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View Full Version : I'm done with Reach. Anyone else in the same boat?


Tim
05-15-2010, 05:43 PM
After about 200+ games throughout the 2 weeks I've had it, I played my last game earlier today. I didn't do it out of rage or because I thought the game was unbalanced, I just simply had "enough".

My first impressions before the beta were quite negative, but after playing the beta, I'm impressed with what Bungie is going to deliver this fall and chances are I'll be getting this game on day 1. It definitely feels like a Halo game for this generation of consoles as opposed to Halo 3 which shared a lot of traits from Halo 2. I'm not saying that's a bad thing, but as Halo 3 enters the twilight portion of it's life, it definitely feels dated, and not the 3 year old dated either. More like 6 to me.

I'll be looking forward to what Forge has to offer for Reach and of course the campaign. Until then, see you guys in Halo 3 or whatever game I'm playing.

Skittlemeister
05-15-2010, 05:44 PM
Dude. You're hilarious.

This is why it's the Beta.

Tim
05-15-2010, 05:51 PM
Dude. You're hilarious.

This is why it's the Beta.

Either I'm overlooking a joke, or someone just read the title and jumped to conclusions.

Executie
05-15-2010, 06:47 PM
Either I'm overlooking a joke, or someone just read the title and jumped to conclusions.
Same.

Boston
05-15-2010, 07:04 PM
Either I'm overlooking a joke, or someone just read the title and jumped to conclusions.

Lololol

Anyways, I agree with you Tim. Part of the reason why I am currently on Forge as I write this :)

DeathsFriend22
05-15-2010, 07:20 PM
I'm pretty much finished with Reach, too. Not because I've just had "enough." I am bored. It doesn't have that old Halo replayability anymore. There aren't any "HOLY-****-DID-YOU-JUST-SEE-THAT-OVERKILL-I-GOT-WITH-THE-BR-AND-DOUBLE-ASSASSINATIONS-THAT-WAS-AWESOME!" moments in the game, and that was what made the previous Halos fun for me - the awesome **** you could pull as a Spartan. What other games will let you kill 3 guys with your guns, run around a corner, and ninja the **** out of an enemy sword guy while you have no shields for an overkill?

Reach simply isn't as thrilling. Despite the Armor Abilities, the pace is slowed down considerably. You can hardly get a double kill with these weapons (aside from the obvious power weapons which aren't nearly as awesome to kill with). I mean, the DMR and pistol combined only have enough shots for three kills without a reload, and combined with the bloom, there's no way you're getting a second kill in under four seconds. It sucks.

Anyways, that's my take so far. Unless this stuff is fixed, I doubt Reach will have nearly as long a lifespan as its predecessors.

MetaWaddleDee
05-15-2010, 07:21 PM
I hit that spot at 150 games.

But I agree with you 100%

Lost in a Void
05-15-2010, 07:36 PM
Haven't been on much but I see what you mean.

Tim
05-15-2010, 08:12 PM
Anyways, that's my take so far. Unless this stuff is fixed, I doubt Reach will have nearly as long a lifespan as its predecessors.

I disagree. If Reach has a better forge editor and more options for custom games, I can see this game lasting a long time. Remember, the beta is only just a small fraction of the final game. I'm pretty sure we will be hearing news regarding the campaign, forge, and possibly firefight in the coming months. I'm looking forward to that more than just playing the beta right now.

DeathsFriend22
05-15-2010, 08:30 PM
I disagree. If Reach has a better forge editor and more options for custom games, I can see this game lasting a long time. Remember, the beta is only just a small fraction of the final game. I'm pretty sure we will be hearing news regarding the campaign, forge, and possibly firefight in the coming months. I'm looking forward to that more than just playing the beta right now.

