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FledgelingFenix
08-27-2009, 06:40 AM
Authors:
Fire Phoenix117, Artic

Gametype Name:
Spys (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=91829108)
__________________________________________________

Description:
http://i448.photobucket.com/albums/qq205/InsaneXphoenix/cell-1-1.jpg

Intro: Hello Xforgery, My good Friend Artic or other known as insignia and I made a new gametype that is truly interesting. This gametype applies to stategy in which you must work as a team and plan everything out as you play. It's basically a mixture of Agents and Medic with a Splinter Cell type surrounding. I of all am surprised that this gametype was actually very good, personally i thought it would end up in failure but as I tested and played with different poeple I had no problems. Generally this gametype is very different from others due to one team is truly fucking with the enemy. Anyways, the point of the gametype Spies is that its very unique and different from an average game.

Whats different: Well the answer is simple. You don't fight that much, it's a stealth twist on regular Halo. The fighting is not as common, but the fun does last. One team is invisible and has to reach a go to point while the other has to defend while patroling the area and of course trying to kill the invisible team.

http://i448.photobucket.com/albums/qq205/InsaneXphoenix/63_thumb.png?t=1251369235

Well, I guess I should explain how I got this idea. My friends and I were playing a metal gear solid game variant on Orbital. It truly sucked, no offense to my friend, but it was a really pointless game and it wasn't fun at all, so I recommended that he should make one team invisible and put way more cover. Unfortunely, him being arrogant didn't listen, so I decided I'd use the idea myself, and this is the result. Also, I can't forget Insignia for helping me make the gametype as fun as it is. Thanks Sig

http://i448.photobucket.com/albums/qq205/InsaneXphoenix/splinter.jpg?t=1251369642

Now onto the story. You and a squad of Agents (spies) are assigned a mission. The mission was to infiltrate the station called Alpha 9 (orbital) and hack into the security mainframe. "Seem's easy enough" Actually, the guards on the station are completely aware of your presence and are in patrol. Now your team of spies must get in and out of there as fast as possible.
Further into the story: The team of spies find the escape pod in Alpha 9 and get out as fast as possible. Somehow your team luckily crashes back to earth and lives. They find out there at a certain location that tends to be important. They crashed at hangar 92, this is one of there crucial destination points. They find that the company that controls Alpha 9 controls this area two unfortunetly. The operatives notice vechicles when they landed. One replied "lets take the vechicles and get out of here." Little did they know the keys are placed on the other side of Hangar 92 so they must slip past the enemy get the keys and get out.

http://i448.photobucket.com/albums/qq205/InsaneXphoenix/Eating_megahutz.jpg?t=1251370212
The mission is to get the intel and get out. It's very simple, but the real mystery is why. The reason is that the company you're working for is trying to take over the world, and you are the key to letting them win.Surprising that the bad guys get a chance to win!


http://i448.photobucket.com/albums/qq205/InsaneXphoenix/Cell.jpg

Here's the list of weapons:

http://i448.photobucket.com/albums/qq205/InsaneXphoenix/th_JasmanToys_Halo3PlasmaPistol.jpg
The plasma pistol is the main weapon for the spies. It may seem weak but it can be useful from time to time.

http://i448.photobucket.com/albums/qq205/InsaneXphoenix/th_h3pistol.jpg
The pistol is vital to the guards success. You can shoot the spies at a long distance, and is useful against the V.I.P trying to escape.

http://i448.photobucket.com/albums/qq205/InsaneXphoenix/th_Shotgun-1.jpg
The shotgun is an exceptional weapon for the Guards. The most powerful weapon in there arsonal by far. It is used for close range combat, be sure to kill those sneaky spies.

http://i448.photobucket.com/albums/qq205/InsaneXphoenix/th_IMG00266.jpg
The deployable cover is a great defence to the V.I.P. It can help in assuring the V.I.P.'s escape in sticky situations.

http://i448.photobucket.com/albums/qq205/InsaneXphoenix/th_IMG00264.jpg
The radar jammer is the most useful piece of equipment for the spies, as it takes away the guards second pair of eyes. "A guard without radar is a dead guard."

http://i448.photobucket.com/albums/qq205/InsaneXphoenix/th_91212836-Medium.jpg
Flare is another piece of equipment to keep handy. It can be used blinding the guards when they have a visual on you.

