View Full Version : Is Reach really that good of a game?
cory21
05-06-2010, 06:30 PM
In my opinion?
YES.
But it seems anyone I talk to hates it and anyone on any forum complains about it. "Speed is too slow," or "Reticule Bloom should be removed," or my favorite: "Its not Halo." Especially on Bungie.net. It seems like any one who likes the game is under 12 and can't make a single grammatically correct sentence, and everyone else hates it or dislikes it.
I was just playing with one of my hardcore Call of Duty friends. I thought that Reach would be the Halo game that would persuade him to play Halo, but after a few games, he was very, very, frustrated. I didn't necessary say he didn't hate it, but he got very mad after playing (and losing) on Headhunter. Needless to say, he was back on MW2 in 5 minutes.
I love the game. The reticule Bloom on the Needle Rifle, DMR, and Magnum completely balance out gameplay. Yet nobody seems to like it. I remember reading on a Bungie Weekly Update how the DMR required a surgeon's hands to breathe through the shots, and how a player desperate for headshots would quickly lose accuracy, and have shots go everywhere. I personally find this to be a spark of genius. Yet, "It takes no skill," apparently.
Maybe its just because I'm a hardcore Halo fan. Is Reach really that great of a game, or is it just me?
I personally am having alot of fun with it. I really like the reticule bloom on the sniper rifle. It makes it a little bit more of a skill rather than a guaranteed shot
Zackj191
05-06-2010, 06:47 PM
The pistol reticule bloom is WAY too much. After two shots I don't think I will be shooting at the sky.
The double melee can be pulled off quickly.
Sword sucks ass and is worthless as a weapon now due to getting canceled out by the melee.
Shotgun is WAY too strong and has long ass range.
The grenade damage shouldn't permeate through the shields AND health.
Focus Rifle needs WAY less ammo, or needs to overheat faster. It rapes.
Armor lock doesn't let you re-lock after you get up when the bar in under halfway.
Tons of other exploits and annoying shit. But I do love the game still.
l33tmeerkatslol
05-06-2010, 06:58 PM
If he played Headhunter, no wonder he got mad.
I scream like crazy in Headhunter. I'm not even joking. Ask anyone who's played with me. I yell sooo loud.
I LOVE the reticule bloom. I think the game doesn't need to many MAJOR changes.
Nulls Wife
05-06-2010, 07:08 PM
My feelings is it is too flashy. I loved Halo 3 because it was simple and I could just play. Now there are so many things like sprinting, starter weapon, jet packs, advanced assassinations. Now there is too much stuff and it feels like too many other games. Just my opinion.
Hadokenchild
05-06-2010, 07:22 PM
A word of advice, do NOT go to BNet to talk about Reach...EVER.
By now there is a very common theme among those who complain.
They want it to be like Halo 3.
The overall dynamic has changed enough that it CAN'T be changed to play like H3. The most aggravating complaint is about the DMR. They all want the BR back, or to use their idea of "adjustment", "Up the damage, nerf the bloom, more ammo, make it 4 shot, up the range!". These arguments would absolutely break the game, as everything would have to essentially be scrapped and redone. They basically want a gun with the range and accuracy of a Covie Carbine with the stopping power of the BR. Can you say overpowering?
They claim that only "noobs" get headshots while they can't. How this stands as a logical argument is beyond believable. The weapons have their designated range and they will be beaten by other weapons once their comfort zone is breached. They are too fixated on an all powerful gun that they would never have a reason to swap out save for a sniper rifle. They forget that this part of the beta is to not only find bugs and glitches, but to make sure the weapons are balanced amongst each other. While this irritates the uber-competitive crowd, they forget that MLG is a
Vandal
05-06-2010, 07:56 PM
If grenades just didnt make me cry over and over again i would love this. But that splash damage is just fucking absurd.
Master Debayter
05-06-2010, 08:08 PM
If grenades just didnt make me cry over and over again i would love this. But that splash damage is just fucking absurd.Honestly, my only complaint about the game is the grenades. They should only take out shields, not go into the health bar.
If a grenade explodes directly next to or below a person, it can possibly kill them in one hit as well. It's happened to me before.
As for the DMR, I like it a lot. It's like the FAL from MW2 brought into Halo, except it can't be rapidly shot by a modded controller. ;) I like the Needler Rifle even more, because you can hold down the trigger to keep firing as opposed to pulling the trigger for every shot.
I also really think they made the Focus Rifle a bit overpowered. It's just SO F***ING STRONG that it can be used at any range to take down an enemy. Yeah, it's fun to use it yourself, but getting hit by it just makes you want to stop playing the game. I mean seriously, the beam of the Focus Rifle can take out rockets with a direct hit and redirect them if the beam grazes the side of one.
Vandal
05-06-2010, 08:16 PM
As for the DMR, I like it a lot. It's like the FAL from MW2 brought into Halo, except it can't be rapidly shot by a modded controller. ;) I like the Needler Rifle even more, because you can hold down the trigger to keep firing as opposed to pulling the trigger for every shot.
I thought the same thing about the DMR. The FAL is my favorite gun in cod, and the DMR feels the same, and i love it.
Hadokenchild
05-06-2010, 08:25 PM
I also really think they made the Focus Rifle a bit overpowered. It's just SO F***ING STRONG that it can be used at any range to take down an enemy. Yeah, it's fun to use it yourself, but getting hit by it just makes you want to stop playing the game. I mean seriously, the beam of the Focus Rifle can take out rockets with a direct hit and redirect them if the beam grazes the side of one.
I agree to a point. It is meant to be a covie sniper as described in the vidoc. The thing is, so far my experience being attacked by it has yielded lots of wasted energy, as the person tends to lay down on the trigger like a sentinel beam. I've only seen someone get three kills with it before the cell runs dry.
MultiLockOn
05-06-2010, 08:48 PM
I agree to a point. It is meant to be a covie sniper as described in the vidoc. The thing is, so far my experience being attacked by it has yielded lots of wasted energy, as the person tends to lay down on the trigger like a sentinel beam. I've only seen someone get three kills with it before the cell runs dry.
I still think that there should be some way to nerf it, maybe have it like the how the Sentinel Beam in Campaign of H3 functioned. If you moved it, the laser would kind of drag behind, it was a neat feature that limited the range.
