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PsychoBucket
08-21-2008, 05:10 PM
Well I ran out of spawn areas (not joking), so I had to strech one of them across the map to reach the other set of spawn points. I just want to know if they can spawn between the two sets of spawn points if it doesn't cross any other spawn points.

ACloggingtons
08-21-2008, 08:37 PM
they can spawn anywhere in the spawn area.

PsychoBucket
08-21-2008, 08:38 PM
Ok thanks! Now what do I do about running out of spawn areas? lol

Thomas
08-21-2008, 08:44 PM
Ok thanks! Now what do I do about running out of spawn areas? lol
It's not always recommended to use spawn areas. I tried them on my Ditch map and it ended breaking it vs fixing it.

Spawn areas are more for a CTF or objective variant, or a larger, non-foundry, map. To use all of the spawn area's on the map is kinda silly, considering you can still set each spawn to an "attacker" or "defender", doing the same thing as the spawn area.

PsychoBucket
08-21-2008, 08:47 PM
It is acutally for assault, but I can't change the spawn points from neutral because it would mess up other gametypes.

Ganye
08-21-2008, 09:09 PM
Even then it can ruin the map: My Infamous map is a good example for that. Start Points can help quite a bit.

PsychoBucket
08-21-2008, 09:14 PM
For some reason I thought that if you had spawn points in a spawn area, they only spawned at the spawn points. I guess I was wrong. lol Now I have to redo a lot of the spawns.

Ganye
08-21-2008, 11:01 PM
They do only spawn at the spawn points inside the spawn areas.

CostlyAxis
08-21-2008, 11:09 PM
They do only spawn at the spawn points inside the spawn areas.
Not entirely though. As Thomas mentioned, spawn areas also broke my map. You can ask ShellShock how I only respawned in four spots, but once I removed the respawn areas, I respawned in all of them.

Ganye
08-21-2008, 11:21 PM
Not entirely though. As Thomas mentioned, spawn areas also broke my map. You can ask ShellShock how I only respawned in four spots, but once I removed the respawn areas, I respawned in all of them.

I know: You only spawned in the spawn points that were in a Spawn Area. You have to set Spawn Orders, which kinda ruins it. Going back to the Infamous map thing, I had 4~5 spawn areas, and spawn, flag home/away areas and yet the Attackers ALWAYS spawned in the same four spawn points: I got a Killtacular in a 2v2 game without even trying because of it.

CostlyAxis
08-21-2008, 11:23 PM
I know: You only spawned in the spawn points that were in a Spawn Area. You have to set Spawn Orders, which kinda ruins it. Going back to the Infamous map thing, I had 4~5 spawn areas, and spawn, flag home/away areas and yet the Attackers ALWAYS spawned in the same four spawn points: I got a Killtacular in a 2v2 game without even trying because of it.
Yet the spawn areas were the size of half of Foundry....and there were two placed. One surrounded all of the Defender spawn points, and the other surrounded all of the Attacker spawn points.

PsychoBucket
08-22-2008, 09:39 AM
I know: You only spawned in the spawn points that were in a Spawn Area. You have to set Spawn Orders, which kinda ruins it. Going back to the Infamous map thing, I had 4~5 spawn areas, and spawn, flag home/away areas and yet the Attackers ALWAYS spawned in the same four spawn points: I got a Killtacular in a 2v2 game without even trying because of it.

Well that is probably because all three types of spawn areas. I think you will always spawn in the flag home area when the flag is home and the opposite for the flag away area. That means the regular spawn areas are useless.

Edit: Acutally I don't think the flag home/away spawns work for the attackers in one flag.

!nikheizen
09-01-2008, 01:36 PM
Well that is probably because all three types of spawn areas. I think you will always spawn in the flag home area when the flag is home and the opposite for the flag away area. That means the regular spawn areas are useless.

Edit: Acutally I don't think the flag home/away spawns work for the attackers in one flag.

OK, the way it works is that spawn areas give priority to spawning in that area, the priority is high enough that unless all the spawns are near dead bodies and enemies(which defeat priority) you will spawn somewhere else(called an emergency spawn, i.e. when you switch sides in slayer) in games like flag, the team of a spawn area shoulc always be set(Do not set individual spawns to certain teams unless you only want that team to spawn there for a certain reason, set them to neutral), however, rarely do I advise setting team status for non-base style games(Assault, Flag, VIP, etc.) as it's always a good idea for your team to switch bases in emergency situations, unless the team's objectives are in their bases. As for spawn order, leave it at 0, changing the number often results in predictable spawns a monkey could figure out. On really small maps, you may just want to avoid spawn areasas it's more likely they will mess things up, rather than make them better.

