlocking or merging, and we were forced to build things purely by stacking objects and using floating glitches. I made one of my best H3 infection maps like this. I think it would be an interesting little challenge for many forgers.
RodziR
03-01-2011, 10:02 AM
It could be done as well in H3. To me it would be too frustrating to know that there's easier way to do it.
Alzarahn
03-01-2011, 12:44 PM
I must put a big hole in this idea; In forge 2.0, if you merge two objects, then set them to normal, and start a new round, they push each other away and fall down.. I'm pretty sure they shove off eachother and displace when fixed, as well. Even if you did get objects to merge outside of Phased, you couldn't tell if they had just been put together phased and then physics-switched... The whole idea of doing things the old way is flawed. I do respect your desire to create community events, but I don't think this challenge would work for Reach.
Zow Jr
03-01-2011, 05:38 PM
Well then I guess we won't interlock at all.
:awe:
Spencermx14
03-01-2011, 05:57 PM
While I really do appreciate the hard work that people put into Halo 3 forging. It was damn hard, and such it definitely scared me away.
I think it would be really neat to try and I would definably participate if it did happen!
*I may even take this idea over to HaloTracks for a race contest. :)
How about a tribute forgery challenge? Where all the maps have to be at least based on something from halo 3. Whether it be a default map, multiplayer homage, or gametype twist.
Zow Jr
03-06-2011, 10:22 AM
Hmmmm..... another one I would say could be a Boss battle challenge. Idk since I've created SInking sand Galaxy Arena I have been cooking up so many new ideas for it and I think it would be an interesting idea to try and pull off this sort of thing.
A possible name could be BOSS FORGEDOWN
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