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AceOfSpades
02-26-2010, 05:01 PM
Authors:
AceOfSpades, Noxiw

Gametype Name:
Amazing Bomb (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=106987259)
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Description:

http://sig.grumpybumpers.com/host/amazingbomb.gif
It's amazing...



Created by Noxiw and AceOfSpades
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Backstory

I forget why, but one day, Noxiw and I were bored. So we decided to mess around with the settings to the gametype, Neutral Flag. We set it to about the same settings that are present in finished Amazing Bomb. We then went on to Noxiw's Multicog (http://www.forgehub.com/forum/halo-forge-discussion/94644-marks.html) and edited it so that the capture points were floating in the air. Dubbed "Amazing Flag", we played a 1v1 on Amazingcog and it was... amazing.

Because we loved our new creation so much, we decided to make it so that it wasn't a modded gametype. We transferred the same settings over to Neutral Bomb. As to why we didn't originally do this, I have no clue. And thus, Amazing Bomb was brought into this world. It was disgusting, trust me.
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Gametype Description

Amazing Bomb has the sort of settings that you would expect to set for a gametype when you first started up Halo 3 way back in September, 2007. First of all, the gametype is based off of the Neutral Bomb default variant. In the maps made for it, there are three to five neutral bomb spawn points sprawled across the center line of the map. Because of the multiple bomb spawn points, the bomb will spawn randomly at any of the points after each score. This makes for different set-ups to score and allows all of the map to be utilized in gameplay.

Now, for the part some will cringe at, others' jaws will drop; player movement is set to 300% speed and 50% gravity. Your starting arsenal consists of a rocket launcher and a gravity hammer with infinite ammunition, and regenerating grenades. Go ahead, cringe away. Done yet? Good.

You're probably wondering why these ridiculous-sounding settings are needed. These settings are this way for a reason. The high movement settings create an atmosphere of... well... chaos, with the rocket launchers, gravity hammers, and grenades only adding to that chaos. These settings allow for the game to be much faster-paced than normal gametypes. We, along with many others, believe that the game is much more fun and hectic than normal gametypes.

The main settings are:

300% Speed
50% Gravity
Rocket Launcher and Gravity Hammer starts
Regenerating Grenades
Friendly Fire OFF
Waypoints visible to everyone
Custom Power-Up gives you no waypoint for 30 seconds
Instant Detonation
5 second bomb reset time
Unlimited Score
4 minute time limit; 2 rounds
30 second Sudden Death

http://i492.photobucket.com/albums/rr286/AceOfSpades0707/Amazing%20Bomb/106987849-Full-1.jpg
Now here's the catch. The bomb plant points are floating in the air. They're floating above each base of a map, so much so that you cannot simply jump to them from directly under them, even with the lowered gravity. We have made it so that on each map there are a few different ways to plant and score the bomb. These usually consist of elevated platforms, ramps, or man cannons.
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Gameplay

The bomb will spawn at the beginning of the game and after each score in the middle of the map on one of the three to five bomb spawn points placed across the center. In the game, once you grab the bomb, you bring it back to your own base to plant it. This may seem odd, but we wanted to keep Amazing Bomb as true to the original as possible. The bomb will detonate immediately so other players, beware.

Now, trust us when we say that your gravity hammer is your best friend. It can be used for offensive and defensive tactics alike. Your rocket launcher is your deadliest weapon. Get used to other players speed, lead your shots, and you'll be able to dominate the battle field. But watch out for grenades flying through the air! They can be hazardous in Amazing Bomb when placed in the right hands.

The best part about this gametype is that it can be played with any number of players! That's right, you could play a simple 1v1 on smaller maps all the way up to extremely chaotic 8v8 games on the huge maps.
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The Maps

One thing you have to know about the maps, is that they are all "amazing" maps. We're not boasting. They all have the word "amazing" in front of them. The original maps are not all that complicated, being that they are mostly default maps edited slightly to support Amazing Bomb.

The original maps are as follows.
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Amazing Valhalla
http://i492.photobucket.com/albums/rr286/AceOfSpades0707/Amazing%20Bomb/106988044-Full-1.jpg

Amazing Valhalla supports 6 to 12 players. The various hills coupled with the bases create multiple routes to use to plant the bomb.
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Amazing Standoff
http://i492.photobucket.com/albums/rr286/AceOfSpades0707/Amazing%20Bomb/106987846-Full-1.jpg

Amazing Standoff supports 4 to 12 players. The backs of the bases are the popular routes to use while scoring, but other routes may prove to work as well.
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Amazing Trap
http://i492.photobucket.com/albums/rr286/AceOfSpades0707/Amazing%20Bomb/106988208-Full-1.jpg

