View Full Version : [Community Question] XFOGs Galore
Null Parameter
06-07-2009, 03:11 PM
There's been a lot of talk lately about XFOGs and what should be and why.
So, first lets have a quick breakdown of what an XFOG is, especially for the newer members.
XFOG = XForgery Official Gametype
Basically, an XFOG is a gametype that we, XForgery, endorse officially as a gametype. We provide extra support for it and keep it in our bosom to care for and love.
XFOGs tend to be those iconic gametypes that almost everyone loves, or just stand out in one way or another. Either way, they will be played over and over again.
Currently, our single XFOG is Conquest, which you most undoubtedly have heard of. But we are looking to expand that number, drastically, and I'm taking the start of the new month to enact that. So, I will list a few gametypes that have been submitted to XForgery that have also been brought up by people to possibly become an XFOG. From there, I leave it up to you.
Agree or Disagree. Debate the ups and downs of each and why or why it should or shouldn't become an XFOG. Or even recommend other gametypes. Enjoy!
OVERBOARD! (http://xforgery.com/forum/showthread.php?t=2138) !!!!!!!!!
Team Zlayer (http://xforgery.com/forum/showthread.php?t=1531) !!!!!!!!!
Stickball (http://xforgery.com/forum/showthread.php?t=2082) !
Bruteball (http://xforgery.com/forum/showthread.php?t=2522) !
Onslaught (http://xforgery.com/forum/showthread.php?t=2425) !
Battle Tracks (http://xforgery.com/forum/showthread.php?t=1603) !!!!!!!
MedBall (http://xforgery.com/forum/showthread.php?t=1266) !
SnipeFlag (http://www.xforgery.com/forum/showthread.php?t=1282) !
Slaughter (http://www.xforgery.com/forum/showthread.php?t=2789) !!
A quick note about these becoming XFOGS. The creator must be willing to keep the thread up to date, and coordinate the gametype being made into an XFOG, whihc includes expanding Gametype descriptions, writing a map creator guide, etc. If the creator is not up to this, then the gametype is not eligible. I have not checked with any of the users above, but once we gauge interest, we can approach them.
And don't worry, Agents (http://xforgery.com/forum/showthread.php?t=1846) isn't on this list because it is already in plan to become an XFOG.
Fat Kid definately needs to be an XFOG
But srsly. Undoing Chales' gametype "Slaughter" should be added. It requires a lot of tactics, with shield vampirism, and only being able to respawn on territory caps, it is very creative.
Null Parameter
06-07-2009, 03:25 PM
Fat Kid definately needs to be an XFOG
But srsly. Undoing Chales' gametype "Slaughter" should be added. It requires a lot of tactics, with shield vampirism, and only being able to respawn on territory caps, it is very creative.
Link?
Link?
Erm, I do not have one atm. Ill look for it. Sorry.
EDIT: I dont think he has posted it yet.
American10
06-07-2009, 03:36 PM
Battle Tracks Is One I Think Should Be, In My Opinion Xfogs Should Be The Games That Everyone Says " PLAY AGAIN! PLAY AGAIN!". After One game Of Fun Stickball Im Good For The next Week And I Dont Really Want To Play It Again.
Team Zlayer could Also Be One If It Becomes One Of Those Games Where People Make Multiple Maps For It.
wiggums
06-07-2009, 03:49 PM
^^ Why do you capitalize the first letter of each word?
Anyway, I guess Team Zlayer can become a thing where people make maps for it. Basically any competitive symmetrical map can be used for it, so it's not like people will make the maps for just Team Zlayer.
It would have to be an additional thing, where you add spawns just like Slayer in the Infection gametype. It'll work with any map, just it needs spawns.
Basically it would be a thing where you make a map, then place a few spawns to make sure it works for that as well. Just an additional thing.
Denominator
06-07-2009, 03:51 PM
Having never played Bruteball, Onslaught, or BattleTracks I'm not going to vote on any of those.
However, of the remaining ones, I would say OVERBOARD and Team Zlayer should become XFOGs. Both have substantial followings well after their initial inception and have proved to work well on many many maps.