http://i448.photobucket.com/albums/qq205/InsaneXphoenix/th_91212812-Medium.jpg
One word: FIRE!!!!

http://www.xforgery.com/forum/images/statusicon/wol_error.gifThis image has been resized. Click this bar to view the full image. The original image is sized 1023x767 and weights 251KB.http://i448.photobucket.com/albums/qq205/InsaneXphoenix/cell-1.jpg?t=1251371254

List:
Pincer: Hit the guards from both sides or you and a friend surround him and assassinate him.
Flanking: Hit them from the left or right side.
Decoy: Distract them lead them to your position then have another spy get behind him.
Route: Throw flare or deployable cover easy way to escape unharmed.
Decieved: Throw a radar jammer near the guards and whack them, but not kill them . It's a confusion tactic where they worry about where they are and not whats happening.
Total Distraction: Fire plasma pistols to get the guards to follow you while V.I.P. slips by unnoticed.
Flamed: Throw fire grenades for shits and giggles.

http://i448.photobucket.com/albums/qq205/InsaneXphoenix/Splinter-Cell-Render-2.jpg?t=1251371607

Ok this is a simple and easy question. All you have to do is assassinate the guards. Be aware, however, that you only have one life, so at least spare a guard to get to those go to points.



What do Spies maps consist of:

If your interested in biulding a map for spies go ahead be my guest. How to generally forge your own map for the gametype=Make sure there is two or three pathways. After this transaction is made you must make sure there's intersections(orbital) between the paths so they can change course to make it tactical.Then you "MUST" put Cover and I mean lot's of cover but not to much that it clutters the whole area. Its crucial that you need cover to move past the guards frequently.Next improtant part of making one is you need a equipement cash. For example you need a custom powerup(instant Respawn) nere the spies spawn. So no guards can take it then make sure you have Radar jammers x1, Deployable covers x2, Flame grenades x8, and Flares x2. Last thing to make the game work in general is putting go to points. In gneral you need two go to points, one at the Guards base and back at yours so it's a get in then get out objective based game.






Game Variant info:
Score To Win: 10
Single V.I.P.: Enabled
Next V.I.P.: Random
Score settings:
V.I.P. takedown: 2
Goal arrival: 5
Suicide: -5
V.I.P. settings:
V.I.P. death ends round
Goal areas: Enabled
Goal movement: Move on arrival
Goal movement: Sequential
V.I.P. traits:
Damage resistance: 10%
No shields
No recharge
Damage modifier: 0%
Plasma pistol
75% speed
Gravity: 100%
Normal sensors
150 meters
Good Camo
Visible to allies
Forced Color: Black
V.I.P. proximity Traits:
10 meters
90% damage resistance
Mormal shields
Shield recharge rate: 200%
0% damage
75% speed
100% Gravity
Sensors: Normal
25 meters
Active camo: None
Visible to allies
Forced color: Black
V.I.P. team traits:
50% damage resistance
Normal shields
No recharge
0% Damage
Plasma pistol
Speed 90%
Gravity 100%
No radar
Good Camo
Forced Color: Black
Custom powerup traits:
Weapon pickup: Enabled
Base player traits:
150% damage resistance
No shields
No recharge
75% damage modifier
Shotgun
Magnum
Infinite ammo: Enabled
Weapon pickup: Disabled
Speed: 50%
Gravity: 150%
Normal sensors
10 meters
Forced color: Zombie
Active camo: None
Other info:
1 life
4 rounds
6 mins
Team changing: Allowed
The maps made for the Gametype:

Alpha 9 (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=91829204)

Hanger 92 (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=91829327)


Works for 4v4 or 5v5 at max

Map Size: medium

Maps: Orbital,rats nest

Last notes:
I hope that everyone enjoys Spies as much as possible. It's best played with people who want to play, and who know the game. I will be posting a map pack soon. Have fun and good luck.

http://i448.photobucket.com/albums/qq205/InsaneXphoenix/thumbs-up.jpg?t=1251371724

Boston
08-27-2009, 06:54 AM
Sounds interesting. Basically a team of invisible players take on a team of visible. This reminds me of something I considered doing with Time Glitch for only a few days, which was Agents vs Seekers. Didn't last long, but I never really messed around with the idea either. Anywho, sounds pretty cool so I'll check it out. Nice work.

