Major Li R. Andum
06-15-2011, 01:25 PM
Authors:
Major Lee R. Andum, A Dead Guy
Gametype Name:
Blade War (http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=18631782&player=Major Li Randum)
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Description:
This is a gametype that my friends and I made. There is only one loadout and that is swords primary, no secondary, and hologram as the armor ability. There is infinant armor ability useage, no weapon pickup and no infinite ammo, but you won't run out of energy anyways unless you camp, and even then you won't.
The best map that my friends and I found for this gametype is Reflection. It works well with small enclosed maps that does not have cliffs you can fall off and commit suicide. One normal kill, beatdown, gets you two points, an assassination gets you two more points, killing the leader gets you one more point, suicides and betrayals gives you -1 point and makes the respawn 10 seconds.
You have no shields and reduced damage. You can still kill someone in one hit, but it takes five hits if you constantly clash with someone. 200% speed and lowered gravity makes it impossible to betray someone even if you tried. Radar is set to maximum distance.
This gametype will most likely work best on multi team, or on smaller teams. The description and name was my friend's idea. They said that they liked it better than the current sword gametype in Action Sack.
Blade War (http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=19101854&player=Major Li Randum)
Blade War video
(http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=18609816&player=Major Li Randum)
the video is not rendered
Please check out the gametype and give me any feedback you have.
Major Lee R. Andum, A Dead Guy
Gametype Name:
Blade War (http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=18631782&player=Major Li Randum)
__________________________________________________
Description:
This is a gametype that my friends and I made. There is only one loadout and that is swords primary, no secondary, and hologram as the armor ability. There is infinant armor ability useage, no weapon pickup and no infinite ammo, but you won't run out of energy anyways unless you camp, and even then you won't.
The best map that my friends and I found for this gametype is Reflection. It works well with small enclosed maps that does not have cliffs you can fall off and commit suicide. One normal kill, beatdown, gets you two points, an assassination gets you two more points, killing the leader gets you one more point, suicides and betrayals gives you -1 point and makes the respawn 10 seconds.
You have no shields and reduced damage. You can still kill someone in one hit, but it takes five hits if you constantly clash with someone. 200% speed and lowered gravity makes it impossible to betray someone even if you tried. Radar is set to maximum distance.
This gametype will most likely work best on multi team, or on smaller teams. The description and name was my friend's idea. They said that they liked it better than the current sword gametype in Action Sack.
Blade War (http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=19101854&player=Major Li Randum)
Blade War video
(http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=18609816&player=Major Li Randum)
the video is not rendered
Please check out the gametype and give me any feedback you have.