Unless Customs have a way to change things like reticule bloom and clip size, I can't see myself enjoying this game nearly as much.

wwolf655
05-15-2010, 09:24 PM
i too have jumped into that boat, played it for the 3 weeks it was up.. was growing very tired of it fast. I understand it was the beta but after the 1st week all the excitment left... 2 maps we were given got old Fast they were probly my least 2 favorite maps in all halo, Now i enjoyed Invasion slayer more than normal invasion and played about 6 games of Generator defence, that got old fast too. in my own opinion when they released the game to the public it all went down hill.

the first week was a blast! and cant wait for the real game, but as for the beta im done :)

Boston
05-15-2010, 10:14 PM
I actually really enjoyed Invasion and Generator Defense. I think Generator Defense was more fun for me too - and that is with the 'campaign' lag and whatnot. Overall, a fun experience, but I am just done with it. Not because of anything negative, I am just 'done' with it.

Letol
05-15-2010, 10:44 PM
the pace is slowed down considerably.

Really? Being killed every 15-20 seconds by grenades, people sprinting around beating you down twice, or once with the sword/hammer, and being killed by any weapon within the time span of 5 seconds is slowed down considerably?

If anything, I felt like all of the weapons could be reduced in power a little or shields could be upped some. So what if it's a little harder to get the multikill medals, it just makes it that much cooler when you do get them.

wwolf655
05-15-2010, 10:53 PM
If anything, I felt like all of the weapons could be reduced in power a little or shields could be upped some. So what if it's a little harder to get the multikill medals, it just makes it that much cooler when you do get them.
i agree with you there, ive gotten More over kills on Halo: Reach in 3 weeks than i ever did in Halo 3. And Most gun's (and Nades) need there damaged to be tuned down a bit and the AR damage to be uped just a Smidge (IMO). other than that i like the weapons they got in the beta and the games are very fast paced, i cant wait for a puzzle map or mini-game somthing not so Fast paced so that you can just enjoy the scenery on the map(s)

MNM1245
05-15-2010, 11:16 PM
I am also pretty bored of the beta. I like it and can`t wait for the full game but this is still a demo that doesn't have enough to offer to keep me playing forever. I love the game and can't wait to see the full version and what they do with it all but for now I'm done. I just hope the full game has lots of maps and they don't cheap on maps because some maps are for certain modes only.

I'm definitely pumped to hear more info about the game though. Hopefully sometime after the beta finishes they give us some info on Forge. I can't wait for the next ViDoc because if they follow Halo 3's ViDoc path they have one on Campaign related things, then Multiplayer, and lastly one on the extra features which in Reach's case will probably be Forge, Customs, Theater, and Firefight. I can't wait for that but Halo 3's ViDoc on that stuff was only a few days before release of the full game so hopefully we get it sooner.

Hadokenchild
05-15-2010, 11:17 PM
[insert generic statement about Reach "not being Halo" here]

[insert statement of true Halo fandom]

[Generic statement of disappointment in Halo: Reach's gameplay and/or design][Generic Halo 2/3 comparison][Insert comment about Bungie catering to newcomers (noobs) and not listening to their "hardcore" fanbase][spelling errors][random grammar mistakes]

[Wall o' text - complete with little punctuation, and rife with grammatical errors and spelling miscues]
[insert DMR complaint][Generic BR vs. DMR comparison][Statement of DMR suckage and how super-awesome BR was][DMR takes no skill statement][Insert reticle bloom complaint][Generic "reticle bloom takes out all skill" statement][Generic 'grenades are overpowered' statement][WTF was Bungie thinking statement][Usage of term 'mini nuke' in describing grenades][more spellling errors][grammatcial mistakes][Armor abilities complaint][Generic Halo=CoD statement][Generic complaints - Jetpack, Armor Lock, Invisibility][Second CoD reference][Generic Bungie is -blam!-][Melee complaint][Why is hammer in Reach statement][Sword-blocking complaint][Scathing insult directed at Bungie][Generic movement speed complaint][No sweet 'trick jumping' complaint][Generic 'We are supposed to be super-soldiers' statment in concern to movement speed and jumping height][Generic MLG will fix movement speed and jumping issues][Weapon damage complaint][MLG fixing weapon damage statement][more grammatical errors]