Skittlemeister
08-27-2009, 07:07 AM
Other than the horrible grammar and lack of punctuation, this sounds just like my gametype Sugarlumps that failed quite badly a while back, only a bit more fun. But, does it work for only one type of map? And the guards DEFINITELY need a larger area of radar, or else the VIP will just run around them and get the go to point or assassinate them.

FledgelingFenix
08-27-2009, 07:22 AM
Other than the horrible grammar and lack of punctuation, this sounds just like my gametype Sugarlumps that failed quite badly a while back, only a bit more fun. But, does it work for only one type of map? And the guards DEFINITELY need a larger area of radar, or else the VIP will just run around them and get the go to point or assassinate them.
Well I will give pics later and you will realize that the vip can really slip past the radar is perfect and longer is hard as hell. You personnaly dont know really how it plays so I will put at least two pics but theres more map but I will post them later I need gameplay value for one of them and I am posting a map pack. Anyway I dont like the fact you say (no offense) "sugarlumps failed quite badly only a bit more fun" seems like your judging a book by its cover. Oh was the grammar needed?

Skittlemeister
08-27-2009, 07:31 AM
Well I will give pics later and you will realize that the vip can really slip past the radar is perfect and longer is hard as hell. You personnaly dont know really how it plays so I will put at least two pics but theres more map but I will post them later I need gameplay value for one of them and I am posting a map pack. Anyway I dont like the fact you say (no offense) "sugarlumps failed quite badly only a bit more fun" seems like your judging a book by its cover. Oh was the grammar needed?
No, I am saying yours is only a bit more fun.

And yes, it really helps.

FledgelingFenix
08-27-2009, 07:34 AM
No, I am saying yours is only a bit more fun.

And yes, it really helps.
:scared::scared: Ohhh my bad i thought you were insulting me I feel like a major douchebag and a retard right now oops. MY bad it just seemed that way how you typed it.

CO x Paladin
08-27-2009, 09:06 AM
This looks okay.

But please, Fire Phoenix, fix your spelling and grammar.

Silver0range
08-27-2009, 10:48 AM
Other than the horrible grammar and lack of punctuation, this sounds just like my gametype Sugarlumps that failed quite badly a while back, only a bit more fun. But, does it work for only one type of map? And the guards DEFINITELY need a larger area of radar, or else the VIP will just run around them and get the go to point or assassinate them.

Surprisingly, this never happened in the game I played. For me, the only tactic that worked was to stay still in one place until the guards passed by. And even that doesn't really work thanks to the very small halls of orbital. Anyhow, I think the gametype has potential, but I really think you need to make a sandbox map to really bring it out. Orbital doesn't work imo.

FledgelingFenix
08-27-2009, 10:58 AM
Well yeah orange you do have a point we really couldnt do nothing because i was just testing and I'm making newer versions as i go along here that version we played was kind of scraped because of certain flaws but I know what you mean when you say kind of small map thats why I'm making one on ghost town and ratsnest, maybe on sandbox.

This looks okay.

But please, Fire Phoenix, fix your spelling and grammar.
Yeah i know I'm really tired and went back and fixed all the spelling errors:thumbup:

FledgelingFenix
08-27-2009, 10:52 PM
Sounds interesting. Basically a team of invisible players take on a team of visible. This reminds me of something I considered doing with Time Glitch for only a few days, which was Agents vs Seekers. Didn't last long, but I never really messed around with the idea either. Anywho, sounds pretty cool so I'll check it out. Nice work.
OH I know what your talking about I was talking to time Glitch when we went orange Dinoing that night he mentioned about that agents vs seekers or invisible poeple in general.

Zackj191
08-27-2009, 10:56 PM
Time limit? Because if there isn't just do the Fisherking Predator strategy, wait... forever. But otherwise, it will probably play well, and if not, oh well.

wiggums
08-28-2009, 01:47 AM
You didn't explain the gametype that well, but from what I can gather it should be pretty cool. Basically vents, but it's a team vs. a team, and there's a seperate objective besides killing eachother.

(By the way, no big deal, but it's actually spelled spies)

FledgelingFenix
08-28-2009, 02:18 AM
Time limit? Because if there isn't just do the Fisherking Predator strategy, wait... forever. But otherwise, it will probably play well, and if not, oh well.
Zack there's a time limit its 6 mins I put it in the section gamtype info.
You didn't explain the gametype that well, but from what I can gather it should be pretty cool. Basically vents, but it's a team vs. a team, and there's a seperate objective besides killing eachother.