I think Reach is freaking awesome, there are three explanations why he got angry.
1: He sucks.
2: He was playing Headhunter. Which sucks.
3: He sucks and was playing Headhunter.
Coyote1023
05-06-2010, 08:51 PM
Sword sucks ass and is worthless as a weapon now due to getting canceled out by the melee.
Not positive, but I think sprinting while hitting with the sword will guarantee a kill.
Shotgun is WAY too strong and has long ass range.
Agreed, i felt like I was playing MW2
The grenade damage shouldn't permeate through the shields AND health.
I thought they said something about shields "popping" and damage not going through them... but that didn't seem to happen.
Armor lock doesn't let you re-lock after you get up when the bar in under halfway.
I think when you let up, it drains half of the bar, or when you lock down it does... not positive though.
Master Debayter
05-06-2010, 08:51 PM
I think Reach is freaking awesome, there are three explanations why he got angry.
1: He sucks.
2: He was playing Headhunter. Which sucks.
3: He sucks and was playing Headhunter.Wow, I actually laughed for a good minute. XD
Hadokenchild
05-06-2010, 09:03 PM
Not positive, but I think sprinting while hitting with the sword will guarantee a kill.
Actually, using the RT for the lunge will go through blocks easier if not every time. Using B to sword strike is easier to block but you recover faster.
As far as the shotty goes, today I tried to kill someone while I was behind them by 6 virtual feet and only got 2 shots into him before I was 'naded by his buddy. So maybe they fixed the range already.
I still think that there should be some way to nerf it, maybe have it like the how the Sentinel Beam in Campaign of H3 functioned. If you moved it, the laser would kind of drag behind, it was a neat feature that limited the range.
I think Reach is freaking awesome, there are three explanations why he got angry.
1: He sucks.
2: He was playing Headhunter. Which sucks.
3: He sucks and was playing Headhunter.
Dude that so true lol. Headhunter is freaking HARD.
Letol
05-06-2010, 09:18 PM
I thought they said something about shields "popping" and damage not going through them... but that didn't seem to happen.
I think that they only meant for melee, though I think that it should apply to everything other than sticks, sniper headshots, rockets, and things like that.
MNM1245
05-06-2010, 09:44 PM
The pistol reticule bloom is WAY too much. After two shots I don't think I will be shooting at the sky.
The double melee can be pulled off quickly.
Sword sucks ass and is worthless as a weapon now due to getting canceled out by the melee.
Shotgun is WAY too strong and has long ass range.
The grenade damage shouldn't permeate through the shields AND health.
Focus Rifle needs WAY less ammo, or needs to overheat faster. It rapes.
Armor lock doesn't let you re-lock after you get up when the bar in under halfway.
Tons of other exploits and annoying shit. But I do love the game still.
I thought the pistol reticule bloom wasn't that bad if you control the beast. Which I mean they're not giving you some crazy awesome weapon with hardly any recoil. Just hold down with your right thumbstick while you shoot. Don't just let it fly.
Double melee is getting annoying. AZN was abusing the melee so bad on Saturday and Sunday when we were playing together lol. He hadn't even taken a shot for the whole time he played.
I think the sword is now less of a front attack your face but more of a sneaky ninja weapon which I like. It makes me feel like a stealthy assassin
The shotgun is pretty beast but I think the range is less than Halo 3. It has super short range if you ask me but inside that range it is a beast. I think it works fine...
I like the new grenades. No one complains that CoD's grenades are one grenade kills so why don't people like Halo's nades. I think that nades should do a significant amount of damage but there shouldn't be too many on the map so that there is no spamming. I think it's working pretty good right now. Maybe tone the grenade damage down just a little bit.
Focus Rifle is getting nerfed. They're changing the name to the rape machine. I agree with you.
I hardly use Armor Lock so idk about that one
If he played Headhunter, no wonder he got mad.
I scream like crazy in Headhunter. I'm not even joking. Ask anyone who's played with me. I yell sooo loud.
I LOVE the reticule bloom. I think the game doesn't need to many MAJOR changes.
I love Headhunter. In any other game being inches from a scoring zone and getting assassinated would piss me the fudge off. Like in MW2 if that happened I would be a little angry. In Halo I shake it off and go "Guys I just got pwnd like a foot outside the scoring zone with my final skulls! rofl!"
I'm not a generally pissy person that leaves a MW2 game because the other team is too good or I don't like the map. I just sorta roll with the punches for the most part and make the best out of everything. Honestly though if you just play for fun and not super competitive you'll have a great time in Reach. I love it.
I also love the reticule bloom. I think it makes the game so much better and forces people to control their shots more.
Some guns are just beast with reticule bloom too. The Sniper makes you feel like such a beast when you have the bloom. I know it has made me a better sniper where I really try to line up the headshot instead of just spamming 2 body shots. I love it.
Overall though I love the game but I must say these 2 maps are getting old. Invasion tomorow. Should keep me busy another week XD
MNM1245
05-06-2010, 09:53 PM
I think that they only meant for melee, though I think that it should apply to everything other than sticks, sniper headshots, rockets, and things like that.
Anything that would be a one hit in Halo 3 this rule didn't apply for. So assassinations, sniper headshots, rockets, shotgun, sword, hammer, plasma launcher, and grenade launcher.
Those are the ones for sure. I think Sniper body shots and grenades do health damage and pop shields. So idk
Cerity Insighed
05-06-2010, 10:17 PM
I have only shot twice with the sniper so far. Both shots were headshots. :D
But srsly, the reticle bloom isn't that bad, just learn to be conservative. I've always been the 1 shot 1 kill type of person, slow and easy, so I hardly notice it. Same goes for the magnum. Close range with a magnum doesn't even matter, and long range I time my shots anyways. It really hasn't bothered me in the slightest.
Letol
05-06-2010, 11:20 PM
Double melee is getting annoying.
It got annoying in Halo 3, I am in complete shock that they haven't done anything about it yet. Probably one of their worst decisions in my opinion.
I like the new grenades. No one complains that CoD's grenades are one grenade kills so why don't people like Halo's nades.
No one complains about CoD's grenades because of a few reasons. First off, it's not worth it. I don't know if you're familiar with the noob tube or not,...
