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a hobo001
10-02-2008, 05:29 PM
Welcome to xforgery tips and tricks in this pamphlet you will be learning how to interlock make switches, geo-merge and much, much more!

Disclaimer
Although im sure most of everyone on here knows how to do all of this i am putting it on here for those special few lol:thumbup:

Interlocking:
Don't you hate when you are trying to make a floor or wall and when you get to the end you find that the last piece won't fit? You don't want to make the floor uneven, so what do you do? This is where Interlocking Objects come in. Interlocking objects is when two objects spawn overlapping each other, so there is no gap or bump. There are two different ways to do it, depending on what map you use it on.
To make two or more objects interlock, place the first object you want to interlock and set it to not respawn at the start of the game making sure the respawn time is also long enough for you to place the second object as you want it. You may also want to place another object such as a wall to act as a "guide" to help align the two objects. Start a new round, place the second object within the area in which the first object will spawn, then once the first object spawns, be sure to set it to spawn at start. The next time you start the game the two objects will then be "interlocked" with each other. This method will in fact theoretically work for any number of objects.



Immovable objects:

Now for something less talked about yet extremely helpful. Have you ever blocked off a room with half a dozen boxes and yet people can still move them with the assistance of grenades? Well in the following tutorial I will teach you how to use one box that won't budge when shot with a dozen rockets.

Teleporters and weapon holders are used in many of the neat tricks seen in forge. Well in this instance they will once again be utilized. The first step in making an immovable barrier or simply and stand alone crate you will need to wedge a box(s) to where you want your barrier to stand or place your object. Next if you're building a barrier place either teleporters or weapon holders behind it.
If you are using teleporter nodes I recommend using sender or two way nodes, but if all you have left is receiver nodes by all means use them. Note that you may have to levitate the receiver nodes in order to position them properly to wedge the box.

Have fun barricading players in!

Floating Objects:

Method 1
Stack objects up to the point where you want it to float
Then delete everything underneath
Voila, the object floats!
Note that some objects will fall when they're touched and when they respawn they drop instantly.

Method 2
Hold a teleporter in air as high as you want.
Save the map (while still holding it.) Come back to the map and the teleporter floats where you left it!
(This also works for almost any other object.)

Method 3
Hold an object in the air.
Save and Quit
Return to map. Note: If moved, the object will fall.

Unlimited Money Glitch:

Buy one of every object you're going to use and set it aside, press X on each object and set the run time maximum to one higher then the amount placed on the map. Once this is done, the number at the "maximum" will automatically update to one higher by itself.
Notes: Your budget will start going negative once you use your whole 'normal' budget, so once you've gone over that, do not delete anything if you have made the maximum of that object, you'll lose the object, then you'll have to redo the whole process of setting the run time to one higher and to do that you would have to delete objects to get your budget back, because when you delete an item you delete it out of the run time, so if you had spawned 24 boxes and you delete one, you'll have 23. So if you don't need the item set it aside until you're finished with your map and you know you won't need it anymore then delete it.

Instant Respawn:
To set an object to instantly respawn without any wait time, set the objects minimum and maximum counts (under the object summary page) to the same number. The minimum count must be as high as it can go for this to work. The object will now instantly respawn when disturbed. Weapons are an exception, for when you pick them up; they still exist on the map. You can make an infinite fusion coil shower using this technique, or a massive pile of Trip Mines in order to overload the map, rendering shield doors and grav lifts useless.


Overloading a map:
To overload a map you first spawn four mines on top of each other and set the run-time minimum set to four then stand on top of the placed mines an start throwing them continuously until they all blow up. (Also keep in mind not to move or else they will explode and you will have to do that all over again.) Once they explode and you respawn go to either a grav lift such as on Valhalla or the mine field on Sand trap if these things aren’t working then you did it correctly.

Switches:
Resistance Switch

A resistance switch pertains to the force on an object to either resist or not resist the opposing force in order to perform a specific task. Like preventing a crate from falling in order to create a one-way doorway. Or an in the following case an elevator.

How to:

Make a shaft in which a crate or dumpster is suspended. To create a not resistant switch simply place a power up item underneath the dumpster so that when a player picks it up the crate/dumpster falls. For a resistance switch, place a power up item on top of the crate/dumpster and a gravity lift or man cannon underneath, so that when a player picks up the power up the crate/dumpster is propelled opposite the direction of the gravity lift/man cannon.

Torpedo Switch

A torpedo switch describes the movement of a propane tank that is activated in a narrow passage when it torpedoes forward.

How to:

Make a narrow passage using four flat objects such as bridges and interlock so that the channel can only fit a propane tank. Place a propane tank near the edge with the bottom of the tank facing the channel, shoot and watch the magic happen.


Instance Switch

A instance switch occurs when a destructible object is destroyed and instantly force spawns a sister object to create a triggered event.

How to:

Place a destructible object such as a gravity lift in an enclosed area. Set the gravity lifts respawn properties so that it will spawn at start but never respawn. Then place another gravity lift next to a moveable object. Make sure the second gravity lift’s respawn traits are set that it does not spawn at start and spawns at three minutes in. Then set the item properties so that there is a minimum of one on the map at all times. Finally destroy the first gravity lift and the second should instantly respawn.

Delay Switch

A delay switch simply delays the effects of timed map events until after three minutes. The following method uses teleporters.

