GodlyPerfection
03-03-2009, 02:32 PM
Alright so I was looking for a unique way to utilize assault and make a new gametype... and I was looking at everything unique about it compared to other gametypes. What immediately shot out at me was the explosion that kills everyone in the vacinity. So that's how this was born.
Now to take utilize the explosion as an objective you have to be able to win the game... the main course of action for this is to Score enough points to win the round. But explosions only kill people and assault doesn't allow for points based on kills. So how else can you win a game?
If your opponents no longer exist you win the game... how must you do this? Well there are a couple ways...
Lag them all out (not a preferable solution)
Have everyone switch to one team (this used to be done in Halo 2 for infection when it was born)
Boot everyone (yes I am implying utilizing the betrayal booting feature... lol)
Eliminate your opponents by whittling down their lives
So even though bullet 3 has alot of innovation and possibilities I want to build off of 4 because it seems the most probable. So how do we make it so everyone can get killed by an explosion we must place a plant point apart from each other so that the explosion radius' touch and cover the whole map... this will most likely require a custom map...
So I figure a straight one life for each player should be perfect. Now I want the shortest fuse possible to give the planter's enemies minimal time to escape. I have the choices of 3 and 5 seconds... with 3 seconds the planter has to be moving pretty fast to escape the blast an not eliminate himself. So I'm thinking of going for 5 seconds.
So I can have a max of 16 plant points and 16 spawn points. So I was thinking of setting up 16 rooms in a grid with each room having a plant at the center so that the explosion covers the whole room. I'm not sure how I'm going to place the bomb spawns... I have the choice of putting them away from the plant so that the planter has a choice and can hunt down everyone else or I can just place the spawns on top of the plant point. This leaves it up to luck that you will be in the same room as the bomb when it spawns. I don't want luck... you need control.
So I'm going to put the spawn on the bottom so you can run by and grab it... and I'm going to put the plant floating a bit so that you have to jump to plant it. Now that bomb is going to spawn randomly between the 16 points... I'm not sure if I'm going to make it neutral bomb or multi-bomb.
Now for those that don't have the bomb, they are going to attempt to get away from the most likely plant points... I think I'm going to make everyone camo and make it so if you run into someone not on your team you can punch them and kill them. That way everyone can be doing something.
SO basically everyone has a little increased speed, either 150 or 200... pure camo, low damage resistance, and if you have the bomb you have enhanced standard 25 ft radar... if you don't have the bomb you have 10ft motion radar. I'm not sure about waypoints yet...
Now to take utilize the explosion as an objective you have to be able to win the game... the main course of action for this is to Score enough points to win the round. But explosions only kill people and assault doesn't allow for points based on kills. So how else can you win a game?
If your opponents no longer exist you win the game... how must you do this? Well there are a couple ways...
Lag them all out (not a preferable solution)
Have everyone switch to one team (this used to be done in Halo 2 for infection when it was born)
Boot everyone (yes I am implying utilizing the betrayal booting feature... lol)
Eliminate your opponents by whittling down their lives
So even though bullet 3 has alot of innovation and possibilities I want to build off of 4 because it seems the most probable. So how do we make it so everyone can get killed by an explosion we must place a plant point apart from each other so that the explosion radius' touch and cover the whole map... this will most likely require a custom map...
So I figure a straight one life for each player should be perfect. Now I want the shortest fuse possible to give the planter's enemies minimal time to escape. I have the choices of 3 and 5 seconds... with 3 seconds the planter has to be moving pretty fast to escape the blast an not eliminate himself. So I'm thinking of going for 5 seconds.
So I can have a max of 16 plant points and 16 spawn points. So I was thinking of setting up 16 rooms in a grid with each room having a plant at the center so that the explosion covers the whole room. I'm not sure how I'm going to place the bomb spawns... I have the choice of putting them away from the plant so that the planter has a choice and can hunt down everyone else or I can just place the spawns on top of the plant point. This leaves it up to luck that you will be in the same room as the bomb when it spawns. I don't want luck... you need control.
So I'm going to put the spawn on the bottom so you can run by and grab it... and I'm going to put the plant floating a bit so that you have to jump to plant it. Now that bomb is going to spawn randomly between the 16 points... I'm not sure if I'm going to make it neutral bomb or multi-bomb.
Now for those that don't have the bomb, they are going to attempt to get away from the most likely plant points... I think I'm going to make everyone camo and make it so if you run into someone not on your team you can punch them and kill them. That way everyone can be doing something.
SO basically everyone has a little increased speed, either 150 or 200... pure camo, low damage resistance, and if you have the bomb you have enhanced standard 25 ft radar... if you don't have the bomb you have 10ft motion radar. I'm not sure about waypoints yet...