Second off, CoD is based off of real life where grenades truly are a major threat. The only thing you could really do to complain about them is complain about being able to carry too many (CoD4). In Halo, you have energy shields that used to mostly protect you from grenades. Want to know something? When you have full health and full shields, two magnum shots followed by a single grenade can kill you. In other words, a single grenade can take out 3/4 of your shield and all of your health.
I think that nades should do a significant amount of damage but there shouldn't be too many on the map so that there is no spamming. I think it's working pretty good right now. Maybe tone the grenade damage down just a little bit.
Spawning with 2 of these mini nukes causes enough spam at the beginning of matches. Then, in addition with the more powerful weapons and the smaller amounts of shields/health added onto the longer time that it takes for shields to start recharging, people are dying much faster. Guess what this means... 2 more new grenades everytime that someone spawns, and people currently spawn a lot in this game (aka. die a lot without much chance of retaliation). It wouldn't matter how many grenades are on the map. In a typical Team Slayer match, there would be 108 starting/spawning grenades mini nukes on the losing team alone.
I'm going to be completely honest, I'm not sure what exactly makes Halo: Reach grenade spam so different from Halo 3 grenade spam or what makes it so much worse. Maybe it's because of the faster speed and higher accuracy of grenades in Reach, maybe it's because it was easier to dodge grenades in Halo 3, maybe it's because of the seemingly larger blast radius in Reach.
Either way, grenades are overpowered and there's no denying it, even Bungie has already admitted that they are overpowered.
I hardly use Armor Lock so idk about that one
Armor lock can seem cheap at times, but I see a simple way to fix that. If they added a 2-2.5 second cooldown time to Armor Lock inbetween uses, I believe that Armor Lock could not be used in the supposedly cheap ways that people are complaining about right now.
I'm not a generally pissy person that leaves a MW2 game because the other team is too good or I don't like the map. I just sorta roll with the punches for the most part and make the best out of everything.
Lol, I guess that's how you can still stand to play it. I always wondered.
I also love the reticule bloom. I think it makes the game so much better and forces people to control their shots more.
I love it too! It's weird getting use to bloom, but I think that it was a great addition. Although I loved the accuracy and quick thinking required in Halo 3, Bungie has now added timing into the mix.
Some guns are just beast with reticule bloom too. The Sniper makes you feel like such a beast when you have the bloom. I know it has made me a better sniper where I really try to line up the headshot instead of just spamming 2 body shots. I love it.
Yep, and Bungie has succeeded in making it less of a CQC weapon and changing it back into a long range weapon. Some people are heart broken over this, but this is a new game. I was heart broken when I transitioned from the large, open environments in Halo 2 to the smaller, more enclosed maps in Halo 3, but I'm not going to complain. Bungie was just refining the gameplay so that people like me wouldn't go off and do their own thing completely ignoring the game in matchmaking. Bungie knows what they're doing, they aren't going to kill Halo. I'm just waiting for people to get over the shock of going from Halo 3 to Halo: Reach.
Overall though I love the game but I must say these 2 maps are getting old. Invasion tomorow. Should keep me busy another week XD
Powerhouse is getting old for me, but I absolutely love Sword Base lol. I don't know what it is, it's just such an awesome map!
Anything that would be a one hit in Halo 3 this rule didn't apply for. So assassinations, sniper headshots, rockets, shotgun, sword, hammer, plasma launcher, and grenade launcher.
Those are the ones for sure. I think Sniper body shots and grenades do health damage and pop shields. So idk
Honestly, I don't think that the plasma launcher or the grenade launcher should be one hit kills. The plasma launcher has the ability to shoot 4 tracking projectiles at once, so it just doesn't seem fair that each single projectile alone is an instant kill. As for the grenade launcher, if it's going to be an instant kill, it needs reduced starting ammo.
Fully charged plasma pistols also pop shields and do damage to your health.
Lol, super long post. Props to whoever reads the whole thing.
MultiLockOn
05-06-2010, 11:22 PM
Does anyone else ever find themselves shooting someone with the magnum and then you can't see where the heck the freaking aimer is? It happens to me like every time.
wiggums
05-06-2010, 11:26 PM
Does anyone else ever find themselves shooting someone with the magnum and then you can't see where the heck the freaking aimer is? It happens to me like every time.
Bungie's already has it in the list for things to be fixed.
Hadokenchild
05-06-2010, 11:50 PM
I'm going to be completely honest, I'm not sure what exactly makes Halo: Reach grenade spam so different from Halo 3 grenade spam or what makes it so much worse. Maybe it's because of the faster speed and higher accuracy of grenades in Reach, maybe it's because it was easier to dodge grenades in Halo 3, maybe it's because of the seemingly larger blast radius in Reach.
Either way, grenades are overpowered and there's no denying it, even Bungie has already admitted that they are overpowered.
Didn't Bungie say that the blast radius wasn't that much bigger than H3's but that they just made the gradient for damage more accurate to your distance from the grenade? Cus in H3 it seems like you have to be sitting on the frag when it goes off in order to kill you instantly, whereas if you're right next to it it just drops your shields. And anything outside of 5 feet is hardly noticable. Hence the reason why we can 'nade jump.
You know, they could go back to the way it used to be where if you tossed a live 'nade into a pile of dormant ones left by dead enemies it would set them off. Hence less grenades available on the feild.....oh and the return of Warthog jumping:).
Sir Shazmanoid
05-07-2010, 12:33 AM
People need to remember that the full game will be much much better. People say the Beta is boring, even I'm already bored of the beta. But, I also realize that when the fuill game comes out, and more gametypes to enjoy, maps to love, and gamemodes, (i.e. Forge, Custom Games.) come out, it will be 10x better than this beta.
Right now, I think the same two maps are boring, but when the full game comes out, I know I'm going to find plenty of maps I absolutely love. I'm also not a big fan of the gametypes you get to play in the beta, but when the full game comes out and I can play assualt, MULTI Flag, Race, etc. I'll be much more entertained. The voting system also makes it to where a majority of the party almost always gets a game and map they'll enjoy playing on. And of course, Campaign will be fun for a while, Custom Games will absolutely win, and OMG Forge!
