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Mushman1010
09-03-2008, 12:11 PM
Author:
Mushman1010

Map Name:
The Scemo (http://The%20Scemo)

Canvas:
Foundry

Map Size:
Small

Player count:
2-6

What gametype(s) does your map support?:
Capture the Flag, Team Slayer,

__________________________________________________
Description:

The Scemo

(Italian word for idiot, or dumb)

Download (http://www.bungie.net/Forums/posts.aspx?postID=25708889)

by: Mushman101 (aka l SilenceMmk l)

Players: 2-6

Gametypes: Team slayer and Team CTF

Size: SMALL!



Ok, let me start off by saying that yes, I know this map is small. I made it that way..... It actually has benefits because of the size. Campers are basically non-existent seeing as how you can barely camp in one spot for one kill let alone two or more. The map also promotes non-stop action, and I simply love it. It is also the first map in a set of three. One small (This one), one medium map, and one large one. Time to get down to the nitty gritty. The map is only supportive of 2-6 players, with only two teams (any more teams and you would get weird spawns). It is only set up for Team Slayer and Team CTF for now, but I might add some others as time goes by. The map is primarily symmetrical, with only a few minor flaws. There is only one geomerged object, which is only in there to please the crowd. There is a *%$@ load of interlocking (Trust me, I know what I'm talking about). There are two bases. There is a tunnel in each base that leads along the outside of the map to the other base or under OV. Other things cannot be described without visuals, so here comes the part that everyone just skipped to see and didn't even bother reading what I had to type...... THE PICTURES.......



Weapons

Weapon/ Respawn/ Clips/ Number of weapon

BR/30/2/6

AR/30/2/6

Carbine/30/2/2

Brute Shot/90/0/2

Sniper/Never/0/1 (Symmetrical)

Plasma Rifle/30/2

Spiker/30/2/4

SMG/30/2/4

Shotgun/Never/0/1 (Symmetrical and Assymetrical)

Needler/30/2/1

Mauler/Never/0/1 (Asymmetrical)

*Needler and shotgun move between asymmetrical and symmetrical, and mauler spawns in needler pit in asymmetrical



Equipment
Item/Respawn/Number of item

Frag/10/8

Plasma Grenade/10/8

Bubble Shield/60/2

Regen/90/1

Radar Jammer/Never/1

Power Drain/90/1

Invisible/180/1

OV/180/1



"Front" part of map (Invis, sniper (Symmetrical), shotgun (Asymmetrical) spawn near here. Take no head of the sword, it was taken out because it was too overpowering.
http://i40.photobucket.com/albums/e217/mushman1/51952963-Full.jpg





"Back" of the map (OV (behind the pillars), shotgun (Symmetrical) and others spawn near here.
http://i40.photobucket.com/albums/e217/mushman1/51952995-Full.jpg




Needler pit (The geomerged box!)
http://i40.photobucket.com/albums/e217/mushman1/51953031-Full.jpg




Looking down into red base
http://i40.photobucket.com/albums/e217/mushman1/51953091-Full.jpg




Ramp to Regen and Shotgun (Symmetrical, Needler Asymmetrical) OV is right above this....
http://i40.photobucket.com/albums/e217/mushman1/51953096-Full.jpg




Inside a base....
http://i40.photobucket.com/albums/e217/mushman1/51953134-Full.jpg




"Roof" of red base
http://i40.photobucket.com/albums/e217/mushman1/51953156-Full.jpg






Now for some action shots.....