[Generic 'not buying Reach' statement][Generic "I have X number of 50 accounts" statement][Proclamation of KDR and/or stats in Halo 3][Statement of number of Halo 3 games played]

[More CoD comparisons][Bungie insults][grammatical/spelling errors][Bungie losing competitive fanbase statement][Generic 'Quit Ban' statement][Bungie is -blam!-]

[Generic "how to fix Reach" summary - including statement about bringing back BR, increasing movement speed/jumping height, getting rid of reticle bloom and armor abilities, fix melee, nerf grenades, etc]

[Insult directed at individuals that do not share the same complaints][spelling errors]

My Gamertag is [insert tag with multiple x's, up-and-down letters, numbers substituted for letters, any reference to MLG, BR, 4 shot, sniper, usage of 'z' instead of 's']



^^best post from BNet ever.

I'm actually still playing the beta. Even tho the initial "wow" factor has softened, I'm still having fun with it. I don't want to miss the chance of stumbling across an issue that needs addressing. I feel that I'm contributing to the refinement process to make the final version the best it can be. I can put up with grenades and double beat-downs and such cuz those issues have not only been flogged to death, but have been addressed by Bungie that they will be fixed by launch. I would rather spend my time trying to find other things of issue.

-Generator Defence FTFW!!!!

Boston
05-16-2010, 01:34 AM
[insert generic statement about Reach "not being Halo" here]

[insert statement of true Halo fandom]

[Generic statement of disappointment in Halo: Reach's gameplay and/or design][Generic Halo 2/3 comparison][Insert comment about Bungie catering to newcomers (noobs) and not listening to their "hardcore" fanbase][spelling errors][random grammar mistakes]

[Wall o' text - complete with little punctuation, and rife with grammatical errors and spelling miscues]
[insert DMR complaint][Generic BR vs. DMR comparison][Statement of DMR suckage and how super-awesome BR was][DMR takes no skill statement][Insert reticle bloom complaint][Generic "reticle bloom takes out all skill" statement][Generic 'grenades are overpowered' statement][WTF was Bungie thinking statement][Usage of term 'mini nuke' in describing grenades][more spellling errors][grammatcial mistakes][Armor abilities complaint][Generic Halo=CoD statement][Generic complaints - Jetpack, Armor Lock, Invisibility][Second CoD reference][Generic Bungie is -blam!-][Melee complaint][Why is hammer in Reach statement][Sword-blocking complaint][Scathing insult directed at Bungie][Generic movement speed complaint][No sweet 'trick jumping' complaint][Generic 'We are supposed to be super-soldiers' statment in concern to movement speed and jumping height][Generic MLG will fix movement speed and jumping issues][Weapon damage complaint][MLG fixing weapon damage statement][more grammatical errors]

[Generic 'not buying Reach' statement][Generic "I have X number of 50 accounts" statement][Proclamation of KDR and/or stats in Halo 3][Statement of number of Halo 3 games played]

[More CoD comparisons][Bungie insults][grammatical/spelling errors][Bungie losing competitive fanbase statement][Generic 'Quit Ban' statement][Bungie is -blam!-]

[Generic "how to fix Reach" summary - including statement about bringing back BR, increasing movement speed/jumping height, getting rid of reticle bloom and armor abilities, fix melee, nerf grenades, etc]

[Insult directed at individuals that do not share the same complaints][spelling errors]

My Gamertag is [insert tag with multiple x's, up-and-down letters, numbers substituted for letters, any reference to MLG, BR, 4 shot, sniper, usage of 'z' instead of 's']

-Generator Defence FTFW!!!!

I lol'd so hard at that wall of text. It's sad but 90% of Bungie.net really is what you copied/wrote. And yes, Generator Defense FTFW!

Shell
05-16-2010, 01:37 AM
I hate generator defense.

babybaconstrips
05-16-2010, 09:16 AM
I hate generator defense.

i indefinitely agree

MNM1245
05-16-2010, 11:14 AM
I hate generator defense.