Amazing Trap supports 8 to 16 players. Being asymmetric, there are different routes to each plant point, while the map remains balanced.
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Map Pack 1 (http://www.xforgery.com/forum/showthread.php?t=7466)
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Amazing Halfbox (http://www.forgehub.com/forum/casual-maps/96669-amazing-halfbox.html)
By Noxiw
http://i492.photobucket.com/albums/rr286/AceOfSpades0707/Amazing%20Bomb/a-2-1.jpg
Amazing Halfbox is a unique Amazing Bomb map in that it has one neutral plant point. Every structure on the map can be fully accessed and scored from. The use of man cannons and jumps, along with a fusion coil launch, create some epic gameplay.
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(http://www.xforgery.com/forum/Amazing%20Halfbox)Amazing Mound (http://www.xforgery.com/forum/showthread.php?t=8310)
By MetaWaddleDee
http://i492.photobucket.com/albums/rr286/AceOfSpades0707/Amazing%20Bomb/109997433-Medium-1.jpg
Amazing Mound is an incredible feat in and of itself, as MetaWaddleDee forged a replica of the huge dune of Sandbox on the opposite end of the map. Featuring some great forging and a few different routes to plant the bomb, this is an Amazing Bomb map you don't want to miss out on!
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There will be more maps to come. Currently in progress are Isolation, Avalanche, and Snowbound.
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Download Amazing Bomb (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=106987259)

Urban Myth
02-26-2010, 09:48 PM
The best gametype ever... nough said

Cowboypickle23
02-27-2010, 08:34 AM
OMG I LOVE THIS GAMETYPE!!!!!!!!!!!!!!! So origional and so much fun. Its like when we first got halo and all we did was go to customs and turn up all the traits, but yet its really fun. haha, anyone doubting this gametype should be ashamed, just because its sheer awsomenesssss!!!!!!!!

Phenomenal
02-27-2010, 08:45 AM
It's "amazing" to me that this works so well and I'm really looking forward to all of the upcoming maps designed for the gametype. Nice work Ace and Noxiw for a simple yet maniacal gametype that we will be seeing a whole lot more of in the future.

Nick the Ratman
02-27-2010, 10:27 AM
ahh, a gametype you dont mind playing at all, a good bomb gametype too. Im happy faic now, look at the sig

Cerity Insighed
02-27-2010, 12:53 PM
The gametype is very fun, I just don't understand why people love it SOOOOO MUCH. It's very fun, like an improvement to grifball, but I guess I don't get that awesome feeling that everyone else is. Great all-around gametype, though. I wish there was a double xp weekend for it.

AceOfSpades
03-06-2010, 07:21 PM
Updated to add Amazing Halfbox by Noxiw.

Joe is Outside
03-06-2010, 09:10 PM
The gametype is very fun, I just don't understand why people love it SOOOOO MUCH. It's very fun, like an improvement to grifball, but I guess I don't get that awesome feeling that everyone else is. Great all-around gametype, though. I wish there was a double xp weekend for it.

Same thing.

Noxiw
03-13-2010, 11:20 PM
I wonder how those other amazing bomb maps are coming along...?

Prod
03-14-2010, 03:33 AM
XFOG?

Blue
03-14-2010, 04:50 PM
XFOG?

No. Definitely not.

Prod
03-14-2010, 05:04 PM
No. Definitely not.
As much as i want it, i know it will never realistically happen. For now though i'm going to mindlessly argue for it beyond reason.

Yay!

Boston
03-15-2010, 11:53 AM
Lol the fact that these crazy settings that are all but ancient and "lame" to some, work so well for these maps and game are awesome! Can't wait to get in some games myself! Anything that has a "sport" feel to it is something I enjoy more than anything! Nice job guys.

Jpec07
03-15-2010, 01:06 PM
No. Definitely not.

If OVERBOARD! can become an XFOG (and a damn good one, if you ask me), then so can this!

Urban Myth
03-15-2010, 08:41 PM
If OVERBOARD! can become an XFOG (and a damn good one, if you ask me), then so can this!


Yes. If Griffball is in Matchmaking, than this definetely deserves an XFOG if not more.

MultiLockOn
03-16-2010, 12:00 AM
I know it sounds corny, but we seriously need to XFOG this. Like, come on. We could host tournaments with this gametype, no joke.

Who's with me on XFOG.

Zackj191
03-16-2010, 12:08 AM
Not me. I played this and it's like something someone would make in 5 minutes after just getting Halo 3 for the first time.

Urban Myth
03-16-2010, 09:13 AM
Not me. I played this and it's like something someone would make in 5 minutes after just getting Halo 3 for the first time.

So does overboard.... which you've made maps for.

PsychoBucket
03-16-2010, 09:58 AM
I played this gametype on standoff a few days ago. It is actually much better then I thought it would be. I'll have to try it out on the other maps soon.

So does overboard.... which you've made maps for.

OVERBOARD! is not like a gametype you would make five minutes after getting halo. The points system is made to keep the score close throughout the whole game. If you are playing with 8 people, at least 4 of them are usually are at over 90 which is two leader sticks away from winning. Then you would probably have 2 more in the 80s. That is very close for a 100 point game.