If you want any help, it's a lot easier for me to show you examples of good spawn area usage in game.

wiggums
09-01-2008, 01:38 PM
i was only aware that the spawn areas just made your spawns attackers or defenders, but i didnt know that they acted as an actual spawn area... hmmm

Kyyrbes
09-01-2008, 02:27 PM
From what I've seen, the spawns are effected by deaths and enemies nearby giving what you could say was a score. for example, if there is an enemy within a spawn area then the areas score goes down 5, if an ally dies in the area, it goes down by 10. The different effects can add up, and from what I know, you will spawn in the area with the highest score.

P.S. wiggum, your spam is driving me crazy, please stop...

wiggums
09-01-2008, 02:30 PM
From what I've seen, the spawns are effected by deaths and enemies nearby giving what you could say was a score. for example, if there is an enemy within a spawn area then the areas score goes down 5, if an ally dies in the area, it goes down by 10. The different effects can add up, and from what I know, you will spawn in the area with the highest score.

P.S. wiggum, your spam is driving me crazy, please stop...
i heard that it went down by 500 for an enemie in the area, and it went down 1000 for an allies death, but i guess it works all the same.
and how do you mean, my spam??? is it my sudden burst of my posts? i just am very active on this site, i have not spammed.

Murdock Sampson
09-01-2008, 02:31 PM
From what I've seen, the spawns are effected by deaths and enemies nearby giving what you could say was a score. for example, if there is an enemy within a spawn area then the areas score goes down 5, if an ally dies in the area, it goes down by 10. The different effects can add up, and from what I know, you will spawn in the area with the highest score.

P.S. wiggum, your spam is driving me crazy, please stop...


hmm i'm not sure about it because as far as I know, if your teammate dies nearby where you're going to spawn, you'll still spawn there. as long as there are still teammates there, then it'll perfer that spawn area.

in my personal opinion, don't use spawn areas unless its like a mini-games or infection.

!nikheizen
09-01-2008, 02:55 PM
hmm i'm not sure about it because as far as I know, if your teammate dies nearby where you're going to spawn, you'll still spawn there. as long as there are still teammates there, then it'll perfer that spawn area.

im going to use two numbers to explain this, spawn effect, and effect radius.
SE and ER respectively
ER 10 Effects:
Teammate nearby SE+500
Dead Teammate Nearby SE-1000
Enemy nearby SE-500
ER 15
Objective nearby SE-500
ER Variable
Spawn area +350

There is also an effect, say that a teammate is dead in spawn zone 1, which overlaps with spawn zone 2, all of spawn zone 2 would get a - as well as spawn zone 1. Not precisely sure how this works, but this is approximately it.

in my personal opinion, don't use spawn areas unless its like a mini-games or infection.

Other way around.
Spawn areas should rarely be used in minigames(unless you want varied spawning), and there's very little point in using them in infection since the spawns do themselves in most cases

Murdock Sampson
09-01-2008, 04:08 PM
Other way around.
Spawn areas should rarely be used in minigames(unless you want varied spawning), and there's very little point in using them in infection since the spawns do themselves in most cases

nah i just use them because i'm too lazy to set teams on spawn points. its an easy way to control where they spawn.

PsychoBucket
09-01-2008, 11:01 PM
A lot of people have been saying not to use spawn areas. What if your map is using all gametypes? You have to set up spawn areas because you may want them to spawn differently in some gametypes.

!nikheizen
09-01-2008, 11:15 PM
A lot of people have been saying not to use spawn areas. What if your map is using all gametypes? You have to set up spawn areas because you may want them to spawn differently in some gametypes.
Exactly.
Disadvantage is it costs a lot of materials.

PsychoBucket
09-01-2008, 11:20 PM
I wish you set spawn point to appear in only certain gametypes. That way you could have different spawns for each gametype.

DeathsFriend22
09-01-2008, 11:55 PM
I wish you set spawn point to appear in only certain gametypes. That way you could have different spawns for each gametype.
um, you can. Each time you set spawn areas they don't transfer to the next gametype.

PsychoBucket
09-01-2008, 11:57 PM
No I mean spawn points (not spawn areas)

Ganye
09-02-2008, 12:58 AM
I wish you set spawn point to appear in only certain gametypes. That way you could have different spawns for each gametype.

Starting Points can help a bit.