I like the concept but the map has issues. C can be shot from across the map. B can be so easily camped when it is the finally point. The cooldown period for lock downs is not nearly enough. Like 5 seconds. BS.

Loscocco
05-16-2010, 02:31 PM
I really like Reach, but I went back to Halo 3 and I think that I like it's style better. I just dont really like the complexities of all of the loadouts. In the full game, I would probably prefer to play with no armor abilities or the same loadout for everyone.

DeathsFriend22
05-16-2010, 03:23 PM
Really? Being killed every 15-20 seconds by grenades, people sprinting around beating you down twice, or once with the sword/hammer, and being killed by any weapon within the time span of 5 seconds is slowed down considerably?

If anything, I felt like all of the weapons could be reduced in power a little or shields could be upped some. So what if it's a little harder to get the multikill medals, it just makes it that much cooler when you do get them.

The time required for a second beatdown will be increased significantly for the final product, and I am aware of the short kill times. I have played games where I only die 3 times out of 50 kills, with a killing frenzy and everything, but no multikills to speak of, because the damned clips are so small that they only support a kill or two apiece. The hammer and sword are ridiculously easy to defend against. Armor Lock makes it all possible.

But that wasn't my main problem with the pacing. Have you tried getting around in the game without sprint or jetpack? It takes forever. It takes that 15-20 seconds you mentioned (sometimes longer) to get to see any action at all, much less be killed or kill someone else. That's something I expect from CoD, not Halo (unless of course you're a dirty camper).

Jump height is a joke. The Spartans, who are not only bioaugmented for super-strength, but who are wearing suits to increase that strength tenfold, are failing to make jumps at chest height that I could make myself; and you're telling me I need a jetpack for that extra half inch on the jump? That's just crap. Without Sprint, you move at a snail's pace around the map. With Sprint, you have nothing to protect yourself from a bad situation (nade spam, for example.) Also crap.

[more spellling errors][grammatcial mistakes]

Oh, the irony.

Executie
05-16-2010, 03:36 PM
Lol missed joke.

DeathsFriend22
05-16-2010, 03:39 PM
Lol missed joke.

wat?

Letol
05-16-2010, 04:11 PM
The time required for a second beatdown will be increased significantly for the final product,

Yeah, and I really hope that they'll lower the damage that beatdowns do. Maybe 2 hits to take down shields and 1 hit to kill or 1 hit to take down shields and 2 hits to kill. 2 hit melees basically make beating someone down a power weapon that everyone has.

Oh, and what do you think of the idea of melees not hurting someone's health until their shields are completely gone? I thought it sounded like a great idea at first, but now it seems rather broken. In CQC, it takes away all motivation to shoot because it probably won't do anything anyways. Why waste a few shots when you'll have to melee twice anyways? Then that guy who sprints up to you and beats you down twice in a row has no disadvantage either, since it'll be an even fight once he gets within range of beating you down.

Just think about it a little bit, it really seems like a bad idea.

and I am aware of the short kill times. I have played games where I only die 3 times out of 50 kills, with a killing frenzy and everything, but no multikills to speak of, because the damned clips are so small that they only support a kill or two apiece. The hammer and sword are ridiculously easy to defend against. Armor Lock makes it all possible.

Well of course there are the games that you'll do well, but do you get that in the majority of your games? I personally like the small clip sizes because you actually have to aim your shots and worry about missing for more reasons than being killed first. Honestly though, this part seems like it does slow the game down a little bit (which is good, imagine how insane it would be without this...). But, at the same time, it also encourages people to use both of their weapons, not just the DMR, not just the Pistol, not just the Needle Rifle, etc.

Oh, and yeah, Armor Lock FTW!

But that wasn't my main problem with the pacing. Have you tried getting around in the game without sprint or jetpack? It takes forever. It takes that 15-20 seconds you mentioned (sometimes longer) to get to see any action at all, much less be killed or kill someone else. That's something I expect from CoD, not Halo (unless of course you're a dirty camper).