Stickball and MedBall I would keep out for now. Stickball, while entertaining, tends to get old in a hurry and is better kept as an "every so often" gametype, not an "all the time" one like the above two. Medball is probably the most frustrating gametype I've ever played, as any time you have teams it gets so campy that you can't play it. It has an interesting concept and I like how different weapons become power weapons, but it simply gets too frustrating too fast.
Boston
06-07-2009, 04:15 PM
I would say OVERBOARD should become the next XFOG. It is fun already by itself, but when you throw in limitless amounts of maps that can be made, which already has quite a few, I think it is most deserving. I also think that Medball deserves a chance, but I think it will ultimately fail as a XFOG because on XForgery, Medball might be too complicated (but I'm always open to the idea). Stickball, on the other hand, I think might have a chance, especially because really, even though I have never made more maps for it, it has a lot of flexibility in maps which could lead to a lot more playing time. Kind of like a step lower than OVERBOARD, but still really fun.
MNM1245
06-07-2009, 04:25 PM
I can definitely see OVERBOARD!, and Battle Tracks becoming XFOG's but the other Gametypes don't really have a huge success to me. They're all great Gametypes but I just don't think that people would make maps for Onslaught or Stickball because it has already been done by the makers of the Gametypes and there isn't a lot of stuff you can do with a Gametype like Stickball. But I know lots of people "have made"/"are making" maps for OVERBOARD! and Battle Tracks already has a huge following. Team Zlayer is just incredibly original but there isn't much you need to do to make a map work great for the Gametype since it already works good on basically any Team Slayer map.
wiggums
06-07-2009, 04:28 PM
Team Zlayer is just incredibly original but there isn't much you need to do to make a map work great for the Gametype since it already works good on basically any Team Slayer map.
Amen, that sentence explains what I was trying to say.
Denominator
06-07-2009, 04:34 PM
Team Zlayer is just incredibly original but there isn't much you need to do to make a map work great for the Gametype since it already works good on basically any Team Slayer map.
Which is why it should be an official gametype. It works for nearly everything and plays well. You don't need to have specific maps for an official gametype.
MNM1245
06-07-2009, 05:01 PM
Ya I know I thought that after I read my thing but then thought it seemed kind of pointless cause XFOG's are about having maps made for them in my eyes. But Team Zlayer is a great choice and if it can get in then that is great!
MultiLockOn
06-07-2009, 05:14 PM
I'm no infection fan, but you could do either Fat Kid or Predator. And when I saw I'm no infection fan, I mean that I absolutely despise infection, but it seems they have a large fanbase. I'm just throwing stuff out there, don't expect much from this post.
Null Parameter
06-07-2009, 06:08 PM
I'm no infection fan, but you could do either Fat Kid or Predator. And when I saw I'm no infection fan, I mean that I absolutely despise infection, but it seems they have a large fanbase. I'm just throwing stuff out there, don't expect much from this post.
The gametype must be submitted to XForgery, by the original creator, or with their direct permission. And again, the creator must be willing ot do the upkeep for the gametype, and thus must be, or become a member of XForgery.
MultiLockOn
06-07-2009, 06:09 PM
The gametype must be submitted to XForgery, by the original creator, or with their direct permission. And again, the creator must be willing ot do the upkeep for the gametype, and thus must be, or become a member of XForgery.
....I told you not to expect much from that post :D
Boston
06-07-2009, 07:39 PM
I can definitely see OVERBOARD!, and Battle Tracks becoming XFOG's but the other Gametypes don't really have a huge success to me. They're all great Gametypes but I just don't think that people would make maps for Onslaught or Stickball because it has already been done by the makers of the Gametypes and there isn't a lot of stuff you can do with a Gametype like Stickball. But I know lots of people "have made"/"are making" maps for OVERBOARD! and Battle Tracks already has a huge following. Team Zlayer is just incredibly original but there isn't much you need to do to make a map work great for the Gametype since it already works good on basically any Team Slayer map.
