wiggums
04-08-2009, 05:22 PM
How about this, a map with 2 levels. The top level being open and having a sort of Last resort feel to it, with plenty of Vehicle room, and ironically plenty of vehicles. ;) Then all around the map there would be small holes people could go down, taking them to the lower level. This level would be extremely tight, sort of like guardian or Eptitaph. It would most likely just be a slayer game, I can't see any objective games going on.
Now that I think about it, you could have the holes all blocked off, and 3 minutes into the game, the holes would open, the spawns would get blocked off in the upper room, and the spawns in the lower room would get unblocked. Thus, 3 minutes into the game you would change strategies dramatically.
If you had barrels ontop of each spawn in the lower room, this would stop players from spawning down there. Then after 3 minutes, fusion coils would spawn, fall, and knock the barrels off of the spawn points, and boxes would spawn over the spawn points in the upper layer to block them off. If you could manage to get 1 fusion coil to knock over 3 barrels covering spawn points, you get a total of 48 spawns in the bottom layer uncovered for use.
Sadly, having blocks spawn over the spawns in the upper layer might cause some problems, as people might be spawning, and the boxes spawn, covering them, they get shot out, and get out of the map. This could be fixed. You could have all the teams spawn in little rooms over the side of the map, and have grav lifts pushing them out into the map, thus there would be a small chance of getting put in one.
As far as I can tell, this would work, but there is a reason I posted this idea here. It's for you. That's right, I'm giving this idea to you, right there in front of that computer screen, you get it. I always come up with ideas, and never make them, so I'm sharing them to someone who might make it. OR you can just discuss it in this thread. ;)
If you don't want to make this idea, then it will just be a stupendous idea that never got built!
Now that I think about it, you could have the holes all blocked off, and 3 minutes into the game, the holes would open, the spawns would get blocked off in the upper room, and the spawns in the lower room would get unblocked. Thus, 3 minutes into the game you would change strategies dramatically.
If you had barrels ontop of each spawn in the lower room, this would stop players from spawning down there. Then after 3 minutes, fusion coils would spawn, fall, and knock the barrels off of the spawn points, and boxes would spawn over the spawn points in the upper layer to block them off. If you could manage to get 1 fusion coil to knock over 3 barrels covering spawn points, you get a total of 48 spawns in the bottom layer uncovered for use.
Sadly, having blocks spawn over the spawns in the upper layer might cause some problems, as people might be spawning, and the boxes spawn, covering them, they get shot out, and get out of the map. This could be fixed. You could have all the teams spawn in little rooms over the side of the map, and have grav lifts pushing them out into the map, thus there would be a small chance of getting put in one.
As far as I can tell, this would work, but there is a reason I posted this idea here. It's for you. That's right, I'm giving this idea to you, right there in front of that computer screen, you get it. I always come up with ideas, and never make them, so I'm sharing them to someone who might make it. OR you can just discuss it in this thread. ;)
If you don't want to make this idea, then it will just be a stupendous idea that never got built!