It took me forever at first, so I just used the jetpack. Now though, I've pretty much learned the maps and I have no troubles getting around at all using Armor Lock. Sword Base is much easier because of that lift in the middle and the two other lifts, but Powerhouse isn't too bad either.

You really expect that from Call of Duty? I would expect that from Call of Duty 2, maybe even in Call of Duty 4, but all people do in MW2 is run around launching grenades, knifing, and spraying. Occasionally people will even run around with sniper rifles which, while concievable, is just ridiculous when looking for a balanced game. But I'm not even going to go into how unbalanced MW2 is, wrong thread for that lol.

What's wrong with camping? Would you rather have everyone running around like Rambo thinking that they're invincible and then yelling about it when they die? Now honestly, I don't camp in a certain spot in a map like around a certain corner or by a power weapon, but I'll stay around certain parts of maps. I'm not going to run around like the Terminator in an open field when I could stay inside or near a building that provides me decent cover and maybe some other tactical advantage. Camping is nothing more than a strategy and I honestly have no problem with it.

Jump height is a joke. The Spartans, who are not only bioaugmented for super-strength, but who are wearing suits to increase that strength tenfold, are failing to make jumps at chest height that I could make myself; and you're telling me I need a jetpack for that extra half inch on the jump? That's just crap. Without Sprint, you move at a snail's pace around the map. With Sprint, you have nothing to protect yourself from a bad situation (nade spam, for example.) Also crap.

Well, what would the point of jetpacks be if you could jump to practically anywhere? What would the point of sprint be if you could already run around at a decent speed?

Yeah, you really shouldn't have anything to protect yourself from a bad situation when using sprint. You're already running around fast enough as to where you're pretty hard hit or you could run up and double melee someone with ease, what else do you expect? If someone wants to play the game running and gunning as if they were invincible, I'll let them go ahead and suffer the consequences. Personally, I still don't think that they should've put sprint in to Halo.

Oh, the irony.

Lol.

HomerSPC
05-16-2010, 07:09 PM
I'm at that spot at >100 games. Seriously.

Hadokenchild
05-16-2010, 07:51 PM
Oh, the irony.

Caught that did ya?:)
The guy who originally posted that basically covered every dead horse that has been beaten to glue over on BNet in one post.

MNM1245
05-16-2010, 08:58 PM
I was just reading some of the comments here and some people were complaining about lag in Generator defense. Guys newsflash. Bungie knows...It's Network Test 1. They're testing their network and straining it to it's breaking point to see what they can do. That's why it's laggy. It's supposed to be. I am not a huge fan of Generator Defense personally but I'm playing I try to play it to help Bungie hone their systems.

Obibital
05-16-2010, 09:20 PM
Ive been out of halo for the past several weeks, due to horrible timing my subconscious 'halo breaks' ended up about the same time reach came out. Not to mention i was never really a Matchmaking player. i played maybe 20 - 25 games, but i got sick of playing the same maps and the same gametypes OVER AND OVER AGAIN.

ive probably played stockpile on swordbase 15 times now....

Covy Slayer = Win

Sir Shazmanoid
05-16-2010, 09:29 PM
Done with the Beta? Basically yes... buying the 150$ edition of the game day one it comes out? Hell yeah! :D

Hadokenchild
05-16-2010, 09:53 PM
Done with the Beta? Basically yes... buying the 150$ edition of the game day one it comes out? Hell yeah! :D

I wonder how many people are preordering still with all the complaining going on over at BNet. I've read a few people canceling their Legendary preorders.

DeathsFriend22
05-17-2010, 05:35 PM
Yeah, and I really hope that they'll lower the damage that beatdowns do. Maybe 2 hits to take down shields and 1 hit to kill or 1 hit to take down shields and 2 hits to kill. 2 hit melees basically make beating someone down a power weapon that everyone has.

