View Full Version : Tuesday Night Tests
http://i711.photobucket.com/albums/ww119/RPAL/TNT.png
Welcome to the latest installment of Tuesday Night Tests! Here we get to test unfinished work by the community so that one day it can be finished and released to the masses with a positive reception. If you have a map that needs to be tested and you need dirtbags motivational testers, this event is for you. If you like to play customs, this event is for you! If you like to post on qwitter and play Halo at the same time, then this event is for you. (but seriously, don't be like tipsta).
How do I get my map tested?
Here's what you need to do:
Post your map in your fileshare and link the url to your post along with the gametypes you want to test (Limit 2 gametypes per map)
Please state how many players the map plays best in (4v4, 6v6, 8v8 etc)
Please don't submit a map that has been posted elsewhere on the site. We want raw, unreleased work still in the testing (or beta) stage.
In the event that you're unable to participate in the testing sessions, but still want feedback, please start a thread HERE (http://www.xforgery.com/forum/forumdisplay.php?f=120) along with a link to that thread in your submission post.
I want to test maps!
If you don't have any maps to test, no problem! We would love to have you around and help others perfect their work.
This event will begin @ 7:00 PM EST (4:00 PM PST) and will last around 2-4 hours depending on submissions.
Below are the hosts and what time they will begin testing. If the need arises, the party may split to accommodate additional players or maps that have a certain player requirement.
Hosts (message these people on XBL or XF if you want to join):
.Timothy (http://www.xforgery.com/forum/member.php?u=531) - XBL: I Timothy I
TheClubhouse
04-04-2011, 11:06 AM
I have a map I'd like to get re-tested. I made several changes to the map to reduce frame-rate issues, so I'd like to get some more testing on it to see if gameplay sucks now.
I would like to try it 5v5, on MULTI-FLAG. (Please no DMR start, as last time we found out that the vehicles didn't spawn using that setting.)
Map link: http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=16167673
*New version with better (hopefully) spawns. Thanks Alzarhn.
Alright. I'm going to resubmit my map from Saturday... as we didn't really get to play on it.
Invasion: Presidio
Supports 12 people.
http://img.photobucket.com/albums/v335/vkris2002/Presidio7.jpg
Map link: http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=15975211&player=Kris MTL
Gametype link: http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=15962288&player=Kris MTL
I think I've already added you, but it's possible I didn't.
I might not be able to show up, if I can't I'll message you on XboxLive.
Thanks guys.
Alzarahn
04-04-2011, 01:38 PM
Game: Reciprocal (http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=16139172&player=Alzarahn) by DIEabolical D & Alzarahn
Players: 8-10
Gametype: Works with CTF, Team Slayer, Assault, Bro Slayer, Invasion Skirmish, and more. Take your pick. ;)
ZanShin420
04-04-2011, 08:18 PM
This is a scaled down version of a BTB map I've tinkered with for a while, however, it has never been properly tested. This is a large vehicular map; 8v8 is advised. Please test Team Slayer and multi-flag CTF. Have fun and thanks in advance for your feedback.
Map DL: http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=15448024&player=ZanShin420
cyclonewolf114
04-04-2011, 11:21 PM
i have a map want to be tested
Map name: Friday
Player count: 16
Need to test: Big Team Slayer (currently the only thing playable)
Download link: http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=16174778&player=cyclonewolf114
probably should be there but if i am not
Post feedback here: http://www.xforgery.com/forum/showthread.php?p=160647#post160647
xFear The Herox
04-04-2011, 11:23 PM
hey i am testing my ffa king of the hill gametype.
you can play this on any map that you want
and could we play this one time in the smaller party and one time in the bigger party? if you could do this then it would be great
Gametype link (http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=15870109&player=xFear%20The%20Herox)
thanks for doing this. i won't be on, but please tell me how it goes and if i need to improve anything on it.
I just want to be part of the fun, so count me in.
SnazzyWeasel
04-05-2011, 01:47 AM
Map: Devils Last Stand - V1
Map: http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=16163163&player=Snazzy%20Weasel
Game Type: http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=15984496
This is a casual fun map with one team heavy fortified and armed with power weapons trying to capture points while the other team attacks with heavy air power. I have no idea how this plays, so I'm curious to see how this turns out. :D
I actually may be late, I need to get my Grad Photos taken, so if you can save me a spot will ya?
