View Full Version : Banjo + Kazooie: Nuts and Bolts
Shell
07-22-2008, 02:44 PM
Well, since this epic game is coming out soon, I thought we should discuss it here at this forum. Since the game does feature some co-op features, I came up with the system of groups. As far as I know, you have to be friends with a person to play co-op with them, so that's why I came up with the group system. To join, post your Username, your Gamer Tag, and which group you want to be in.
In each group you can share your creations and anything else you see fit.
Groups:
Banjo:
-Shellshock, ShellShockNinja
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Kazooie:
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Vehicles:
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(I don't think we need that many, but I'll add more if needed.)
Null Parameter
07-22-2008, 05:06 PM
I don't understand what you are making groups for exactly.
DeathsFriend22
07-22-2008, 06:08 PM
Nor am I. However, i can tell you right now that I'll not be playing B+K when it is released; I'll be way too occupied with Fable II
Shell
07-22-2008, 09:55 PM
I have the making groups idea so you can share what you've made and you have a few people you can play co-op with if your friend is off doing something else or not online.
TheGrimPeeper28
07-23-2008, 12:54 AM
Nor am I. However, i can tell you right now that I'll not be playing B+K when it is released; I'll be way too occupied with Fable IISame here, but I'll be busy playing Fable II, Fallout 3, Star Wars: The Force Unleashed, and too many others that I will be playing in rotations.
Ganye
07-23-2008, 01:46 AM
I'll be too busy playing Too Human. With the release of Too Human, it'll be the perfect reason to bring back Hogar.
Null Parameter
07-23-2008, 09:08 AM
I'll be too busy playing Too Human. With the release of Too Human, it'll be the perfect reason to bring back Hogar.
So true. So, so true.
FOR HOOOOOOGAR!
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