So what I'm saying is... relax guys, I'm sure this beta isn't even half as entertaining as the game itself will be. Especially when a wider vareity of weapons and vehicles are thrown into the mix. Currently there's no maps that have vehicles and the weapons are pretty bland, Invasion will be out soon and we'll get a little more wapons and we'll get to play with vehicles for the first time, but that STILL isn't even close to the amount of weapons we'll get to use, and vehicles we'll get to drive/pilot in the full game.
As for people complaining about this and that, it's understandble that you can be frustrated with some things, but we'll all get used to it in time, and forget all about the way Halo 3 was played.
As I said, relax. If you're a Halo fan, you'll love Reach.
The Sniper is Fugly.
/thread.
Coyote1023
05-07-2010, 06:06 AM
Anyone else think the hammer is ridiculous? The lunge range is as long as the sword, the swing time is the same speed as the sword, it can't be melee blocked, and it has splash damage...
MNM1245
05-07-2010, 06:59 AM
Didn't Bungie say that the blast radius wasn't that much bigger than H3's but that they just made the gradient for damage more accurate to your distance from the grenade? Cus in H3 it seems like you have to be sitting on the frag when it goes off in order to kill you instantly, whereas if you're right next to it it just drops your shields. And anything outside of 5 feet is hardly noticable. Hence the reason why we can 'nade jump.
You know, they could go back to the way it used to be where if you tossed a live 'nade into a pile of dormant ones left by dead enemies it would set them off. Hence less grenades available on the feild.....oh and the return of Warthog jumping:).
Ya they did talk in a podcast about how they grenade gradient is beefed up to be more what it should be.
They also talked in the podcast that dormant grenades will be blown up by other stuff and shooting but that didn't make it into the beta.
Zackj191
05-07-2010, 09:33 AM
Ya they did talk in a podcast about how they grenade gradient is beefed up to be more what it should be.
They also talked in the podcast that dormant grenades will be blown up by other stuff and shooting but that didn't make it into the beta.
You can shoot and melee grenades in the air. A melee will knock it away and if you shoot it it explodes.
Letol
05-07-2010, 09:35 AM
As for people complaining about this and that, it's understandble that you can be frustrated with some things, but we'll all get used to it in time,
I agree with practically everything you've said but this. If we just got used to what frustrated us and sucked it up, then Reach would turn out exactly like MW2... broken and stressful. Discussion is good, it helps show the problems that need to be fixed/changed and what needs to stay the same. If you just ignore the problems and deal with the frustration, then you're causing yourself much more stress and trouble than you need. Games are meant to entertain you, not frustrate you.
Plus, Bungie actually listens, I feel that too many people have gotten used to the deaf ears and blind eyes of Activision.
I agree with practically everything you've said but this. If we just got used to what frustrated us and sucked it up, then Reach would turn out exactly like MW2... broken and stressful. Discussion is good, it helps show the problems that need to be fixed/changed and what needs to stay the same. If you just ignore the problems and deal with the frustration, then you're causing yourself much more stress and trouble than you need. Games are meant to entertain you, not frustrate you.
Plus, Bungie actually listens, I feel that too many people have gotten used to the deaf ears and blind eyes of Activision.
I disagree. MW2 is 20x more fun to play then Reach Beta. There is so much more to do, but its not Bungie's fault, its the beta's. I'm OK with playing the beta at my laggy ass house, but i still will be playing MW2 over the weekends because its just not worth my time caring so much about the beta.
Its a beta, its ment to be something for people to report bugs, not have a good time in. Playing a game before its released will always end up like this. Don't complain about anything unless you've stated your opinion with Bungie. Its a Beta.
Hadokenchild
05-07-2010, 10:42 AM
Ya they did talk in a podcast about how they grenade gradient is beefed up to be more what it should be.
They also talked in the podcast that dormant grenades will be blown up by other stuff and shooting but that didn't make it into the beta.
Hadoken is now supahapiefaic :awe::thumbup: :clap:
inb4puzzlemapswithgrenadesoutsidethatyouhavetoblowyoukthxbai
No seriously the grenade thing would be cool, but i can already see me walking over to pick up some nades and someone blowing them up.
Letol
05-07-2010, 11:16 AM
I disagree. MW2 is 20x more fun to play then Reach Beta. There is so much more to do, but its not Bungie's fault, its the beta's. I'm OK with playing the beta at my laggy ass house, but i still will be playing MW2 over the weekends because its just not worth my time caring so much about the beta.
That is completely based on opinion, but either way, I wasn't referring to the fun factor of the beta or MW2. I was mostly referring to how Shaz said that we should just get use to the frustrations, which we shouldn't have to. Whenever I see someone complain about MW2, the only response they get is "get over it", "deal with it", or "get use to it". With Bungie, they'll put effort into fixing their game, balancing it, and making sure it remains enjoyable to the general audience.
Its a beta, its ment to be something for people to report bugs, not have a good time in. Playing a game before its released will always end up like this. Don't complain about anything unless you've stated your opinion with Bungie. Its a Beta.
Exactly, I was making the point that rather than just dealing with the frustrations, they need to be brought to Bungie's attention. Also, I'm not complaining about the beta, in fact, I rather enjoy it. Yes, there are some things that could be changed or fixed, but I expected that from the beta to begin with. Either way, I'm not going to ignore it or get use to it, I'm going to let Bungie know. I've already brought up most of what I've said here on the Bungie forums, either that or someone else has and I've reinforced what they've said.
inb4puzzlemapswithgrenadesoutsidethatyouhavetoblowyoukthxbai
No seriously the grenade thing would be cool, but i can already see me walking over to pick up some nades and someone blowing them up.
Same here, but at the same time, you'd have to be in an area with a lot of grenades for it to really be effective. I don't really see it happening too much unless there was some small map where the fights are generally focused around one area. In that case though, you'd better watch your step lol.
Well grenades are placed in pairs, so if 1 nade comes flying in while you walk over the other 2, your dead.
And i wasn't saying you were complaining, I'm talking about the other posts in this thread.
Letol
05-07-2010, 12:26 PM
Well grenades are placed in pairs, so if 1 nade comes flying in while you walk over the other 2, your dead.
That's true, I didn't think of that. Guess we'll see what happens, though.