Yeah I can see OVERBOARD for sure, like I already said. But as for Stickball, there are some ideas that I have to bring a whole new feel to the table, but I just never got to them. As long as the map is not complicated and scores are still high, it should be a good map. Not to put my own game type down, and I don't mean to if it comes off this way, but I think of Stickball as the poor man's OVERBOARD. It isn't as well known or popular, but there are definitely many possibilities for different maps, as long as they are executed properly.
UndoingChales
06-07-2009, 07:51 PM
Fat Kid definately needs to be an XFOG
But srsly. Undoing Chales' gametype "Slaughter" should be added. It requires a lot of tactics, with shield vampirism, and only being able to respawn on territory caps, it is very creative.
thanks man, i didn't know u liked it, but now that i see it can become an XFOG i will make a thread of it, don't worry Null u'll like it
Boston
06-07-2009, 07:53 PM
thanks man, i didn't know u liked it, but now that i see it can become an XFOG i will make a thread of it, don't worry Null u'll like it
I'm not positive about this but I think it has to be featured before having a shot at becoming an XFOG.
RightSideTheory
06-07-2009, 07:55 PM
I'm not positive about this but I think it has to be featured before having a shot at becoming an XFOG.
I don't think it has to be... it's more like the two go hand in hand. If it's like enough to be an XFOG it will most likely have gotten featured along the way.
The Conquest gametype has never been featured.
Boston
06-07-2009, 08:10 PM
I don't think it has to be... it's more like the two go hand in hand. If it's like enough to be an XFOG it will most likely have gotten featured along the way.
The Conquest gametype has never been featured.
Really? I thought it was? I guess yeah it'd have a better chance if it was featured, but like you said if it doesn't have to be, then Chales, you should be good by posting it then.
Null Parameter
06-07-2009, 08:52 PM
Nope, definitely not a requirement.
UndoingChales
06-07-2009, 09:07 PM
Slaughter (http://www.xforgery.com/forum/showthread.php?t=2789) i know its mine but even Dow thinks it deserves it
Boston
06-07-2009, 09:43 PM
Alright, well then, Null cleared that all up.
American10
06-08-2009, 04:38 PM
^^ Why do you capitalize the first letter of each word?
Because It Looks a Bit Better On Myspace And Im Always On There So It Became One Of Those Things I Just Do =)
Jmen77
06-08-2009, 06:16 PM
extinction here (http://www.xforgery.com/forum/showthread.php?t=2631) i think well its the second map pack but the gametypes in there.
GodlyPerfection
06-08-2009, 06:41 PM
Right now I think OVERBOARD!, Battletracks, and Team Zlayer should be added as XFOGs... I'm not feeling medball as official gametype material and I do'nt think Stikball has enough flexibility behind it.
Gunnergrunt
06-08-2009, 10:56 PM
OVERBOARD is like the definition of Xforgery! Its gotta be an XFOG! Plus it takes like an hour to make a map for it...
Team Zlayer too. It works on default maps
And, of course, Battletracks for obvious raisons...
RightSideTheory
06-08-2009, 10:58 PM
Slaughter (http://www.xforgery.com/forum/showthread.php?t=2789) i know its mine but even Dow thinks it deserves it
No.
Anyway, I'm thinking OVERBOARD and Zlayer for the reasons these guys said.
PsychoBucket
06-08-2009, 11:03 PM
Right now I think OVERBOARD!, Battletracks, and Team Zlayer should be added as XFOGs... .
I agree with that ^
StickBall is fun, but I don't see a point in creating more maps then what are in the map pack
I haven't played Bruteball or Onslaught, so I don't know about them.
Nulls Wife
06-08-2009, 11:05 PM
OVERBOARD is like the definition of Xforgery! Its gotta be an XFOG!
WOW..we actually agree on something! ;)
RightSideTheory
06-08-2009, 11:41 PM
Forgot about Snipe Flag (http://www.xforgery.com/forum/showthread.php?t=1282) by Nevz
That one has potential.
Denominator
06-08-2009, 11:54 PM
OVERBOARD is like the definition of Xforgery! Its gotta be an XFOG! Plus it takes like an hour to make a map for it...
I think it took me less than 10 minutes to make Walk the Plank.
RightSideTheory
06-09-2009, 12:01 AM
I think it took me less than 10 minutes to make Walk the Plank.
