View Full Version : [Massive Image] Squad Tactics
H3C x Nevz
03-03-2009, 05:06 PM
Squad Tactics is a work in progress. It is a new standard gametype, designed for small maps of varied elevation. When this is published, it will come with a guide to designing your own Squad Tactics maps.
Squad Tactics is intended for 1v1, 2v2, 3v3 or 4v4. The reason I am not posting this as a map is because it does not have a correctly formatted post yet, it has another map along with other gametypes along the way, and I have additional work to do on it.
For now, please enjoy this lengthy, one-image post about the work in progress and please leave feedback.
Squad Tactics (http://forge-union.com/poster.png)
GodlyPerfection
03-03-2009, 05:54 PM
OK I have a few things to say about this...
First of all, I had an idea like this where you actually got bonus points for doing something special. I was going to call it slayer pro... but I guess you guys beat me to it.
Second of all... the pit is an interesting idea... but I think I would have been great for like Epitaph or something along those lines... especially since you are going to use the high grav... it forces you to walk some of the rams rather than jump them.
Third of all, I don't think that you should consider this a standard gamtype... atleast not the version for the pit... alot of people feel that not being able to jump is frustrating. And I think you need the standard to actually give some jumping... you can have it reduced, but not by that much... the general public get frustrated.. trust me.. lol.
I do like the scoring system and the weapon load out.. .but I hope you take into consideration of what other weapons could possibly be used that stick to the theme of the gametype.
And I hope you guys alos wait for how I post Conquest as a Standard so that you guys could write your guide in the same format, it would make it easier to certify if you already have that written. And odn't worry I am covering map creation/weapon loadout etc in Standard gametypes... lol. I hope that I can help you guys test this as well as your other gametype ideas...
H3C x Nevz
03-03-2009, 07:02 PM
Oh, I didn't mean standard gametype in that way, I was just using that phrase because I'll likely make multiple maps based around it. I chose that area because it had many slight changes of elevation, along with ramps, to make it seem larger than it actually is (Which is really small). I'll be testing different weapon loadouts to see what fits with the general atmosphere of the gametype. Thanks for the feedback.
GodlyPerfection
03-03-2009, 07:24 PM
No problem bro... hit me up I want to test some of these gametypes of yours...
H3C x Nevz
03-03-2009, 07:52 PM
Thanks man, will do. I've trashed the Construct project, as I really don't want to have death teleporters and that is the only way to block off the lifts, plus it really didn't require much forging or transformation... I'll be looking into other maps for the HG version, such as High Ground, along with setting up a default version of the game for Foundry or DLC maps that don't have weak breakage jobs.
By the way, I'm open to renaming suggestions... Squad Tactics is both generic, and it doesn't have much to do with the fast-paced free-flowing gameplay.
H3C x Nevz
03-06-2009, 02:33 PM
Squad Tactics currently comprises:
- ST Crossfire (The Pit) - located in back corner of the Pit; shotgun room to start of rocket hall, to start of camo hall, to flag room, to the shotgun room.
- ST Contained (Last Resort) - strictly the defenders' base (Largest room in Last Resort), and a manmade hallway connecting the two areas with the drop-able gates.
- ST Paralysis (High Ground) - starts in the Pipe entrance room (Normally containing 2 spike grenades), includes the defenders' flag spawn in normal Flag games, and the bridge connecting the two. Includes all the area below and behind that bridge, and goes all the way to where Mayhem Zone starts.
I'll have pics for all three soon. As for gametypes, I have ST Team Slayer, ST Team Ball, and ST One Flag. Coming to the set eventually:
- ST Team King
- ST Renovation (Ghost Town)
The gametypes include many common factors, such as:
- Custom powerup settings (Vastly different in each game)
- BR/Plasma Pistol starts
- Default 10m radar
- Default no ally waypoints
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