I didn't stand a chance, two versus one is never fun.....
http://i40.photobucket.com/albums/e217/mushman1/51953300-Full.jpg




Here, hold this for me
http://i40.photobucket.com/albums/e217/mushman1/51953393-Full.jpg




Can you tell why I took out the sword?
http://i40.photobucket.com/albums/e217/mushman1/51953483-Full.jpg




Putting me in my grave
http://i40.photobucket.com/albums/e217/mushman1/51953549-Full.jpg




The needler pit and a live gernade do NOT mix!
http://i40.photobucket.com/albums/e217/mushman1/51953761-Full.jpg




Another view of the reason the sword is gone....
http://i40.photobucket.com/albums/e217/mushman1/51953680-Full.jpg








CONCLUSION:

I know that some people may see this map as too small, but I like the game style it promotes. Please note that if you do play CTF on this map, normal CTF will go very quickly. I suggest you try out my gametype, Mind the Gap (http://www.bungie.net/Forums/posts.aspx?postID=25708955), which has much slower movement and is based around teamwork. Hope you all enjoy and have fun.

__________________________________________________
Screen Shots:

PsychoBucket
09-03-2008, 12:16 PM
It looks good, you can hardly tell it is foundry.

Null Parameter
09-03-2008, 12:25 PM
Like you said, lots of interlocking. Looks very well made, lots of interesting architecture in it; and I love small maps, so I'll have to give it a try. :thumbup:

thatdamnhippie
09-03-2008, 01:31 PM
looks like really awesome interlocking. and alot of it.
i really like the map layout so ill dl and see how it is in gameplay.

Mighty Midgit
09-03-2008, 02:28 PM
The map looks great if I do say so myself ^_^

Mushman1010
09-04-2008, 05:21 PM
thanks for all the feedback guys. If you see anything that I could possibly do to help the map or my forging style, feel free to lay it on me..... (non-sexually of course)

Null Parameter
09-13-2008, 05:40 PM
I went and took a look at this map in Forge. I really like the map, and your style. Again, lots of interlocking, and it is done almost flawlessly. There is really only one thing that I would suggest to change, and one thing that you need to change.

The thing that I suggest that you change is the number of grenades on the map. Walking around in Forge throwing grenades constantly, I was able to keep a full stock of them relatively easily.

The thing you need to change is the fact that you can jump right out of it. You don't need any grenades or power ups, you can just jump. From the top of the sign on the top level of either base you can jump on top of the stairs. Both ShellShock and I have been able repeat it numerous times. This wouldn't be as big of a deal, except for the weapon cache that you can utilize and either shoot through the fence boxes or you can use a Grav Lift and jump up the back side of the level and get right back in to the level with whatever weapons you picked up.

MovingTarget602
09-13-2008, 05:54 PM
This is a very nice and clean map. I like it, a definite download for me. The interlocking is phenomenal, and I love the needler pit. It is a deathtrap with grenades.

Mushman1010
09-14-2008, 10:13 AM
I went and took a look at this map in Forge. I really like the map, and your style. Again, lots of interlocking, and it is done almost flawlessly. There is really only one thing that I would suggest to change, and one thing that you need to change.

The thing that I suggest that you change is the number of grenades on the map. Walking around in Forge throwing grenades constantly, I was able to keep a full stock of them relatively easily.

The thing you need to change is the fact that you can jump right out of it. You don't need any grenades or power ups, you can just jump. From the top of the sign on the top level of either base you can jump on top of the stairs. Both ShellShock and I have been able repeat it numerous times. This wouldn't be as big of a deal, except for the weapon cache that you can utilize and either shoot through the fence boxes or you can use a Grav Lift and jump up the back side of the level and get right back in to the level with whatever weapons you picked up.

After multiple, and by multiple I mean like 1,000 times, of re-testing the map, I noticed the grenade problem too, and a few other things I need to fix. The crouch jump out of the level is a big problem I've been getting. Most of the time in gameplay, people don't have any time at all to jump out, but I'll still fix it in a v2

Thomas
10-12-2008, 06:47 AM
Added Thumbnail.

deathshadow41
10-20-2008, 08:37 PM
Very nice map. as said before very well made alot of interlocking looks great and has lots of "unique" structures. 5/5

Thomas
12-10-2008, 05:31 PM
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