AceOfSpades
03-16-2010, 03:04 PM
Not me. I played this and it's like something someone would make in 5 minutes after just getting Halo 3 for the first time.
And that deteriorates from the enjoyment of the game... why?

Urban Myth
03-16-2010, 06:36 PM
OVERBOARD! is not like a gametype you would make five minutes after getting halo. The points system is made to keep the score close throughout the whole game. If you are playing with 8 people, at least 4 of them are usually are at over 90 which is two leader sticks away from winning. Then you would probably have 2 more in the 80s. That is very close for a 100 point game.

It's scoring system is just an addition to a gametype that would be made in 5 minutes. And with Amazing bomb, the plant points is one addition to a gametype made in 5 minutes.

Zackj191
03-16-2010, 07:36 PM
And that deteriorates from the enjoyment of the game... why?


To me, it feels like no thought was put into the actual gametype. I have played this a couple times and never really found it very good.

MultiLockOn
03-16-2010, 07:44 PM
To me, it feels like no thought was put into the actual gametype. I have played this a couple times and never really found it very good.
Okay.


This is me. As in, me.


MultiLockOn.



Telling all of you, that this is just like Overboard, if not that than more competitive. It's casual, but with a 4v4/5v5 party can be srs faic. Something Overboard never managed to do.

Zackj191
03-16-2010, 07:50 PM
Telling all of you, that this is just like Overboard, if not that than more competitive. It's casual, but with a 4v4/5v5 party can get competitive. Something Overboard never managed to do.


That makes sense! You are such a genius! It's so weird that a FFA gametype can't get parties of 4v4 of 5v5!!! /sarcasm

MultiLockOn
03-16-2010, 08:01 PM
That makes sense! You are such a genius! It's so weird that a FFA gametype can't get parties of 4v4 of 5v5!!! /sarcasm
My points wasn't because it's a team game it's more competitive, it's that the gametype itself is competitive. Your opinion in case you haven't noticed, has little-to-no effect on what people think of it. And I'd think twice of how you reply to this, if you choose to.

Zackj191
03-16-2010, 08:03 PM
My points wasn't because it's a team game it's more competitive, it's that the gametype itself is competitive. Your opinion in case you haven't noticed, has little-to-no effect on what people think of it. And I'd think twice of how you reply to this, if you choose to.


Why would I have to think twice of how to reply? That sentence seemed like it was a threat.

I know that my opinion has little-to-no effect but I would still like to voice it. And, since XF is community based, I am allowed to do so.

Urban Myth
03-17-2010, 08:54 AM
Why would I have to think twice of how to reply? That sentence seemed like it was a threat.

I know that my opinion has little-to-no effect but I would still like to voice it. And, since XF is community based, I am allowed to do so.


He said to think twice so that you understand what you sound like before you anounce your opinion. If you think about what you say before you say it, you might..... Just might..... stop yourself from sounding like an ass.

Prod
03-17-2010, 09:10 AM
I still think XFOG.

AceOfSpades
03-17-2010, 03:04 PM
I still think XFOG.
:thumbup:

However much you like/dislike this gametype, shut up and take it to VM's/PM's.

Cerberus Beast
03-18-2010, 04:10 PM
Obviously, the flame war needs to end right here. Look, the reason that some people might not be enjoying the game that much is because people aren't taking full advantage of what they can do with the current settings. On my Fileshare (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=107825915), I have posted a video outlining one of the more complex maneuvers that can be performed in the gametype, and one that is incredibly gratifying to perform. Think noscope, but WAY harder and more fun to do. The gametype is great from what I have played, and I feel that this would have been an XFOG had it been released near the beginning of Halo 3's life-cycle.

Noxiw
03-19-2010, 10:51 PM
It's been a while since I've played any Am. Bomb... I think I need to fix this situation... :)

AceOfSpades
04-18-2010, 06:57 PM
Is anyone making any maps for Amazing Bomb? I'd really like to see more custom maps, and not JUST from Noxy :P

Cerity Insighed
04-18-2010, 10:52 PM
I really want to make one, just tell me the basics and I'll get workin.

GodlyPerfection
04-19-2010, 11:12 AM
You know amazingly this places great. Had some great fun with Letol, Master Debayter, and many others on the sandbox and standoff variants. Manda played it too and she enjoyed it just as much. Not so much the standoff version... too many rocks.

AceOfSpades
04-19-2010, 03:00 PM
I really want to make one, just tell me the basics and I'll get workin.
I'll talk to you about it online sometime.

Added Amazing Mound by MetaWaddleDee to the main post.

Boston
04-22-2010, 12:11 AM
Just played a 6v6 game on Amazing Halfbox and I gotta say it was soooo much better than playing a 3v3/4v4 game. The more people the merrier! Btw, I think I am going to create my own map now :)

Noxiw
05-02-2010, 11:02 PM
Glad to hear you enjoyed your game. ^-^
Probably not the time to ask (being that the beta is... four/five hours away) any progress on any amazing bomb maps?