Null Parameter
11-01-2008, 11:58 AM
November Forgery Challenge
Here, it is, on the first day of the month (that's a first).
Figured we'd get this one off to a good/quick start and get it rolling.
Now, this month's challenge is two fold, in two different ways.
Now I have you confused, don't I? Well, lets take a closer look at what I mean.
You know when you are in Forge, and you are editing an object...... There's options like Spawn at Start and Spawn Time; but there is this other little option that allows you to pick Asymmetric or Symmetric. Have you even ever used this option before? Well, now you get to!
This month's Challenge is to make a map that changes forms/shapes/play styles/etc... when you play a Symmetrical vs Asymmetrical game. Now, this has to be a noticeable change in form of the map, it can't just be that Fusion Coils spawn only in Asymmetrical games.
Since the map needs to support both Symmetric and Asymmetric gametypes, we are requiring that your map supports at least one of each, and please specify which gametypes those are if they are only select ones.
This challenge will have two winners (assuming there are enough entrants to deem that necessary). Each winner will receive two months of Supporter Status, which gets you access to your own Blog and gives you a fancy little button below your name and access to the exclusive Supporter Lounge Forum. Each winner will also receive the Competition Winner Badge, seen here:
http://img71.imageshack.us/img71/7194/compgn8.png
November Forgery Challenge Part 2
Wait? Part 2?!?!
You read that correctly, this second part of the challenge is more for fun.
It is entitled Pilgrim Playtime. Yes, I came up with that just right now, and yes, it is lame.
This entire section is devoted to Mini-Games. Yes, you get to submit mini-games for this challenge. You're welcome Ganye & Morphine ;)
You may submit as many Mini-Games to the challenge as you wish, but scores will not be compounded, but rather an average and general sense of overall quality will be used to find a winner.
Bonus points go to those who are able to give their mini-games a Thanksgiving theme. Note: This has to be legitimate. Simply changing the name to "Gobblers" doesn't make it Thanksgiving Themed.
The point of this challenge isn't necessarily to win, it is to get more Mini-Games to play for a Custom Game Night that will be happening near the end of the month. Which, as you guessed, will be engulfed in Mini-Games.
Still, there will be one winner for this challenge. They will receive one month of Supporter Status and the handy Competition Winner Badge. See above for more details.
Both Challenges must be completed by the end of Thanksgiving Day (11/27).
Here, it is, on the first day of the month (that's a first).
Figured we'd get this one off to a good/quick start and get it rolling.
Now, this month's challenge is two fold, in two different ways.
Now I have you confused, don't I? Well, lets take a closer look at what I mean.
You know when you are in Forge, and you are editing an object...... There's options like Spawn at Start and Spawn Time; but there is this other little option that allows you to pick Asymmetric or Symmetric. Have you even ever used this option before? Well, now you get to!
This month's Challenge is to make a map that changes forms/shapes/play styles/etc... when you play a Symmetrical vs Asymmetrical game. Now, this has to be a noticeable change in form of the map, it can't just be that Fusion Coils spawn only in Asymmetrical games.
Since the map needs to support both Symmetric and Asymmetric gametypes, we are requiring that your map supports at least one of each, and please specify which gametypes those are if they are only select ones.
This challenge will have two winners (assuming there are enough entrants to deem that necessary). Each winner will receive two months of Supporter Status, which gets you access to your own Blog and gives you a fancy little button below your name and access to the exclusive Supporter Lounge Forum. Each winner will also receive the Competition Winner Badge, seen here:
http://img71.imageshack.us/img71/7194/compgn8.png
November Forgery Challenge Part 2
Wait? Part 2?!?!
You read that correctly, this second part of the challenge is more for fun.
It is entitled Pilgrim Playtime. Yes, I came up with that just right now, and yes, it is lame.
This entire section is devoted to Mini-Games. Yes, you get to submit mini-games for this challenge. You're welcome Ganye & Morphine ;)
You may submit as many Mini-Games to the challenge as you wish, but scores will not be compounded, but rather an average and general sense of overall quality will be used to find a winner.
Bonus points go to those who are able to give their mini-games a Thanksgiving theme. Note: This has to be legitimate. Simply changing the name to "Gobblers" doesn't make it Thanksgiving Themed.
The point of this challenge isn't necessarily to win, it is to get more Mini-Games to play for a Custom Game Night that will be happening near the end of the month. Which, as you guessed, will be engulfed in Mini-Games.
Still, there will be one winner for this challenge. They will receive one month of Supporter Status and the handy Competition Winner Badge. See above for more details.
Both Challenges must be completed by the end of Thanksgiving Day (11/27).