Oh, and what do you think of the idea of melees not hurting someone's health until their shields are completely gone? I thought it sounded like a great idea at first, but now it seems rather broken. In CQC, it takes away all motivation to shoot because it probably won't do anything anyways. Why waste a few shots when you'll have to melee twice anyways? Then that guy who sprints up to you and beats you down twice in a row has no disadvantage either, since it'll be an even fight once he gets within range of beating you down.

Just think about it a little bit, it really seems like a bad idea.


I've been against the idea of the double beatdown since Bungie told us that even with the tiniest concievable amount of shields left it'll protect the guy being pummeled (pummelee?) and he can even the field with a simultaneous punch. I would much prefer it if a beatdown pased through the shields and into the health.


Well of course there are the games that you'll do well, but do you get that in the majority of your games? I personally like the small clip sizes because you actually have to aim your shots and worry about missing for more reasons than being killed first. Honestly though, this part seems like it does slow the game down a little bit (which is good, imagine how insane it would be without this...). But, at the same time, it also encourages people to use both of their weapons, not just the DMR, not just the Pistol, not just the Needle Rifle, etc.

Oh, and yeah, Armor Lock FTW!
It doesn't just slow the play, it almost completely halts it while the players reload. Instead of an awesome shootout, you have 8 shots and both players run behind a wall to reload, or pull their other weapon out. It's annoying, to be honest, and frankly I think that being killed is plenty reason to not want to miss a shot.


It took me forever at first, so I just used the jetpack. Now though, I've pretty much learned the maps and I have no troubles getting around at all using Armor Lock. Sword Base is much easier because of that lift in the middle and the two other lifts, but Powerhouse isn't too bad either.
Spawning in certain rooms is still torture. It's painful to spend so much time
just looking for a fight to get into when you're spawned across the map from your team and the action.

You really expect that from Call of Duty? I would expect that from Call of Duty 2, maybe even in Call of Duty 4, but all people do in MW2 is run around launching grenades, knifing, and spraying. Occasionally people will even run around with sniper rifles which, while concievable, is just ridiculous when looking for a balanced game. But I'm not even going to go into how unbalanced MW2 is, wrong thread for that lol.

I haven't actually played MW2, so I wouldn't know. From the games I have played, though, that's what I've come to expect.

What's wrong with camping? Would you rather have everyone running around like Rambo thinking that they're invincible and then yelling about it when they die? Now honestly, I don't camp in a certain spot in a map like around a certain corner or by a power weapon, but I'll stay around certain parts of maps. I'm not going to run around like the Terminator in an open field when I could stay inside or near a building that provides me decent cover and maybe some other tactical advantage. Camping is nothing more than a strategy and I honestly have no problem with it.

I don't particularly like campers. There are just so many nooks and crannies to hide in on these maps that you're going to be killed at least once by a guy hiding in a corner.

Staying in the same general area isn't camping. When I say camping, I mean the "Hey guys, I brought my tent to this match" camping.

Well, what would the point of jetpacks be if you could jump to practically anywhere? What would the point of sprint be if you could already run around at a decent speed?

A Jetpack would be to get to the really high places, most useful for sword base, etc. As for sprint, it sould be decent as compared to exceptional speed, not shit to decent.

Yeah, you really shouldn't have anything to protect yourself from a bad situation when using sprint. You're already running around fast enough as to where you're pretty hard hit or you could run up and double melee someone with ease, what else do you expect? If someone wants to play the game running and gunning as if they were invincible, I'll let them go ahead and suffer the consequences. Personally, I still don't think that they should've put sprint in to Halo.
Well considering that the blast radius of a grenade is the size of a small elephant, and the run speed is slowed down so much, grenade spam pretty much fucks sprinters up the ass because they can't move fast enough to escape. It's really not very balanced.

Coyote1023
05-17-2010, 05:38 PM
You know what I hate? When you try to AL because you see that grenade coming, but by the time you hit it, the grenade blew up and now lifted you off of the ground, in which case you can't AL...