And i wasn't saying you were complaining, I'm talking about the other posts in this thread.
Ah, okay, I didn't really pick up on the seperation. But yeah, I agree with what you've said there.
Sir Shazmanoid
05-07-2010, 01:39 PM
That is completely based on opinion, but either way, I wasn't referring to the fun factor of the beta or MW2. I was mostly referring to how Shaz said that we should just get use to the frustrations, which we shouldn't have to. Whenever I see someone complain about MW2, the only response they get is "get over it", "deal with it", or "get use to it". With Bungie, they'll put effort into fixing their game, balancing it, and making sure it remains enjoyable to the general audience.
That's actually basically what I was saying. Perhaps I didn't explain it well enough. :\
Letol
05-07-2010, 03:48 PM
As for people complaining about this and that, it's understandble that you can be frustrated with some things, but we'll all get used to it in time,
I dunno, I think I might have read into this part a little bit too much. I thought that you were trying to say that we would eventually get use to the frustrating parts of the game.
Either way, glad to hear that you aren't one of the people who tortures themselves by playing a game that they hate, yet are somehow addicted to. I know way too many people with this problem...
MNM1245
05-08-2010, 10:42 AM
You can shoot and melee grenades in the air. A melee will knock it away and if you shoot it it explodes.
Ya it works for active grenades that have been thrown or whatnot but not idle grenades that are just sitting around or from someones body.
Hadoken is now supahapiefaic :awe::thumbup: :clap:
You should be :D
Nuggedee
05-08-2010, 11:53 AM
The new juggernaut is AMAZING!
Cowboypickle23
05-08-2010, 03:22 PM
There are definetly acouple of things they need to touch up IMO... the grenades for one... Second i dont particularly like how in reach there isnt a very large variety of guns. In halo there is an abundace of guns laying around every map, in reach, i barely know where any are, and if i do, by the time i get to them they are gone... This could be because of the absence of duel wielding guns which where usually on all halo 3 maps, but i just dont like searching for weapons. i know this has been said many times already, but it just doesnt feel quite like halo. And I also know that bungie wasny trying to make it play like halo 3 all that much, but i still stand on that opinion.
i also dont know if this has been noticed by anyone else yet, but if you get stuck, and than go into armour lock, sometimes the sticky will shoot off of you, and ive actually gotten two kills by making it fly off of me onto someone else....
MultiLockOn
05-08-2010, 05:21 PM
The new juggernaut is AMAZING!
Are you retarded or just plain stupid.
There are definetly acouple of things they need to touch up IMO... the grenades for one... Second i dont particularly like how in reach there isnt a very large variety of guns. In halo there is an abundace of guns laying around every map, in reach, i barely know where any are, and if i do, by the time i get to them they are gone... This could be because of the absence of duel wielding guns which where usually on all halo 3 maps, but i just dont like searching for weapons. i know this has been said many times already, but it just doesnt feel quite like halo. And I also know that bungie wasny trying to make it play like halo 3 all that much, but i still stand on that opinion.
i also dont know if this has been noticed by anyone else yet, but if you get stuck, and than go into armour lock, sometimes the sticky will shoot off of you, and ive actually gotten two kills by making it fly off of me onto someone else....
I can kinda see what you mean.
Grenades has already been brought to Bungie's attention in terms of nerfing them.
On your point of guns, I'm pretty sure in the beta they were intentionally placing mostly new guns to see how they functioned and were wielded in the community in terms of balance and how often they were picked up. There's sure to be quite a few more that will never make it in the beta; however on the maps they provided us with, you're right when you say that there just isn't that many. Sword base feels like it could host a bigger weapon variety than it currently is, which I'm sure could be one of the larger factors on why some people find the beta stale already. However I'm still pulling enjoyment from it.
I really do think it still feels like Halo, which is a good thing. But I have pulled a few more gripes up.
1: There's a lack of automatics, as if Bungie was ignoring CQC or just trying to make everything too skill oriented. Apart from the Plasma Repeater and the Assault Rifle, there's no automatics that are coming to mind right now, which I think is a problem. No, I don't consider the Needle Rifle an automatic just because it keeps firing if you hold down the trigger.
2: Pistol needs more shots bah bah bah.
3: There's tons of bugs in the assassination animations at the moment, you just need to be in the right angle to experience them.
4: I think the DMR needs to be buffed. No, I'm not a BR fanboy who's trying to bring it back, but whenever I'm holding a Needle Rifle and a DMR, I'd gladly use the DMR instead. So in terms of balance, I think there needs to be something done to balance the two whether it be reducing the bloom on the DMR, giving it more strength, more shots per clip, that's my thought.
5: The Melee System.
It's broken.
Fix. Nao.
6: I thought Invasion sucked, I don't know about any of you.
Boston
05-08-2010, 05:42 PM
Are you retarded or just plain stupid.
I actually find Juggernaut to be quite enjoyable myself. Remember that everyone has their own opinion. Bungie has obviously done something right if some people out there enjoy it. Plus, feel free to make it however you want in customs :)
I really do think it still feels like Halo, which is a good thing. But I have pulled a few more gripes up.
I agree. I think it feels more like Halo CE to tell you the truth...
1: There's a lack of automatics, as if Bungie was ignoring CQC or just trying to make everything too skill oriented. Apart from the Plasma Repeater and the Assault Rifle, there's no automatics that are coming to mind right now, which I think is a problem. No, I don't consider the Needle Rifle an automatic just because it keeps firing if you hold down the trigger.
I see what you mean, but it isn't bothering me that much. I think a lot of what Bungie is doing also has to do with the fact that they want this to still feel like it is before the events of Halo 1, and in that game, what other automatic weapon was there than the AR or Plasma Rifle (which will be in campaign btw)?
2: Pistol needs more shots bah bah bah.
While I do agree, I think my focus has shifted towards its bloom rather than its number of rounds. Its bloom gets pretty crazy, even when you don't spam the trigger...I'd actually rather see its bloom be decreased a tad than it being given more rounds.
3: There's tons of bugs in the assassination animations at the moment, you just need to be in the right angle to experience them.
I haven't really attempted that many to get a good idea on what bugs you mean...