:facepalm:
yeah, well....
:neutral:
Nulls Wife
06-09-2009, 11:49 AM
I think it took me less than 10 minutes to make Walk the Plank.
:facepalm:
yeah, well....
:neutral:
Actually, Walk the Plank is a lot of people's favorite OVERBOARD! map. It would be mine if I didn't fail at jumping and get about -40 from falling off.
GodlyPerfection
06-09-2009, 11:50 AM
Snipe Flag does has potential, but I think Nevz's Squad Tactics would be MUCH better as an XFOG... someone can link to it or whatnot if they want... if not, I will do it myself after work.
RightSideTheory
06-09-2009, 11:52 AM
Snipe Flag does has potential, but I think Nevz's Squad Tactics would be MUCH better as an XFOG... someone can link to it or whatnot if they want... if not, I will do it myself after work.
Yeah, I was looking for Squad Tactics and found the Sniper Flag.
Gimmie a minute, I'll link it.
EDIT: Here (http://www.xforgery.com/forum/showthread.php?t=1307) it is.
Null Parameter
06-09-2009, 12:02 PM
Gametypes must be posted in the Gametype Forum, with an applicable download link.
RightSideTheory
06-09-2009, 12:34 PM
Gametypes must be posted in the Gametype Forum, with an applicable download link.
I know, that's why I didn't find it there and suggested Snipe Flag instead.
Null Parameter
06-09-2009, 12:58 PM
Updated the first post with some !'s to mark interest.
There is overwhelming support for OVERBOARD!, Team Zlayer and Battle Tracks.
So, I will start to pursue those three with their respective owners.
OVERBOARD! - Check
Team Zlayer - Check
Battle Tracks - Check
Coyote1023
06-09-2009, 02:41 PM
We need a fun, well balanced zombie gametype... I'll get on that...
Fenian Bhoy
06-09-2009, 02:43 PM
Team Zlayer is a well-balanced zombie gametype
Null Parameter
06-09-2009, 02:46 PM
Team Zlayer is a well-balanced zombie gametype
But it doesn't play like Infection, that is the point. There really are no "Zombies".
Boston
06-09-2009, 02:50 PM
I think OVERBOARD deserves to be an XFOG, after Agents of course :)
Null Parameter
06-09-2009, 02:57 PM
I think OVERBOARD deserves to be an XFOG, after Agents of course :)
It might make it in before if Agents doesn't hurry up.
RightSideTheory
06-09-2009, 03:29 PM
It might make it in before if Agents doesn't hurry up.
I think they both would make great XFOG's, I don't see why it matters which is first.
H3C x Nevz
06-09-2009, 03:35 PM
I'll get Squad Tactics posted in Gamrtypes when I get around to writing a guide about it. Thanks guys.
Fenian Bhoy
06-09-2009, 03:37 PM
originally posted by Null Parameter
But it doesn't play like Infection, that is the point. There really are no "Zombies".
ahh i see, oh well im stumped maybe infection can't be fair and fun at same time apart from Team Zlayer but as Null said there really are no zombies.
RightSideTheory
06-09-2009, 03:43 PM
I'll get Squad Tactics posted in Gamrtypes when I get around to writing a guide about it. Thanks guys.
Yes, thanks for that. Hurry up and post it in Gametypes so I can support it's XFOG status here ;P
Coyote1023
06-09-2009, 04:11 PM
Alright, so I am working on that zombies variant. Should I use CP for healthpacks (no shield recharge for humans) and make it so that it must require certain maps, or make sure that it can be used with any map?
Thomas
06-10-2009, 07:02 AM
I think they both would make great XFOG's, I don't see why it matters which is first.
They both are making XFOG's, but the write up for Agents is taking a while so it might get featured as an XFOG after OVERBOARD.
Artifex
06-10-2009, 09:24 AM
I don't see why Team Zlayer has to include 'zombies' in it. It's a unique gametype where one team starts off weak and the other powerful and then it reverses at the end of the game. I can see that making for a great gametype.