(By the way, no big deal, but it's actually spelled spies)

Yeah Iknow its spies I did that on purpose I didnt know why I just felt it need to be like that. Didnt explain what do you mean I put all the traits general settings in the bullets.:confused:

wiggums
08-28-2009, 02:24 AM
Authors:
Fire Phoenix117, Artic+

Gametype Name:
Spys (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=91829108)
__________________________________________________

Description:

http://i448.photobucket.com/albums/qq205/InsaneXphoenix/cell-1-1.jpg

Intro: Hello Xforgery, My good Friend Artic+ or insigmia and I made a new gametype for you. It is a very strategical gametype. It's a mixture of Agents and Medic with a Splinter Cell feel. I personally think this is a great gametype, as I had no problems and for the most part, it's fun. It's like you are fucking with your enemy, I know, fun right? Anyways, the game-type Spies is very unique and different from an average game.

Whats different: Well the answer is simple. You don't fight that much, it's a stealth twist on regular Halo. The fighting is not as common, but the fun does last. One team is invisible and has to reach a go to point while the other has to defend. *removed as it made no sense*

http://i448.photobucket.com/albums/qq205/InsaneXphoenix/63_thumb.png?t=1251369235

Well, I guess I should explain how I got this idea. My friends and I were playing a metal gear solid game variant on Orbital. It sucked, no offense to him, but it was a really pointless game and it wasn't fun at all, so I recommended that he should make one team invisible and put way more cover. Unfortunely, he didn't listen, so I decided I'd use the idea myself, and this is the result. Also, I can't forget Insigmia for helping me make the game-type as fun as it is. Awesome face.

http://i448.photobucket.com/albums/qq205/InsaneXphoenix/splinter.jpg?t=1251369642
Now onto the story. You and a squad of Agents (spies) are assigned a mission. The mission was to infiltrate teh station at Alpha 9 (orbital) and hack into the mainframe. Seem's easy enough. Actually, the guards of the station are completely aware of your presence. Now your team of spies must get in and out of there as fast as possible. *removed as most of it made no sense, and it all seemed pointless and irrelevant*
http://i448.photobucket.com/albums/qq205/InsaneXphoenix/Eating_megahutz.jpg?t=1251370212
The mission is to get the intel and get out. It's very simple, but the real mystery is why. The reason is that the company you're working for is trying to take over the world, and you are the key to letting them win. Awesome!, the bad guys get a chance to win!


http://i448.photobucket.com/albums/qq205/InsaneXphoenix/Cell.jpg

Here's the list of weapons:

http://i448.photobucket.com/albums/qq205/InsaneXphoenix/th_JasmanToys_Halo3PlasmaPistol.jpg
The plasma pistol is the main weapon for the spies. It may seem weak but it can be useful from time to time.

http://i448.photobucket.com/albums/qq205/InsaneXphoenix/th_h3pistol.jpg
The pistol is vital to the guards success. You can shoot the spies at a long distance, and is useful against the V.I.P.

http://i448.photobucket.com/albums/qq205/InsaneXphoenix/th_Shotgun-1.jpg
The shotgun is am awesome weapon for the Guards. The most powerful weapon in there arsonal by far. It is used for close range combat, be sure to kill those sneaky spies.

http://i448.photobucket.com/albums/qq205/InsaneXphoenix/th_IMG00266.jpg
The deployable cover is a great defence to the V.I.P. It can help in assuring the V.I.P.'s escape in sticky situations.

http://i448.photobucket.com/albums/qq205/InsaneXphoenix/th_IMG00264.jpg
The radar jammer is the most useful piece of equipment for the spies, as it takes away the guards second pair of eyes. "A guard without radar is a dead guard."

http://i448.photobucket.com/albums/qq205/InsaneXphoenix/th_91212836-Medium.jpg
Flare is another piece of equipment to keep handy. It can be used blinding the guards when they have a visual on you.

http://i448.photobucket.com/albums/qq205/InsaneXphoenix/th_91212812-Medium.jpg
One word: FIRE!!!!