4: I think the DMR needs to be buffed. No, I'm not a BR fanboy who's trying to bring it back, but whenever I'm holding a Needle Rifle and a DMR, I'd gladly use the DMR instead. So in terms of balance, I think there needs to be something done to balance the two whether it be reducing the bloom on the DMR, giving it more strength, more shots per clip, that's my thought.
I think the DMR should stay AS is. I find myself using the DMR over the Needle Rifle when I have the two as well, but that is just by preference. The bloom is perfect. Any more or any less would strengthen the weapon greatly, or make it a weapon nobody cares for. More shots - no. People complain that they can only get 1 kill with the DMR, but I have found myself numerous times already in the Beta where I take out 2 members of the opposite team charging me...also, maybe the DMR isn't the best weapon of choice at long ranges when (on Powerhouse) there is tons of cover for the enemy to get behind, jump down, etc...the DMR actually takes skill now...
5: The Melee System.
It's broken.
Fix. Nao.
I can agree with that. Actually I would like to see the double melee fixed (which Bungie has already said that is going to be fixed by fall).
6: I thought Invasion sucked, I don't know about any of you.
I actually find it very refreshing and awesome! I enjoy the fact that the Spartans spawn with power weapons to help defend themselves against a Covenant onslaught of Ghosts/Wraith/Banshe/focus rifle/plasma launcher...also, Invasion Slayer is both objective based and about killing the enemy. Control parts of the map for bonus weapons/vehicles is a new twist to slayer, don't you agree? I'm also interested in seeing default Boneyard...what weapons/vehicles will be placed and where...
Fenian Bhoy
05-08-2010, 06:30 PM
I think what Multi means is that you don't see much, you only see them going down. I've only saw the knife once in like 10 assassinations.
MultiLockOn
05-08-2010, 10:33 PM
I actually find Juggernaut to be quite enjoyable myself. Remember that everyone has their own opinion. Bungie has obviously done something right if some people out there enjoy it. Plus, feel free to make it however you want in customs :)
Obviously everyone has their own opinions, but that doesn't mean that they're all right. Juggernaut is easily the most unbalanced gametype out there right now, if you disagree with that, I really don't know what to say to you. It might be the shields, or it might be because the Hammer is amazing in the beta, but something is causing it to just fall flat.
I see what you mean, but it isn't bothering me that much. I think a lot of what Bungie is doing also has to do with the fact that they want this to still feel like it is before the events of Halo 1, and in that game, what other automatic weapon was there than the AR or Plasma Rifle (which will be in campaign btw)?You forget Bungie doesn't care all that much about staying close to the story. Because if they did, it would have less weapons than Halo 1 did. You're acting as if automatics didn't exist by 2550 or whatever year it takes place in.
While I do agree, I think my focus has shifted towards its bloom rather than its number of rounds. Its bloom gets pretty crazy, even when you don't spam the trigger...I'd actually rather see its bloom be decreased a tad than it being given more rounds.
That could work too, because missing opponents is obviously one of the reasons I'd suggest putting more shots per clip in. Anything really to give it that boost it needs right now.
I haven't really attempted that many to get a good idea on what bugs you mean...
This is what I mean.
YouTube- Halo: Reach Beta Assassination Glitch/Bug
YouTube- AWESOME - Halo Reach Interdimensional Assassination Glitch
(I get that lag probably plays a good roll in the second, but I don't see it in the first)
If you search 'Halo Reach Glitch Assassination' on youtube you'll get plenty more examples of what I'm talking about.
I think the DMR should stay AS is. I find myself using the DMR over the Needle Rifle when I have the two as well, but that is just by preference. The bloom is perfect. Any more or any less would strengthen the weapon greatly, or make it a weapon nobody cares for. More shots - no. People complain that they can only get 1 kill with the DMR, but I have found myself numerous times already in the Beta where I take out 2 members of the opposite team charging me...also, maybe the DMR isn't the best weapon of choice at long ranges when (on Powerhouse) there is tons of cover for the enemy to get behind, jump down, etc...the DMR actually takes skill now...Ack, I was being stupid in my last post. I meant to say I'll prefer the Needle Rifle over the DMR any day.
I actually find it very refreshing and awesome! I enjoy the fact that the Spartans spawn with power weapons to help defend themselves against a Covenant onslaught of Ghosts/Wraith/Banshe/focus rifle/plasma launcher...also, Invasion Slayer is both objective based and about killing the enemy. Control parts of the map for bonus weapons/vehicles is a new twist to slayer, don't you agree? I'm also interested in seeing default Boneyard...what weapons/vehicles will be placed and where...I like the concept of it, and I think they balanced it well, but it almost seems to large. Whenever I die you wait some 20 seconds to spawn, and then you have to roll your way to victory across the map which takes a good minute or so just to catch up with the action. And the couple games I've played on it (or my friends who were using my account have played on it) have been very vehicle-less. It seems everyone just doesn't notice them and everything happens on foot. I've seen the tank and banshee used once each.
Letol
05-08-2010, 11:24 PM
Obviously everyone has their own opinions, but that doesn't mean that they're all right. Juggernaut is easily the most unbalanced gametype out there right now, if you disagree with that, I really don't know what to say to you. It might be the shields, or it might be because the Hammer is amazing in the beta, but something is causing it to just fall flat.
Have you ignored everything I've said? At least you've actually played Juggernaut now, but you've still only played it on Powerhouse. Juggernaut is most definitely overpowered on that map because there are 2, maybe 3 weapons that have a mild chance of countering the juggernaut.
Play Juggernaut on Sword Base and you'll see that what I've said multiple times is true; it isn't the gametype that is unbalanced. It's definitely Powerhouse that makes things unbalanced, maybe the people you were playing it with had something to do with it, too.
You forget Bungie doesn't care all that much about staying close to the story. Because if they did, it would have less weapons than Halo 1 did. You're acting as if automatics didn't exist by 2550 or whatever year it takes place in.
Since when has Bungie not cared about staying close to the story? Remember that you're at Reach in this game. Reach was pretty much the human stronghold while in Halo 1 you were stranded on a Halo. Which do you think is going to have more weapons and more advanced weapons?
That could work too, because missing opponents is obviously one of the reasons I'd suggest putting more shots per clip in. Anything really to give it that boost it needs right now.