Coyote1023
06-10-2009, 09:33 AM
I don't see why Team Zlayer has to include 'zombies' in it. It's a unique gametype where one team starts off weak and the other powerful and then it reverses at the end of the game. I can see that making for a great gametype.
No, I was saying we need a good zombies gametype, I never said that Zlayer wasn't good, it just isn't the feel of normal zombies, which is what I was getting at...
Boston
06-10-2009, 09:54 AM
When I finally post it, I am thinking my new Seekers game may have a shot :D
Time Glitch
06-10-2009, 10:49 AM
I puts my votes in for OVERBOARD! and StickBall. I think StickBall has many ideas not yet explored, and could definately turn into something bigger, but that all depends on innovation of the community and such =)
Null Parameter
06-10-2009, 02:36 PM
OVERBOARD! - Check
Team Zlayer - Check
Battle Tracks - Check
It's Official! All 3 Gametypes are on their way to becoming XFOGs!
People are writing up threads as we speak. :D
Silver0range
06-10-2009, 02:42 PM
Hmmm. I guess I should have posted this earlier, but it would make more sense to me if one of x Dream 76 x's other gametypes got used for this; such as Battle Snipes or Lasers. Battle Tracks is a little bit too much stop and go for me with having to pick up other weapons besides the magnum, which you can't kill anything with. It's a shame they're not posted here... a good alternative to this would be to just give links to those files (in his fileshare) when you guys make the BattleTracks post, as they really are just variations.
Null Parameter
06-10-2009, 02:45 PM
Hmmm. I guess I should have posted this earlier, but it would make more sense to me if one of x Dream 76 x's other gametypes got used for this; such as Battle Snipes or Lasers. Battle Tracks is a little bit too much stop and go for me with having to pick up other weapons besides the magnum, which you can't kill anything with. It's a shame they're not posted here... a good alternative to this would be to just give links to those files (in his fileshare) when you guys make the BattleTracks post, as they really are just variations.
Don't worry, that is the plan. Just like Conquest has variations (i.e. Heavy Conquest), we will have all of the variations for this as well.
Denominator
06-10-2009, 03:58 PM
Don't worry, that is the plan. Just like Conquest has variations (i.e. Heavy Conquest), we will have all of the variations for this as well.
That means we need to come up with a "Heavy OVERBOARD!".
Null Parameter
06-10-2009, 04:02 PM
That means we need to come up with a "Heavy OVERBOARD!".
Worst Gametype Ever......
I can't imagine being horrendously slow and fat while trying to not get stuck.
Denominator
06-10-2009, 04:08 PM
Worst Gametype Ever......
I can't imagine being horrendously slow and fat while trying to not get stuck.
I was thinking more along the lines of allowing vehicle use but turning vehicle damage off, so all the vehicles can do is push you around.
Null Parameter
06-10-2009, 04:13 PM
I was thinking more along the lines of allowing vehicle use but turning vehicle damage off, so all the vehicles can do is push you around.
I don't think you can turn off vehicle damage. In fact, I'm almost positive you can't.
Denominator
06-10-2009, 04:19 PM
I don't think you can turn off vehicle damage. In fact, I'm almost positive you can't.
Laaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaame.
GodlyPerfection
06-10-2009, 05:38 PM
Can we get some community discussion on minor changes to gametypes before they get XFOG'ed... there were a few things that I think I suggested for battletracks that would be perfect like team synchronization spawning and invulnerability when you spawn as well as camo for like 10 secs to take away spawn killing as much as possible. Also I think OVERBOARD! needs a reduction in score because alot of people don't like it just because of how long it takes. It's like playing mini games with 10 rounds. If you want to play more then you can set it later, but as a standard keep it low and manageable like 75ish...
And last time I checked I think Team Zlayer was fine... I will look at the gametypes tonight and see if anything else would work for them.
Denominator
06-10-2009, 06:23 PM
I would say drop it to 100. When you look at the scoring, it is feasible to play an entire game and only get 5 point kills. Which means playing to 100 is really like playing to 20 in normal slayer.