Spencermx14
04-05-2011, 03:23 PM
Map Name: Delta Halo Remake [Testing] (http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=16174761&player=Spencermx14)
Players: 10-16
Gametypes: Territories, One Flag CTF (Both the Built in Versions)
Feeback Thread: http://www.xforgery.com/forum/showthread.php?t=13603
Description: This is my remake of the level "Delta Halo" from Halo 2. It is compatible with all gametypes except for Invasion. I was hoping to get testing on the spawns and the objective placements. But, any other feedback is very much appreciated. Please check out the feedback thread (http://www.xforgery.com/forum/showthread.php?t=13603) for much more information.
*I will hopefully be able to make tuesday night test, but if not I set up the feedback thread (http://www.xforgery.com/forum/showthread.php?t=13603) so I still can get some help.
Thank you!
Here's the schedule for today's TNT. Looks like it's going to be a one man show today. The party will begin with smaller maps before opening up to bigger maps. If you can't get in right away, be patient until there's more openings:
.Timothy
Crazy King (Small Party) - 8 players
Reciprocal - 8 players
Ferocious Kitty - 10 players
Presidio - 12 players
Devil's Last Stand - 16 players
Pretentious Redux - 16 players
Friday - 16 players
Crazy King BTB - 16 players
Delta Halo - 16 players
Which seat can I take? - 16 players
You have until 6:30 PM EST to get any last minute submissions in!
Letol
04-05-2011, 05:05 PM
Gotta make my mind up (http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=16179684&player=Letol) on Which seat can I take? (http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=16179667&player=Letol)
Made a few changes.
-The zombie has a little longer to choose a teleporter, but not too much longer
-The zombie is no longer killed if inactive, but rather teleported to the map
-The teleporters have been moved up to stop people from blocking them
-The map also supports OVERBOARD! (http://www.xforgery.com/forum/showthread.php?t=11290) and serves almost as a remake of Battleship (http://www.xforgery.com/forum/showthread.php?t=5185)
-Possibly a few smaller changes that I've completely forgotten about
I've got a few more ideas boiling up in my mind, but as it stands, this is probably the last time I need this map to be tested. If I don't make it to the games, could I get a video? Thanks!
SnazzyWeasel
04-05-2011, 05:09 PM
I ran a testing session on Devil's Last Stand and I think that one is safe for 16 players. I only got to play it with 10 people, and I must say I have never had so much fun with a Banshee... or killing lots and lots of Banshees.
I'm hoping to get in on this week's fun, and I'm looking forward to some carnage.
To the map owners: I have the clips in my file share. Go ahead and snag them.
Click this link to grab your video (http://www.bungie.net/Stats/Reach/FileShare.aspx?player=I%20Timothy%20I)
I'll PM you guys what people thought of your map later today, but I at least wanted to get the vids up if anything. :) Clubhouse and Alzarahn didn't get a vid because they were in the party. :P
Thanks a lot Tim.
And sorry again for not being able to show up.
EDIT: Alright... I watched the video.
Haha ... oh man still some work yet to be done.
Alright so bomb respawn time needs to be upped, I need to make the teleporter in Phase 1 for Elites more visible. Possibly open up an extra path into the base, and make the bomb spawn closer to Spartans.
And I'll probably make the revenant spawn in phase 3 instead of 2. Damn though, I'm sad that Phase 3 wasn't even reached. It's cause of the bomb spawn though, the Elites were able to defend the area easily and stop the funneling through the front door.
I think I'm going to add a bit of cover near the water to make for a longer way around to the back entrance.
Anyways, just the fact that you guys tested it really makes me happy. Whether or not it was finished doesn't mean anything. I learned a lot from the video, and when you send me the user feedback I'll learn more.
I'll be attending these TNTs and SNLs and stuff more often to help with other's maps as well as my own. Thanks for hosting them, Tim, DIE and Alz.
ZanShin420
04-06-2011, 07:50 PM
Thanks for posting the game films Timothy! I'll have to sign in earlier next time so I can get in on the action.
Thanks for posting the game films Timothy! I'll have to sign in earlier next time so I can get in on the action.
You don't want to miss it, hell you'll even get play with me. And I know how much everyone wants to play Halo with me.:what:
xFear The Herox
04-06-2011, 08:52 PM
thanks tim for doing this, and was mine the first gametype only?
if so how did it go? what was the overall feel? you can pm me this info if u'll like.
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