The pistol works perfectly fine, you guys have just got to get use to the fact that not every shot is going to be a bullseye anymore. Magazine size and bloom are fine with the pistol. It isn't supposed to be a mini DMR, but even so, I can still get kills with it along with most of the other people I've played with.
Ack, I was being stupid in my last post. I meant to say I'll prefer the Needle Rifle over the DMR any day.
Same goes for the DMR.
MultiLockOn
05-09-2010, 12:03 AM
Have you ignored everything I've said? At least you've actually played Juggernaut now, but you've still only played it on Powerhouse. Juggernaut is most definitely overpowered on that map because there are 2, maybe 3 weapons that have a mild chance of countering the juggernaut.
Play Juggernaut on Sword Base and you'll see that what I've said multiple times is true; it isn't the gametype that is unbalanced. It's definitely Powerhouse that makes things unbalanced, maybe the people you were playing it with had something to do with it, too.
I doubt having more confined spaces will somehow make it better.
Since when has Bungie not cared about staying close to the story? Remember that you're at Reach in this game. Reach was pretty much the human stronghold while in Halo 1 you were stranded on a Halo. Which do you think is going to have more weapons and more advanced weapons?
You're missing my point. Boston's logic was that because it takes place 'before Halo 1', there aren't going to be many automatics. I was pointing out that it doesn't matter that the story itself took place before that of Halo 1, guns should be unaffected by that factor. Otherwise we'd only have guns that were in Halo 1, or less.
The pistol works perfectly fine, you guys have just got to get use to the fact that not every shot is going to be a bullseye anymore. Magazine size and bloom are fine with the pistol. It isn't supposed to be a mini DMR, but even so, I can still get kills with it along with most of the other people I've played with.
Actually it is supposed to be like a mini DMR. Bungie said themselves that it'll function just like one, but because of the recoil it would serve better in tighter quarters, and the DMR mid to long range. I'm pointing out a suggestion myself, as long as many other people, have to make it more "comfortable".
Rifte
05-09-2010, 12:15 AM
I doubt having more confined spaces will somehow make it better.
Juggernaut on Powerhouse is trash. It's extremely campy, and multi kills are something you'll commonly. I however, actually enjoyed juggernaut on sword base. It's better because of all the tight hall ways making it harder for the juggernaut to camp, and because there's no good area he can stay without having multiple entrance points for the other players.
Sir Shazmanoid
05-09-2010, 03:16 AM
I wanna join in the the MultiLockOn quoting session! :D
Ack, I was being stupid in my last post. I meant to say I'll prefer the Needle Rifle over the DMR any day.
As do I. Mainly because the rate of fire is faster. But I personally think if the DMR took even one less shot to kill it'd be a bit much, Bungie could give it a faster rate of fire so it macthes the Needle Rifle, but I think we have to accept that the DMR and Needle Rifle just won't be as quick of a kill as the BR in H3 was, and personally I'm okay with that. Sure we won't see to many MLG Overkill exterms using only a DMR and 'nades like we could if the DMR were switched with the BR, but I think the DMR is fine as is.
Juggernaut is easily the most unbalanced gametype out there right now
I agree in part. While I think Juggernaut CAN be the most unbalanced gametype, as Letol has said in the past, it really depends what kind of party you're playing with, and what map it's on. On sword base, you just need someone to get the Plasma Launcher or the Plasma PISTOL, and the Juggie can be an easy kill, on Powerhouse, there's no weapons that will immediatly drain the juggie's shields, but it's much more open, and all the close quarters places are 'nadeable. Either way though, I hate Juggernaut.
There's a lack of automatics, as if Bungie was ignoring CQC or just trying to make everything too skill oriented. Apart from the Plasma Repeater and the Assault Rifle, there's no automatics that are coming to mind right now
Will there be SMGs? If so, there's another. I'd also consider the Needler one. But you're right when I think about it, there's more semi-autos then there are autos. Though that's how it was with H3, so I DON'T see it as a problem really.
Pistol needs more shots bah bah bah.
Seeing that the weapon I have the most kills with so far in the beta IS the pistol, I'll have to disagree. No matter what Bungie said, the pistol is a pistol. It's a secondary, a sidearm. While there are no realy designated secondary weapons this and the plasma pistol would be the closest. People try to run around expecting to kill a fully shielded player with it, and unless you get all precision headshots thats not going to happen. I usually weaken them with an Assualt Rifle, then finish with a pistol at medium - short range when I have an Assault Rifle. When I have a DMR/Needle Rifle, I'll use them at medium - long range and have the pistol be my close range weapon. Anyway, the point is, the pistol is best in a situation where your target is already damaged. Whether you 'nade em' then finish up with a headshot, melee them once and finish them off, or weaken them with a different weapon and finish em' off. The pistol definitely doesn't need any improvement or upgrade, as it's not exactly DESIGNED to take down fully shielded enemies. (I'll say this again just in case...) Despite what Bungie says.
There's tons of bugs in the assassination animations at the moment, you just need to be in the right angle to experience them.
Yes there is, and I'm sure most will be fixed, I'd say all. I'd say all of them would be fixed, but I'm sure the community will dig up a glitch or two.
I thought Invasion sucked, I don't know about any of you.
There's some problems, mainly having to do with the way people play it, but I like it as a whole, and it'll only be better when we can play it on more maps when the full game comes out.
Aww man that's it? :( Oh well, I'm sure there will be more later.
Anyway, bottom line is Yes, Reach is going to be a good game, but the Beta... the beta is meh. I don't know why this is still being discussed so heavily.
Boston
05-09-2010, 10:29 AM
You're missing my point. Boston's logic was that because it takes place 'before Halo 1', there aren't going to be many automatics. I was pointing out that it doesn't matter that the story itself took place before that of Halo 1, guns should be unaffected by that factor. Otherwise we'd only have guns that were in Halo 1, or less.