GodlyPerfection
06-10-2009, 07:47 PM
That would work fine then... I just have heard quite a few complaints that it is a game that lasts WAY too long... I slightly agree... so I felt that this needed to be brought up for XFOG purposes... is there an anti spawn camping mechanism? Like invulnerability on spawn for 3 seconds? Cuz I know that spawning on a grenade would suck...
Shell
06-10-2009, 08:09 PM
That would work fine then... I just have heard quite a few complaints that it is a game that lasts WAY too long... I slightly agree... so I felt that this needed to be brought up for XFOG purposes... is there an anti spawn camping mechanism? Like invulnerability on spawn for 3 seconds? Cuz I know that spawning on a grenade would suck...
But how often does that happen? I know I haven't had it happen to me.
GodlyPerfection
06-10-2009, 08:11 PM
It comes standard with maps that are small andthat has tons of explosions...
Nulls Wife
06-10-2009, 08:18 PM
That would work fine then... I just have heard quite a few complaints that it is a game that lasts WAY too long... I slightly agree... so I felt that this needed to be brought up for XFOG purposes... is there an anti spawn camping mechanism? Like invulnerability on spawn for 3 seconds? Cuz I know that spawning on a grenade would suck...
On every map OVERBOARD! is played different so there is really nothing to do for this at all. I don't really think I have ever seen or heard of spawning on a grenade though.
However I do agree that for the official rules that the score should be dropped to 100. I enoy 150-200 but I know a lot of people do not. Sadly some maps work better for a lower score and some maps it would be better to have a higher score.
Coyote1023
06-10-2009, 08:24 PM
Can anyone say variants?
-OVERBOARD! Sprint (low score)
-OVERBOARD! Endurance (high score)
Null Parameter
06-10-2009, 08:29 PM
It comes standard with maps that are small andthat has tons of explosions...
The small maps, like Beatdown Box and Abysmal, that constantly have explosions in your proximity aren't meant to be that hectic, and to constantly stick people but not get a kill because they were still in that initial spawn time would be very annoying.
Personally, I love the hectic, 2 second lives of games on Beatdown Box.
Can anyone say variants?
-OVERBOARD! Sprint (low score)
-OVERBOARD! Endurance (high score)
I like it! :D
wiggums
06-10-2009, 08:49 PM
Overboard masters - extra slow speed and gravity as leader, -10 points for sprees?
Null Parameter
06-10-2009, 08:53 PM
Overboard masters - extra slow speed and gravity as leader, -10 points for sprees?
I'm hoping you mean that this is another variant?
And even then, lowering the speeds further is insane and people complain enough about the -5 for Killing Sprees.
Boston
06-10-2009, 08:55 PM
And even then, lowering the speeds further is insane and people complain enough about the -5 for Killing Sprees.
Yeah too many people are used to the same old stuff. Personally, the scoring system and slow speed is what makes OVERBOARD, well, OVERBOARD haha
Nulls Wife
06-10-2009, 08:55 PM
Can anyone say variants?
-OVERBOARD! Sprint (low score)
-OVERBOARD! Endurance (high score)
Genius!
Coyote1023
06-10-2009, 08:57 PM
Genius!
Of course I am. Sexy too... ;)
wiggums
06-10-2009, 09:00 PM
I'm hoping you mean that this is another variant?
And even then, lowering the speeds further is insane and people complain enough about the -5 for Killing Sprees.
It's for people who are accustomed to overboard, hence the "masters"
Boston
06-10-2009, 09:02 PM
It's for people who are accustomed to overboard, hence the "masters"
Ahh I am catching your drift now, sir wiggums.
RightSideTheory
06-10-2009, 09:03 PM
It's for people who are accustomed to overboard, hence the "masters"
I think I'll stick with sprint... Even though I'm making a map for it I'm really quite terrible at this game lol.
wiggums
06-10-2009, 09:05 PM
As am I, it would probably only be used by null, holly, psychobicket, denom, etc.
RightSideTheory
06-10-2009, 09:07 PM
As am I, it would probably only be used by null, holly, psychobicket, denom, etc.
Yeah, Null and psychobicket are pretty good at this game. I hear Bos is almost good enough to beat Null. Not quite though, about a one point skill difference.