Letol
05-17-2010, 09:58 PM
It doesn't just slow the play, it almost completely halts it while the players reload. Instead of an awesome shootout, you have 8 shots and both players run behind a wall to reload, or pull their other weapon out. It's annoying, to be honest, and frankly I think that being killed is plenty reason to not want to miss a shot.

I've never had the luxury of being able to reload during a battle. I don't know if we're just playing against completely different people or something, but every battle I enter ends right there in about 3 or 4 seconds tops... usually with me being blown to smithereens by grenades or being slapped silly by melees.

Spawning in certain rooms is still torture. It's painful to spend so much time
just looking for a fight to get into when you're spawned across the map from your team and the action.

I've never really had this happen to me besides Invasion, but that's pretty obvious I guess lol. Either that or I just haven't noticed, I normally check for power weapons around where I spawn before I begin focusing on the fight again.

I haven't actually played MW2,

You're lucky.

I don't particularly like campers. There are just so many nooks and crannies to hide in on these maps that you're going to be killed at least once by a guy hiding in a corner.

Hm, yeah, I could see that. Then again though, once you respawn with 2 mini nukes, the fight is already practically over if they decide to stay in the same spot.

Staying in the same general area isn't camping. When I say camping, I mean the "Hey guys, I brought my tent to this match" camping.

Ah, I wasn't sure what you meant. Some people consider practically everything camping if you stop moving for even a few seconds, which I normally don't, but you just never know.

A Jetpack would be to get to the really high places, most useful for sword base, etc. As for sprint, it sould be decent as compared to exceptional speed, not shit to decent.

I'd beg to differ, jetpacks have many more uses than just getting to high places. From avoiding beatdowns to extending your jump just that little bit, jetpacks are extremely useful.

People can already sprint up to someone and double melee them with ease, imagine if sprint made them any faster.

Well considering that the blast radius of a grenade is the size of a small elephant, and the run speed is slowed down so much, grenade spam pretty much fucks sprinters up the ass because they can't move fast enough to escape. It's really not very balanced.

Well, it's hard to balance much of anything when certain people can use an ability while others can't, but can use a different one. They all have got to have their strengths and weaknesses.

You know what I hate? When you try to AL because you see that grenade coming, but by the time you hit it, the grenade blew up and now lifted you off of the ground, in which case you can't AL...

Lol, or when you activate Armor Lock just a second too late and you look as if you just punched a large pack of unstable explosives.

BOOM!

Death.

Vandal
05-19-2010, 06:50 PM
I know ill eat my words come fall, but imo, Beta was underwhelming.

I agree DeathsFriend22 on something he said earlier, which was along the lines of that it doesn't play like Halo. I agree whole heartedly with this. There is for some odd reason much less satisfaction in getting a triple kill with a DMR (hard enough as it is) when compared to getting an Triple Kill with the BR.

I also feel like Bungie trying to create competition with other shooters when there really is none. This Halo feels like its tilted more towards the realistic side *and i use realistic very liberally* and wants to compete with BC2 or MW2, when it has no reason to. People love Halo for the mindless, yet oddly tactical gameplay it produces. No need to change.

Again, ill still probably buy it, but it would be for Campaign at that point.

MNM1245
05-19-2010, 08:52 PM
I know ill eat my words come fall, but imo, Beta was underwhelming.

I agree DeathsFriend22 on something he said earlier, which was along the lines of that it doesn't play like Halo. I agree whole heartedly with this. There is for some odd reason much less satisfaction in getting a triple kill with a DMR (hard enough as it is) when compared to getting an Triple Kill with the BR.

I also feel like Bungie trying to create competition with other shooters when there really is none. This Halo feels like its tilted more towards the realistic side *and i use realistic very liberally* and wants to compete with BC2 or MW2, when it has no reason to. People love Halo for the mindless, yet oddly tactical gameplay it produces. No need to change.