I think you misunderstood my post, as well as me not being as clear. I don't necessarily mean that since the only guns we see in Halo 1 are (list of the guns), then in Reach there should be the same amount or less. Honestly, if I was going by my own logic, I would be wrong because they have the Hammer in Reach...but, in regards to the "automatic" question, where is the SMG then? Why didn't they put that in the game? There are only 2 possibilities I can think of. 1 - They don't want dual wielding which wasn't in Halo 1 (remember they brought back health and fall damage to keep it similar to Halo 1). 2 - They want to follow the story a bit and I am guessing the SMG wasn't a main weapon until the events of Halo 1 or later (I say Halo 1 because Letol makes an excellent point. Whose to say that the Pillar of Autumn and the Covenant cruisers at Installation 04 only were equipped with those weapons we saw in Halo 1..).
And I also stand by my statement. Juggernaut is fun, or at least can be really fun when you play with a party of people who you know, and aren't retarded. Yes the Juggernaut will get a few kills when he is it, but as long as you work together, you shouldn't have a difficult time taking him down.
MNM1245
05-09-2010, 11:45 AM
Oh man I was so disappointed with Invasion and I can't say the classes are very balanced.
Invasion needs to be longer. I was expecting an epic battle but it seems like it goes too fast. My idea is add a few more minutes to each round and make Elites capture both territories to move on instead of just one at a time.
Also there should be more vehicles and weapons in Invasion and Invasion Slayer. For Invasion I think that the Elites spawn in the ship should have some ghosts that you can fly off with instead of having them spawn far back where no one wants to spawn. That would be awesome. Spartans should have a longer respawn on the tank though. Also Spartans have some crazy classes. Spartans have Shotgun and Armor Lock which will beat a sword any day. Spartans have the grenade launcher which has no Covenant counter. In the beginning of Invasion the Spartans get DMR's and the Elites get stupid Plasma Repeaters which can't do shit against a Spartan with a DMR. Just getting on to the ship is a challenge. I honestly think that there should be some AI Grunts and Jackals just to keep the fire of the Elites and to suppress the Spartans a bit. In Invasion Slayer Elites spawn with a Plasma Repeater and a Plasma Pistol. Spartans spawn with an AR and a Pistol which is a good medium to long range weapon. When I play Invasion Slayer I always have to be Elites and I hate the Focus Rifle and am not a huge fan of the Plasma Launcher. I find I would rather let Spartans capture the point and then try to take the human Sniper and Rockets. They have to do something about the Elites weapons and classes seriously.
Also why are the games so vehicle-less.I was expecting like epic cross map battles but in Invasion Slayer for example you only use one side of the map. I hate that. Why even make a large map if you're only going to use a half of it. My proposition for Invasion Slayer is have a vehicle bay on each side with lots of vehicles and put weapons on the map. Make the custom classes a little more even and then put weapons all over the map. Like lots of them in the middle ship area so that the game starts and it is an eerie silence until both teams get into the ship and pick up some of the guns like the Grenade Launcher, Sniper Rifle, Rockets, Plasma Launcher, Sword, Focus Rifle, or whatever. I hate how there are no guns on the map. If I'm an Elite I wish I could find some DMR's on the map to pick up and use because I hate the Elite weapons. I can't wait to get my hands on Invasion in Forge(Hopefully you can Forge Invasion maps and Gametypes) and make a good map that is fun to play and has weapons. Then have those care drop territories spawn in the middle ship and under it only. Occasionally have one spawn on either side to push the fight to one side a little more for some variation.
Something really needs to be done about Invasion. I shouldn't be going "Oh wow this sucks" because I spawn as Elites. They have more health and more shields and regenerate health so why do I do that? Because the Spartans have way better weapons. I probably didn't get my point across too well because I suck at expressing what I'm thinking but whatever.
Rifte
05-09-2010, 02:07 PM
I personally don't care about how invasion is right now as oppose to if we can create our own custom invasion maps and edit the gametype (weapon loadouts, time, ect)
If we can't, then at that point I'll start whining and complaining :/
Letol
05-09-2010, 02:53 PM
MNM, you've pretty much just said all the changes that would need to be made to make Invasion into BTB slayer. I'm pretty sure that they'll still have normal BTB slayer, but they just wanted to test out Invasion in the beta.
MultiLockOn
05-09-2010, 02:54 PM
I think you misunderstood my post, as well as me not being as clear. I don't necessarily mean that since the only guns we see in Halo 1 are (list of the guns), then in Reach there should be the same amount or less. Honestly, if I was going by my own logic, I would be wrong because they have the Hammer in Reach...but, in regards to the "automatic" question, where is the SMG then? Why didn't they put that in the game? There are only 2 possibilities I can think of. 1 - They don't want dual wielding which wasn't in Halo 1 (remember they brought back health and fall damage to keep it similar to Halo 1). 2 - They want to follow the story a bit and I am guessing the SMG wasn't a main weapon until the events of Halo 1 or later (I say Halo 1 because Letol makes an excellent point. Whose to say that the Pillar of Autumn and the Covenant cruisers at Installation 04 only were equipped with those weapons we saw in Halo 1..).
And I also stand by my statement. Juggernaut is fun, or at least can be really fun when you play with a party of people who you know, and aren't retarded. Yes the Juggernaut will get a few kills when he is it, but as long as you work together, you shouldn't have a difficult time taking him down.
Ah, my mistake for misunderstanding you, things come through differently in text eh?
I would think the SMG was removed because of the lack of dual-wielding, but even then, I don't see why they just can't buff it up. However, the reason there's fall damage is to counter some of the advantages of the jetpack, not for similarity to Halo 1.
l33tmeerkatslol
05-09-2010, 03:47 PM
The only thing I don't like about Invasion Slayer is that once one team gets control, they can get all the other territories and the other team never really gets a good chance. Other then that, I love the loadouts and drops. It's really fun.
I don't know what I think about Invasion yet though.
wiggums
05-09-2010, 04:27 PM
I think invasion needs some work, but when played right I think it's pretty awesome. Who doesn't like spawning with the pro pipe?
Also, do you guys think load-outs will be editable along with their game-types?
MNM1245
05-09-2010, 04:50 PM
MNM, you've pretty much just said all the changes that would need to be made to make Invasion into BTB slayer. I'm pretty sure that they'll still have normal BTB slayer, but they just wanted to test out Invasion in the beta.
Ya pretty much...
I think invasion needs some work, but when played right I think it's pretty awesome. Who doesn't like spawning with the pro pipe?
Everyone does but the Elites have such a disadvantage because they don't have a good counter to it. They have the needler instead.
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