Nulls Wife
06-10-2009, 09:10 PM
Of course I am. Sexy too... ;)
Only in a speedo! :p
Boston
06-10-2009, 09:20 PM
Yeah, Null and psychobicket are pretty good at this game. I hear Bos is almost good enough to beat Null. Not quite though, about a one point skill difference.
Umm, that happens too often. I've lost so many 1 point games to Null or Psycho it's not even funny haha. Seriously, this is how it always goes.
1. Get a nice, early lead
2. At about 100 points I fall behind in 4th and 5th place for a while
3. Make a comeback at around 170ish to regain 1st place
4. Null/Psycho and me are locked in a tie at 195ish...
5. Null/Psycho wins with me at 199.
EVERY GAME THIS HAPPENS!!!! Haha
RightSideTheory
06-10-2009, 09:23 PM
Umm, that happens too often. I've lost so many 1 point games to Null or Psycho it's not even funny haha. Seriously, this is how it always goes.
1. Get a nice, early lead
2. At about 100 points I fall behind in 4th and 5th place for a while
3. Make a comeback at around 170ish to regain 1st place
4. Null/Psycho and me are locked in a tie at 195ish...
5. Null/Psycho wins with me at 199.
EVERY GAME THIS HAPPENS!!!! Haha
I know, thats what I was alluding to ;)
Everyone has heard about your trails of pain in OVERBOARD
Null Parameter
06-10-2009, 09:24 PM
Umm, that happens too often. I've lost so many 1 point games to Null or Psycho it's not even funny haha. Seriously, this is how it always goes.
1. Get a nice, early lead
2. At about 100 points I fall behind in 4th and 5th place for a while
3. Make a comeback at around 170ish to regain 1st place
4. Null/Psycho and me are locked in a tie at 195ish...
5. Null/Psycho wins with me at 199.
EVERY GAME THIS HAPPENS!!!! Haha
Last night you lost by 2 points.
Boston
06-10-2009, 09:26 PM
Last night you lost by 2 points.
Null, I decided to mix it up for a change =P
And RST, yes, I have many trails of pain in OVERBOARD...but all good memories.
PsychoBucket
06-10-2009, 09:35 PM
I was thinking more along the lines of allowing vehicle use but turning vehicle damage off, so all the vehicles can do is push you around.
I'm not sure what the point of that would be, but it may be possible. You would need to make a hill high enough for someone walking to be in it, but low enough for someone in warthog to be out of the hill. Then set it so people out of the hill do no damage.
Boston
06-22-2009, 10:13 PM
So I hate to look like I am advertising, but, I figured I want to see if you guys think my game Seekers (http://xforgery.com/forum/showthread.php?t=3028) has what it takes to be an XFOG. Many of you have played it and enjoyed it, especially the games where a lot of tactics were involved, so yeah, I think this should be considered.
GodlyPerfection
06-23-2009, 05:14 AM
Seekers is a great gametype and it definitely deserves to be mentioned. I would also like to put up Bartoge's 300 (http://www.xforgery.com/forum/showthread.php?t=2907) for mention as XFOG. However I think that if we were to XFOG it, it should have a name change. Basically follow the same requirement of Bungie Faves... no copyright stuff... maybe rename it to Spartans or something...
Canadians360
06-23-2009, 12:08 PM
So I hate to look like I am advertising, but, I figured I want to see if you guys think my game Seekers (http://xforgery.com/forum/showthread.php?t=3028) has what it takes to be an XFOG. Many of you have played it and enjoyed it, especially the games where a lot of tactics were involved, so yeah, I think this should be considered.
Well I as you know I wanted to play this for an extreamly long time since you anounced it in your blog. I can finally say ive gotten some games in. I must say it was very unique and interesting. I still need to play on one of the maps (guardian) but so far I think I can say I enjoyed them all very much. I especialy like your map on the pit bos. Id say this would be a great XFOG.
Boston
06-23-2009, 01:29 PM
Well I as you know I wanted to play this for an extreamly long time since you anounced it in your blog. I can finally say ive gotten some games in. I must say it was very unique and interesting. I still need to play on one of the maps (guardian) but so far I think I can say I enjoyed them all very much. I especialy like your map on the pit bos. Id say this would be a great XFOG.