http://i448.photobucket.com/albums/qq205/InsaneXphoenix/cell-1.jpg?t=1251371254

List:
Pincer: Hit the guards from both sides.
Flanking: hit them from the left or right side.
Decoy: Distract them while other spy get's behind and assassinates him.
Route: Throw flare or deployable cover.
Decieved: Throw a radar jammer near the guards and whack them, but not kill them . It's a real asshole move.
Total Distraction: Fire plasma pistols to get the guards to follow you while V.I.P. slips by unnoticed.
Flamed: Throw fire grenades for shits and giggles.

http://i448.photobucket.com/albums/qq205/InsaneXphoenix/Splinter-Cell-Render-2.jpg?t=1251371607

Ok this is a simple and easy question. All you have to do is assassinate the guards. Be aware, however, that you only have one life, so at least spare a guard to get to those go to points, lol.










Game Variant info:
Score To Win: 10
Single V.I.P.: Enabled
Next V.I.P.: Random
Score settings:
V.I.P. takedown: 2
Goal arrival: 5
Suicide: -5
V.I.P. settings:
V.I.P. death ends round
Goal areas: Enabled
Goal movement: Move on arrival
Goal movement: Sequential
V.I.P. traits:
Damage resistance: 10%
No shields
No recharge
Damage modifier: 0%
Plasma pistol
75% speed
Gravity: 100%
Normal sensors
150 meters
Good Camo
Visible to allies
Forced Color: Black
V.I.P. proximity Traits:
10 meters
90% damage resistance
Mormal shields
Shield recharge rate: 200%
0% damage
75% speed
100% Gravity
Sensors: Normal
25 meters
Active camo: None
Visible to allies
Forced color: Black
V.I.P. team traits:
50% damage resistance
Normal shields
No recharge
0% Damage
Plasma pistol
Speed 90%
Gravity 100%
No radar
Good Camo
Forced Color: Black
Custom powerup traits:
Weapon pickup: Enabled
Base player traits:
150% damage resistance
No shields
No recharge
75% damage modifier
Shotgun
Magnum
Infinite ammo: Enabled
Weapon pickup: Disabled
Speed: 50%
Gravity: 150%
Normal sensors
10 meters
Forced color: Zombie
Active camo: None
Other info:
1 life
4 rounds
6 mins
Team changing: Allowed
The maps made for the Game-type:

Alpha 9 (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=91829204)

Hanger 92 (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=91829327)

GWC (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=91829101)



Works for 4v4 and 5v5 (not recommended)

Map Size: Large

Map: Orbital

Last notes:
I hope that everyone enjoys Spies as much as possible. It's best played with people who you trust, and who know the game. I will be posting a map pack soon, and I'll post sneak-peak pics of stuff to be released. Have fun and good luck.

http://i448.photobucket.com/albums/qq205/InsaneXphoenix/thumbs-up.jpg?t=1251371724



*Whew*

That took me forever, but I fixed it. It's still written weird. Feel free to copypasta that into your original thread.

As for the map, I've already posted my review so far.

FledgelingFenix
08-28-2009, 02:28 AM
Wow wiggums thanks =)

Arctic
08-29-2009, 09:06 PM
You posted it! :D

I don't see you putting any credit for me nagging or cover... >.>

This was Horrible if your party was a "infection only" crowd because of all the idiot spies jumping into bullets, but amazing with people that knew what they were doing.

FledgelingFenix
08-30-2009, 06:48 AM
lolI don't see you putting any credit for me nagging or cover... >.> sig you would say that but thanks for commenting oh and yeah true only a few like the gametype if your a infection fanatic it sint fun thats true for sure.
Edit: I'll tell how you helped me alot twith the cover and the nagging when I post the map pack :)

PRSplayer42
08-30-2009, 02:09 PM
Wow, I didn't even realized you posted this already.Spys is a very strategic game and very fun to play. From the couple games I've played with you Phoenix is was intense and fun. Although when you have newcomers to the game it's sometimes slow-paced, or seems like it is due to the slow speed of the guards. but when you have some spy veterans, it's a whole lot of fun. Really a great gametype, looking forward to help with the map pack.

-Dylan

FledgelingFenix
08-31-2009, 02:41 PM
Dylan I already finished the map pack I just need to test GWC alittle more then it will be ready. Also we need to finish that mini-game and I made some new ones there pretty epic right now Ideal wise. Overall thanks for the comment.