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G043R
03-27-2010, 05:14 PM
Many of us have Dropped into the campaign of ODST. I

myself have driven in circles in the inner city districts

for a while and thought about the deeper story of ODST and

how it relates to the larger Halo fiction.

I noticed somethings that could have been missed by the

larger community and would like to bring my thoughts to

the table. First off I read over in detail both Halopiedia

and its complied of wonderful articles and thought on

discussion which is usually spot on in the Halo fiction.
http://halo.wikia.com/wiki/Halo_3:_ODST, as well

Halobungie.org which offered wonderful amounts of detailed photos.

The first question I ask you is how much time transpires

from the beginning of the Sadie story to the end of the

dairies when she leaves the city? I pose this question

because the time is hard to rule in any certainty. This

is something that has troubled me in writing this article.

Often times the halo community writes that Sadie's story

is all before the ODST's Drop. I feel this is error.

This is debatable because Sadie travels across a bride 2

times, rides and an elephant and travels back to a train

platform. In that time frame Master-chief should have hit

land fall, and seen the Superintendent. In addition the

ODST's should have been able to see citizens. Well from

the portions of what I have collected this is all

possible. Just have to watch as the story weaves together.

Lets start from Masterchief start at Halo2. Masterchief

first notices a Massive Capital ship Blow right past his

orbital Maccannon. The ship later reappears on the cover

of Halo 2 and the ever long moments when Sargent Johnson

Sings out his famous REGRET speech.
22

" THEY will REGERT that too..."

As Masterchief lands his pelican is shot down before the

Pelican reaches its intended LZ. I assume it was close to

the police station. If not the police station it would be

the similar area the ODST's Landing spot. If you do not

know the ODST's intended LZ it was the Reservation that

Dutch lands into, this all collected because that is the

lift pad for the Capital ship. So as masterchief wakes up

from the flamed pelican he and his teammates are in an

ever daring rush to get to the City. Imagine this as a

race to New york Island during an alien invasion. Not

exactly the piece of cake when you hear the audio logs of

pushing and shoving. I estimate the time of Master chief

to landing on the outskirts of the city 1-2 hours after

first Contact on the surface started. I know what your

thinking, What gives how is this possible with sadie's

story lasting for at least 5 hours.(This is my presumed

timed out guess.)

Lets wait on answering that portion of the story and

highlight the story arch of Sadie story. She leaves out

on a train going towards the northern section of the city

away from the city center and towards the other side of

the river. While on this train you hear a frightful moment

that "Hell just came here". So roughly Sadies story starts

the moment of contact. Putting Sadies story arch at least

2 hours if not more. First she has to travel back to the

other side of the city. Which as far as I can tell was a

slow pace because of massive exocrine of citizens trying

to get off the island. As far as it seems once police

commissioner Kinsler arrives she is forced to walk on

foot. I'm almost certain at this point that once Sadie

pisses Kinsler for the second time that Kinsler Escalated

the situation with turning Superintendent off. This

would add up to a similar if not exactly similar time that

master chief arrives. Which for all those that love the

cannon arrive to a happy mediated of How Halo 2 didn't

have to worry about Vergils presence. With vergil off line

Master Chief is independent of ODST/Marine regroup orders

or rally points. From his situation he will drive as fast

as he can to get to the Rally point.

"Do any of you know how to use explosives"

So from further thoughts I drawn a few interesting notes.

The aspect of turning vergil off and destroying him is

different. I have to explain this to you in some short

explanations. When Sadie crawls into the Elephant the

public announcer shouts the "Covenant are retreating".

Well, well, for many of us we can toss this idea out as

simply him trying to make the situation look better. That

is true to see but looking from a deeper aspect of what is

going on in the larger station. The Covenant are preparing

to slipspace jump out of the city. Masterchief is killing

a Scarb and for the ODST's are set to drop. All the pieces

are setting up to go into place exactly at the same time.

So as masterchief leaves to f0llow regret we have Sadie and the ODST's story happening. For us this is a perfectly

normal explanation. It explains to us a bit of a time

frame everything is beating towards as well plays to a few

other stations.

So as the squad drops into hell the team drops in

different places. This is where the flash back portion of

the story really becomes interesting. Look closely for a

weaving of stories. If you remember from halo 2 while

masterchief is driving threw tunnels he is ambushed by

buggers. These are something useful to note when bringing

up the when you review the ONI building later. The drop

would if any certainty in my mind happen around the same

time that vergil is put back online by Sadie. This lightly

adds up because we see vergil pop up and scan the city and

scan over all the sky and notice the ODST's coming in from

orbit. He becoming aware of the larger situation and

possibly looks to use it to help sadie.

Recapping we have Masterchief arrive around the time that

Sadie forces Kinsler to turn off vergil. This is post

dumptruck moment. A sub program could easily keep the

truck going but Vergil is cut off from his main objective

of helping the city evacuate citizens. (Part 19)

"O CRAP"

Secondly we have ODST's preparing to drop We know they

will drop during the black out because both the time it

takes masterchief only 1 hour to get from his crash point

to the top edge of the city. The question is does the jump

happen while she is in the building? Wouldn't there be a

big ordeal or something? I'm at a loss. I poured over the

logs and campaigns. The only thing is that Sadie is either

running wildly over the city in less than 3 hours. The

idea I suggest 6 hours Sadie blinds in this event but sadie doesn't talk about it.