How to:

Place a sender node on the map on any set channel, in this case 1. Next place a receiver node on channel 1 and block it off with a barrel set to a 150 second respawn timer. Then do the exact same thing with the second receiver. However, for this to work the teleporters must be within a close proximity, but not to close. Over the first teleporter save and quit a fusion coil set to a 150 second respawn. Then create a ramp that will direct the fusion coil to the second receiver that spawns at 180 seconds. Now for the first five minutes, players will be able to go through the first receiver, after five minutes players will now be able to go through the second receiver, but not the first.

Trip-wire switch
A trip-wire switch is simply a like a trip mine in sorts but its more dangerous an can be used multiple times in short amounts of time.

How to:

Make a room connected to a hallway that is no bigger than a man cannon then first place a power up so that its halfway into the hallway once you have done that then place the man cannon pointing so it shoots straight out so you will have to mess with the angle to your liking once you have that finished carefully set a fusion coil between the power up an the man cannon then set the run-time minimum to how ever many fusion coils you have so there is an instant respawn once finished test it then scare your friends!
So there you have it. Now go and make some pretty cool switches

Null Parameter
10-02-2008, 05:51 PM
You should really add pictures for everything. Text is so hard to follow.

But besides that, good writeup. And welcome back, haven't seen you around much lately.

CostlyAxis
10-02-2008, 06:15 PM
You should really add pictures for everything. Text is so hard to follow.

But besides that, good writeup. And welcome back, haven't seen you around much lately.
Maybe we can make videos? Ganye is dying to record something, mine is collecting dust, Woozy still has one, right?

It could be fun except I would have to play in SD (still need to buy that HDMI cable :confused: )

Null Parameter
10-02-2008, 07:54 PM
Maybe we can make videos? Ganye is dying to record something, mine is collecting dust, Woozy still has one, right?

It could be fun except I would have to play in SD (still need to buy that HDMI cable :confused: )
Yeah, that's a good $30-$50.

I think making videos to demonstrate all of this stuff (and more) would be a great idea. That is one thing our site has been missing, that we keep meaning to get to but just never take the time.

DeathsFriend22
10-02-2008, 07:55 PM
I have a question...How do you make it so that when you walk into a door you get sent through a teleporter? Also, is it possible to do this with 2 way teles?

CostlyAxis
10-02-2008, 08:16 PM
I have a question...How do you make it so that when you walk into a door you get sent through a teleporter? Also, is it possible to do this with 2 way teles?

You can geo-merge the teleporter partially into the ground while still allowing a parcel of the green part sticking out (generally, an angle is needed). I generally have just a door interlocked with a box and the teleporter done that way so that when your character's foot kicks the bottom of the door it hits the green part (which is almost invisible). However, it doesn't seem to like two way teleporters, but I could always test it some more.

Yeah, that's a good $30-$50.

I think making videos to demonstrate all of this stuff (and more) would be a great idea. That is one thing our site has been missing, that we keep meaning to get to but just never take the time.
Yeah, the cost isn't so much as the problem with me being too lazy to go to the store. :)

I don't mind playing in SD to record, but I wander what a recording in near 1080p would be like on my computer...

Ganye
10-02-2008, 09:06 PM
Maybe we can make videos? Ganye is dying to record something, mine is collecting dust, Woozy still has one, right?

It could be fun except I would have to play in SD (still need to buy that HDMI cable :confused: )

I'll try to do it so long as Null says no to our current could-be project.

And Costly, I have that Montage, as well.;)

PsychoBucket
10-02-2008, 09:51 PM
cough cough XForgery cough cough Not H3Forgery cough!

Ganye
10-02-2008, 09:55 PM
cough cough XForgery cough cough Not H3Forgery cough!

This is Halo 3-specific, so I think it'd be fine.

Null Parameter
10-02-2008, 09:56 PM
cough cough XForgery cough cough Not H3Forgery cough!
No, Halo3Forgery is still applicable. It is the Halo 3 side of XForgery. The halo3forgery domain is still up and running as well.

Thomas
10-02-2008, 10:18 PM
No, Halo3Forgery is still applicable. It is the Halo 3 side of XForgery. The halo3forgery domain is still up and running as well.
Yes, but we're amazing enough to just keep one name. To keep this less confusing, I changed it to XForgery.

I'll get back to this thread later on, I just came back from marching in the state parade, in the squad for staff, so I was the only male, tallest, and on the far right (looking onto us from the front). I'm tired as anything right now and only two classes are keeping me in school tomorrow. :thumbdown:

Kyyrbes
12-03-2008, 01:56 PM
Since you forgot to add it ;)

Geo-Merging

1. Place an object that you would like merged in where you want it.
2. Take doors and flip them upside down and place them on top of the object so that the part of the door that does not solidify until it is set is inside the object you want merged.
3. Once the doors are set, quickly grab and let go of the object that is being merged and watch as the doors magically push it into the ground.
4. Repeat as needed.

Tips.

1.It is much easier to get the object merged correctly if you surround it with other immovable objects to brace it.
2. For best results spread the doors out evenly across the object.
3. If you try to repeatedly merge an object too many times it may fall through the level and disappear. :(
4. this trick can also be used to merge into walls and ceilings, just change the direction so that the doors are on the opposite side of where you want to merge it.

Please tell me if you find any errors or parts that could use some improvement.

Thomas
12-03-2008, 05:01 PM
There are a few different geo-merging techniques that I need to add later on. I'm worried more of the front-end additions, now, though so the FAQs will not be updated too frequently.

a hobo001
12-03-2008, 09:43 PM
I totally forgot i made this thread lol i realized that this was my thread after 5 mins of reading it