wiggums
03-04-2009, 01:03 PM
Ok, so I've thought of these game ideas lately, discussed about them with Null, and am ready to release them to the public. One is a 1-sided Capture the Flag game where the game takes place one 2 different maps (yes, 2!) and the other is a variant of duck hunt with 2 teams, and VIPs involved.
So, I'll go ahead and explain them for you in these nice little spoiler tags.
VIP Hunt:
On this map, there will be 2 boxes in the center, each box is closed off so that you cannot get out or in, but you can see out of each opposite side.
In these boxes are where the VIP's spawn, and they have Battle rifles and Snipers.
Each VIP is facing opposite directions in the map, looking at 2 different duck hunt courses that go towards them as opposed to side to side.
At the beginning of each of these courses is where a team spawns, the team that is against the VIP that is looking towards them. Their job is to get through the course, pick up a gravity lift, and throw it into the enemy VIP's cage. This will obviously result in the VIP moving upwards. (duh) The VIP will be pushed upwards into a teleporter that immediately kills them.
With the VIP dead, the team gets a point and wins!
So as you can see this is a race against the other team, and a struggle to not lose your only life, as typical Duckhunt goes, everyone only has one life.
This could also be changed to make it so that each team has infinite lives sot that the vip have to defend themselves for a time limit, or until the enemy VIP is killed before them.
1-sided CTF on 2 maps:
In this game, there will be 2 maps.
One in the skybox that is completely enclosed with very small hallways. (except for one spot next to the attackers spawn, which will be explained later)
And another map that is in the middle layer that is larger, and more vehicle based.
Well, at the beginning, the 2 teams will spawn in the map with in the skybubble, and will have a little battle of their own. This will be a typical Capture the flag battle, and will play as such. When the attackers get the flag, they must bring it back to their spawn area, and instead of putting it on a plant point, they drop it off the edge of the open area that I mentioned before.
This is the end of the first round, and the game will then be moved down to the middle layer.
When the flag is dropped off of the one area, it will land on a pedestal in the middle layer. This is the "spawn point" of the second round.
In different areas around both the top and bottom maps there will be tele-porters leading to the other map, (though they are floating, and the flag holder has max gravity, making it so that they HAVE to drop it off the edge, and not just go through the tele-porter) so that if they spawn on the wrong map, they can go through a tele-porter and get back in the battle.
Around the pedestal, that I mentioned above, there will be the spawn points for the defenders, and around the plant point there will be the spawn points for the attackers.
From here, it goes as a typical Capture the flag game, Attackers try and get the flag, and Defenders stop them.
Also, at 2 or 3 minutes in, there boxes will spawn in the upper map, stopping people from spawning there, or from going there via tele-porter.
Once the Attackers get the flag and capture it, or once the time limit runs out, the game is over.
If you have any suggestions, comments or ideas, please! post them!
There is always room for improvement, so I expect you guys to give ideas that in your opinion might make the game better overall.
I don't plan on making these soon, at least not by myself, if you want to make this, pm me and I'll answer any questions!
So, I'll go ahead and explain them for you in these nice little spoiler tags.
VIP Hunt:
On this map, there will be 2 boxes in the center, each box is closed off so that you cannot get out or in, but you can see out of each opposite side.
In these boxes are where the VIP's spawn, and they have Battle rifles and Snipers.
Each VIP is facing opposite directions in the map, looking at 2 different duck hunt courses that go towards them as opposed to side to side.
At the beginning of each of these courses is where a team spawns, the team that is against the VIP that is looking towards them. Their job is to get through the course, pick up a gravity lift, and throw it into the enemy VIP's cage. This will obviously result in the VIP moving upwards. (duh) The VIP will be pushed upwards into a teleporter that immediately kills them.
With the VIP dead, the team gets a point and wins!
So as you can see this is a race against the other team, and a struggle to not lose your only life, as typical Duckhunt goes, everyone only has one life.
This could also be changed to make it so that each team has infinite lives sot that the vip have to defend themselves for a time limit, or until the enemy VIP is killed before them.
1-sided CTF on 2 maps:
In this game, there will be 2 maps.
One in the skybox that is completely enclosed with very small hallways. (except for one spot next to the attackers spawn, which will be explained later)
And another map that is in the middle layer that is larger, and more vehicle based.
Well, at the beginning, the 2 teams will spawn in the map with in the skybubble, and will have a little battle of their own. This will be a typical Capture the flag battle, and will play as such. When the attackers get the flag, they must bring it back to their spawn area, and instead of putting it on a plant point, they drop it off the edge of the open area that I mentioned before.
This is the end of the first round, and the game will then be moved down to the middle layer.
When the flag is dropped off of the one area, it will land on a pedestal in the middle layer. This is the "spawn point" of the second round.
In different areas around both the top and bottom maps there will be tele-porters leading to the other map, (though they are floating, and the flag holder has max gravity, making it so that they HAVE to drop it off the edge, and not just go through the tele-porter) so that if they spawn on the wrong map, they can go through a tele-porter and get back in the battle.
Around the pedestal, that I mentioned above, there will be the spawn points for the defenders, and around the plant point there will be the spawn points for the attackers.
From here, it goes as a typical Capture the flag game, Attackers try and get the flag, and Defenders stop them.
Also, at 2 or 3 minutes in, there boxes will spawn in the upper map, stopping people from spawning there, or from going there via tele-porter.
Once the Attackers get the flag and capture it, or once the time limit runs out, the game is over.
If you have any suggestions, comments or ideas, please! post them!
There is always room for improvement, so I expect you guys to give ideas that in your opinion might make the game better overall.
I don't plan on making these soon, at least not by myself, if you want to make this, pm me and I'll answer any questions!