Thank you Canadians! Although I've never played any games with you (surprisingly lol), it's nice to hear it should be considered. Btw, my favorite is the Epitaph map Echoes.
Bartoge
06-24-2009, 11:55 AM
Seekers is a great gametype and it definitely deserves to be mentioned. I would also like to put up Bartoge's 300 (http://www.xforgery.com/forum/showthread.php?t=2907) for mention as XFOG. However I think that if we were to XFOG it, it should have a name change. Basically follow the same requirement of Bungie Faves... no copyright stuff... maybe rename it to Spartans or something...
Thanks AZN, and I think another name might be "The Last Stand". As for Seekers, my only problem is the oddball. To me its not a game changing thing. I've won by useing it and without using it. Especially on maps like Orbital, and Construct where there are several floors, the Oddball is sometimes annoying. If you can find a way to make the oddball more of a want, then Id think it be perfect.
GodlyPerfection
06-24-2009, 12:01 PM
I definitely see what you mean... right now the game sorta feels like just team slayer with limited lives different damage resistance and camo. The ball definitely acts as a center piece moving teams around the map, but that's pretty much all...
Boston
06-24-2009, 06:54 PM
I definitely see what you mean... right now the game sorta feels like just team slayer with limited lives different damage resistance and camo. The ball definitely acts as a center piece moving teams around the map, but that's pretty much all...
Just wondering how this would work. Make the oddball carrier invincible, or super durable to say the least, but make him lose a point if he kills someone.
GodlyPerfection
06-24-2009, 06:59 PM
Nah you want the ball to be a major factor, give him something special yet give him a waypoint over his head... it really isn't much incentive mainly cuz once a team has it, the other team can't really find it unless the team that has it is careless... or just make the oddball guy visible and give him a bit of durability and a bit of speed so if someone tries to shoot and kill him he can try to run to them and bunch them... but you still need some incentive to want to have the ball so at that point give the ball carrier some points for kills but don't make it too easy. They need an incentive, something obvious that will help so people will want the ball.
Boston
06-24-2009, 07:06 PM
Ya know I was actually thinking about making him visible when I first created it. Maybe make him have normal traits like everyone else, yet he is visible. That way it'd give him the incentive to stick with his team. AZN, I think you just helped me out more than ever! Haha now just onto some more play testing for Seekers game type V2...
GodlyPerfection
06-24-2009, 07:35 PM
It's way to easy to kill him if he is the same as everyone. Give him points for kills give him one or two more clicks of DR and make him immune to headshots... and if he isn't faster (can't remember) then make him faster... that way if he gets shot by SMGs he has a chance to retaliate...
Bartoge
06-24-2009, 07:44 PM
I would make him SLIGHTLY stronger, like one notch up. Then make him do less damage. Like it would take 3 hits to kill someone. And then give him like 1 or 2 points if he kills someone. This way he will want to stay with his team, as if they start damaging the guy, the oddball can come in and kill the dude for an extra point. I think it might add more teamwork and cause them to stick togethor.
Thats my input for Seekers. :)
GodlyPerfection
06-24-2009, 07:58 PM
Taking 3 hits to kill someone is TOO much of a deterrent when it comes to making people want the oddball. An extra point isn't worth that.
Boston
06-24-2009, 08:01 PM
I would make him SLIGHTLY stronger, like one notch up. Then make him do less damage. Like it would take 3 hits to kill someone. And then give him like 1 or 2 points if he kills someone. This way he will want to stay with his team, as if they start damaging the guy, the oddball can come in and kill the dude for an extra point. I think it might add more teamwork and cause them to stick togethor.
Thats my input for Seekers. :)
That's a good idea as well. The ball carrier could be visible, be more durable than others, but need 2 hits to kill someone (which is what it's set at now). Maybe have him get 2 points for killing someone. That way he would have to stick with his team as he is a valuable asset. Thanks for the input guys. I think this will really make Seekers a much better game.
wiggums
06-24-2009, 08:16 PM
Sooo, am I finished with Team Zlayer?
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