View Full Version : [Trials HD] Air In Earth
Canadians360
01-29-2010, 06:40 AM
http://i832.photobucket.com/albums/zz244/Canadians360/AirInEarthPic1.png
http://i832.photobucket.com/albums/zz244/Canadians360/AirInEarthPic2.png
YouTube- Trials HD Custom Map Air In Earth Track, Extreme
PsychoBucket
01-29-2010, 10:38 AM
Wow - that looks very hard.
How long did it take you to build that?
Canadians360
01-29-2010, 10:49 AM
To be honest I bought trials this tuesday, its my first track lol. I think Ill add a medium version tonight with allot more checkpoints.
Letol
01-29-2010, 12:41 PM
Definetly worth the download, I was playing this last night. It's difficult, fun, uses a bunch of physics, and is just outright creative. I'm looking forward to your next map, but for the time being I'll be practicing this one some more to try and improve my time/faults!
fireskull66325
01-29-2010, 05:20 PM
That is ridiculous. it must have taken forever to make and design.
10/10!
Canadians360
01-29-2010, 09:15 PM
Definetly worth the download, I was playing this last night. It's difficult, fun, uses a bunch of physics, and is just outright creative. I'm looking forward to your next map, but for the time being I'll be practicing this one some more to try and improve my time/faults!
Good luck letol, Im glad you liked, thanks again for getting me addicted to trials.
FINISHED IT!
Hrm maybe I dont need an easier version after all... just kidding zak Im sure your getting better lol.
That is ridiculous. it must have taken forever to make and design.
10/10!
Nope just a couple days. My Next track will be a have a fair bit of time in it.
MNM1245
01-31-2010, 12:07 PM
I've seen it saying you have been making a map on Trials recently and was wondering when it would be done. But yes definitely a very good map. I have only completed 3 extreme tracks in the game so hopefully I can do this because it doesn't look as hard as those.
btw is that your Capture Card cause the quality is crazy good.
I'm definitely stealing the idea of pushing something into a hole. TWSS. And if you like Trials you should definitely check out the Trials forums if you haven't. Lots of good tutorials and stuff: Here (http://www.redlynxgame.com/forum/viewforum.php?f=26)
And seriously how do you make the moving vehicle stay together? I suck at making moving vehicles. I hate it.
Canadians360
02-02-2010, 12:28 PM
I've seen it saying you have been making a map on Trials recently and was wondering when it would be done. But yes definitely a very good map. I have only completed 3 extreme tracks in the game so hopefully I can do this because it doesn't look as hard as those.
Well Im not so sure, as the creator I played that map so many times it seemed like it got easier as I was building but only because of the insane amount of repitition. When I was actually first trying the parts of the track after I built them I would somethimes screw up a good 40 times in a row lol. The checkpoints are also scarce so you cant just get lucky most of the time. Ah well if you beat it let me know what you think,the difficulty can always be changed and ill know a bit better for the next time I set a difficulty.
btw is that your Capture Card cause the quality is crazy good.
Its technically not a capture card, but yes its mine, I love the quality though edditing can be frustrating with lag.
I'm definitely stealing the idea of pushing something into a hole. TWSS. And if you like Trials you should definitely check out the Trials forums if you haven't. Lots of good tutorials and stuff: Here (http://www.redlynxgame.com/forum/viewforum.php?f=26)
Your not supposed to TWSS yourself lol, and yes I am on the forums I posted the track a few days ago, thanks for the tip either way though.
And seriously how do you make the moving vehicle stay together? I suck at making moving vehicles. I hate it.
Well its certainly not a simple process I can maybe make you a video tut if you like. For that vehicle I found that using free rotation hinges was failing so here is what I did.
1. Make a base it should be decent object in size, using only one object tends to be more stable.
2. Take a poll and put it under the base as a wheel axil, and then put a weel on each end.
3. Glue the wheels to the pole
4, duplicate it and slide it forward to have an identical front axil and wheels
5. hold LB and press A on the pole then tell it to remain on the drive line, then repeat for the other.
6. lock your base to the drive line
7. Put two vertical polls around the weel axis touching the base on both sides for both polls. Make sure the polls go past the weel axil but will not touch the ground before the weels, then glue them to your base.
8. Test it, the thing about this car is the weels are not secured to the actual car only gravity holds them in place. I have other ways to make vehicles but this one was the one I used in the vid.
MNM1245
02-04-2010, 06:35 PM
Interesting way of making the car. I've never thought about doing it that way. And the map was much harder than it looks. A real biotch I must say.
And I had to TWSS myself. I wasn't gunna let someone else steal my thunder. Plus if I TWSS myself it's not as much of a diss. It's not much of a diss anyways but whateva.
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