"OFFICE OF NAVAL INTELLIGENT ...now that is a

contradiction" Part 22

When the duty officer Hangs up with Dare is the connected

moment of when Dare puts up dealing with people over the

phone. If I'm reading the situation right she will order

the drop and reroute the objective to be with vergil as

the objective. Many short video's link the next few

seconds of ODST's drop with the Halo 2 campaign. As far as

I can tell this links up with that faith full moment as

well by reseeding it. Once Vergil is back online we have

this really shady version of Vergil. He isn't the same and

we already have an issue with Sadie's father arising at

the moment.

When Sadie notices vergil is different the first thing she

asks ,"is HER FATHER ALRIGHT!" She asks the engineer at this point and as far as the subtitles suggest.... the engineer hides away. I assume from the next parts that Kinsler has made his next big move. Instead of dealing with Sadie directly vergil has cut him off every time. So he added to this by turning vergil off and sending troops towards the ONI building. These select officers are Kinslers personal Guard. This assumed they take Sadie's father and lock him in underground. The next line of business would be those Troops getting out of the ONI underground.

"THE TUNNELS are FILLED WITH THOSE DAMN THINGS"

Kinslers troops are held up with destroying the ONI build

and killing vergil and Sadie's father for a few different

reasons. The first being bugs. These bugs are the ones

slowing the Unit down the most. This added the Kill team

also lost there technician for explosive or they never had

training to set off the explosives. Either way they were

setting up for Dutch and Mike to help them out. While

Dutch and Mike fall back to the ONI building citizens are

trying to leave the city. The citizens are using the

train station and any mass transports to get out. This is

why we don't have much over lap from Buck's story up till

he is on the police station. More connections on the

Police station later. Dutch and Mike Tag up with these

cops to babysit this building.

When vergil is taking down the Villainous Kinsler the Kill

team is setting explosives and setting up for a finial

blow to Vergil. I only assume this because either these

happen at the same time or Mike and dutch destory the ONI

building an hour ago causing her father to die then. I

feel that it is because kinsler is talking to his kill

team telling them to find this pink Octopus. The kill team

must have reentered the tunnels to look for the creature.

This adds up to a gray area but with the matching voice of

the Officer is the key to my certainty. The same officer

in the 28th log is the same voice Dutch and Mike link up

with coming from underground. This is also the same voice

that the Rookie will find at the end of the game.


The question over looked is WHERE THE HELL IS Dare during

the entire game. I can not prove anything or show light on

any of this. The only move I know is that it takes her 6

hours to get to Control room of the Underground. She has

if anything held up waiting for other marines to show up.

She may have been slowed down by evading combat the entire

time or find out other lose ends. With the amount of

buggers in the tunnels I'm wondering what else could have

made here take so long. Possibly avoiding the cops? No one

will ever know but I'm going say she took too long. She

would be the only one possibly able to save Sadie's father.

With the Argon system started she would be also pinned

from going anywhere so that added she may have only gotten

into the control room recently. The flip note is that

Buck's story in the police station must also happen about

the same time that Sadie story is about to end. This is

the last line of defense for the city. The police station

turns into a military evacuate to leave the city. Dutch and

Mike offer Buck and Romeo a way out. While you work your

way to the crashed pelican you notice FLASHING terminals

saying LEVEL 9 BLACK OUT. This confused me for a while. I

started banging my head on the wall. HOW is it possible

that there is a black out even if vergil is back running

again. IT goes back to my idea of offline and out of

commission theory.

While Buck runs past these screens vergil gives the

marines No actual advice. He is burning in the background.

The idea here is The superintendent is blending with the

engineer and with that the engineer is going to empower AI

to finish off kinsler. SO the AI is technically off line.

The AI is not apart of the system and not able to be

turned off. The best way to explain this is vergil is

becoming self aware. He will suggest the engineer to help

him stop kinsler and end this conflict. The issue is it is

to late for Sadies dad. He is dieing or has died.

With the ODST's about to book it and run. the rookie is

about to be on the brink of the shit list. Left for dead

in the city nearing darkness. If you were to wake up in a

city hell like this would you go back to sleep? I know I

would. The amazing thing is that the rookie slips out of

his pod and creeps into this city to find the world layout

like a map for him. This guessing I assume that the rookie

only takes a small portion of an hour to find all the

clues and start looking for the captain.

With all this I assume that BUCK Hind tails back looking

for Dare also while the rookie wakes up. The moment just

fits best if they all happen close to similar moments.

Once the rookie and Dare risk it all to make it to vergil

the rest doesn't need to be explained. They LIVE and it is

a happy ending.

The only side note is that most likely the area that Mike

and the rest of the team hide out at while buck is off

being the hero is near the multilayer map LONGSHORE.

I would also like to connect the point of 2 garbage trucks

in the city. I only assume they were used to help citizens
get out.

So to recap I feel that Sadie story weaves together all

the stories of ODST instead of before them. For the

first half it is masterchief and the second part connects

the ODST with there real objective.

G043R
05-22-2010, 03:42 PM
I will be updating this more in the coming days...

http://www.bungie.net/images/games/halo3odst/community/sadie/index.html