Again, ill still probably buy it, but it would be for Campaign at that point.

Ya see you're one of those people that should stick to CoD. They found a formula and I doubt they plan on changing it anytime soon for fear of bad sales. Same stuff over and over each year with small changes for the most part. I like the fact that Halo isn't a yearly title and each title is leaps and bounds ahead of it's predecessors with lots of new additions and things in it. If I wanted the "Halo experience" I would stay on Halo 3 because for everyone the "Halo experience" is actually the "Halo 3 experience", but Halo 3 has become boring and I need something fresh. For me Reach was just that. A fresh revitalization of the series that I for one cannot wait to get my hands on.

Vandal
05-19-2010, 10:02 PM
Ya see you're one of those people that should stick to CoD. They found a formula and I doubt they plan on changing it anytime soon for fear of bad sales. Same stuff over and over each year with small changes for the most part. I like the fact that Halo isn't a yearly title and each title is leaps and bounds ahead of it's predecessors with lots of new additions and things in it. If I wanted the "Halo experience" I would stay on Halo 3 because for everyone the "Halo experience" is actually the "Halo 3 experience", but Halo 3 has become boring and I need something fresh. For me Reach was just that. A fresh revitalization of the series that I for one cannot wait to get my hands on.

I dont know if I should feel offended by the CoD comment.....
And I am not saying Halo Reach wasn't a fresh experience. Im just saying that the feeling was not there, which is something I didn't experience with the Halo 3 beta.

Letol
05-19-2010, 11:54 PM
I dont know if I should feel offended by the CoD comment.....

LOL! Right on!

Ya see you're one of those people that should stick to CoD.

Wait... people should actually play CoD? Am I hearing you right?

They found a formula and I doubt they plan on changing it anytime soon for fear of bad sales.

Or laziness. If they're already making money and they're lazy, they aren't going to change what they're doing. Trust me, I would know lol.

Same stuff over and over each year with small changes for the most part.

Best thing is? Most of those small changes are horrible ideas *cough* Marathon/Lightweight/Commando/Tactical Knife*cough*akimbo*cough*making shotguns secondaries and adding in auto-pistols as secondaries*cou-*

Sorry, I ran out of breath.

I like the fact that Halo isn't a yearly title and each title is leaps and bounds ahead of it's predecessors with lots of new additions and things in it.

Very true!

If I wanted the "Halo experience" I would stay on Halo 3 because for everyone the "Halo experience" is actually the "Halo 3 experience",

LIES! I still highly enjoy Halo 2 and base the Halo experience off of that, especially Big Team Battle. Too bad it was shut down......

but Halo 3 has become boring and I need something fresh. For me Reach was just that. A fresh revitalization of the series that I for one cannot wait to get my hands on.

This is true, though I can't wait to get my hands on the retail game where hopefully everything is fixed...

I know ill eat my words come fall, but imo, Beta was underwhelming.

No you won't, you're talking about the beta lol. If you just said Halo: Reach, then you'd probably be eating your words.
Hopefully...

I agree DeathsFriend22 on something he said earlier, which was along the lines of that it doesn't play like Halo. I agree whole heartedly with this.

I do too, but for different reasons.

There is for some odd reason much less satisfaction in getting a triple kill with a DMR (hard enough as it is) when compared to getting an Triple Kill with the BR.

I don't really understand this.

I also feel like Bungie trying to create competition with other shooters when there really is none.

I can definitely see this. I mean, really, where the heck did sprint come from? Also a grenade launcher? Loadouts??? Doesn't Bungie realize that no matter how they incorporate these, they'll still make Reach less of Halo and more of CoD therefore crippling it? (...opinions of course... mostly... mostly truths that is, heheheh)

This Halo feels like its tilted more towards the realistic side *and i use realistic very liberally* and wants to compete with BC2 or MW2, when it has no reason to. People love Halo for the mindless, yet oddly tactical gameplay it produces. No need to change.

I somewhat see this. Sort of. A little.