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GodlyPerfection
02-28-2009, 08:21 PM
Alright people… we here at XForgery have some good news for all of you. First of all I come here answering all questions that you still have about sandbox. I also have the sizes for the scenery objects in grid units (basically the grid units (Gus) on Sandbox) as well as a description for each. And if you scroll down even farther you can see how big of an area you are actually going to get to work with so you can plan your maps accordingly. Also, between the collaboration of myself and Zachary9990 (or Zak here on XF) we have completed the Sketchup Components for Sandbox.


Sandbox Sketchup Components

Alright for those that don’t know what Sketchup is, let me explain. Google Sketchup is a 3D modeling program that can be used to create models and package the models together as “components”. These components can then be used to create an environment. You can make anything from trees to people to buildings. Sketchup also has the ability to snap corners/midpoints of edges of the object to other corners/midpoints. It also comes with a lot of general manipulation of objects as well; like rotating, scaling, etc. This software makes scene development quick and easy.

For those that don’t know, courtesy of Fritzer and DeathstarOG, we currently have components for Foundry (http://www.forgeguru.com/sketchupdesigning.htm). These components have been key to planning out maps quickly before one started building on the XBox. Well today Zak brings to you the Sketchup Sandbox Components:
http://i307.photobucket.com/albums/nn303/zachary9990/LOGO.jpg (http://i307.photobucket.com/albums/nn303/zachary9990/LOGO.jpg)

Yes, my fellow forgites, Zachary9990 (from here on called Master Ruler Emperor of All) bestows the first ever Sandbox sketch-up to his people.

This is the first of many versions to come. Because of my lack of the Mythic (due to the fact that I did this project before their release) I was forced to rely on friends who had gotten codes early to take pictures for me so that I could scale everything perfectly. After watching a lot of Insane54's Live feed and having AZN FTW take some pictures for me, I have finished a full scale Sandbox Template with every Forge Item in Sandbox including immovables. That is, every scenery item (excluding the golf stuff and effects) and a few objective items such as flags and bombs and respawn points.

http://www.xforgery.com/forum/images/statusicon/wol_error.gifThis image has been resized. Click this bar to view the full image. The original image is sized 897x714.http://i307.photobucket.com/albums/nn303/zachary9990/Overview.jpg (http://i307.photobucket.com/albums/nn303/zachary9990/Overview.jpg)


In later Versions I plan on making weapon markers and adding skins to everything to make it look more like the game. Rest assured everything is to scale in this sketchup and if you find anything wrong, please notify me.


NOTES on Using Sketchup:

To open the components go to "Window>Components" and then click the drop down menu and select "In Model".

To remove the Glass roofs to each level select the template component on screen, right click, edit component, select the circle you wish to delete, press delete, and the right click again and click "Close component".

Download Google SketchUp 7 (http://sketchup.google.com/)

Download Sandbox Sketchup (http://sketchup.google.com/3dwarehouse/details?mid=3d64d69d101a009be71afd78a5866e80)Components 1.1v (http://sketchup.google.com/3dwarehouse/details?mid=3d64d69d101a009be71afd78a5866e80) Sandbox Information

Now that we have all that, here’s some info for sandbox that may prove useful to the lot of you. I spent much time measuring out lots of the objects and exploring Sandbox… hopefully this information will help you along your way to building a great and innovative map. First I present to you the measurements and descriptions:


40 WALL $5; 2 x 2
Wall thickness; same as Wall on Foundry

20 WALL, HALF $5
Take a wall and cut out half of it minus two of the sides, when prong sides are pointed up, it is not short enough to shoot through, but short enough to jump over

20 WALL, QUARTER $5
Take a wall and cut out a quarter of it minus two of the sides, this is crouch height when prong sides are downward

20 WALL, CORNER $5
Put two walls together, one perpendicular to the other and on the other’s edge; Same as Wall, Corner on Foundry

20 WALL, SLIT $5
There is a slit in the wall to shoot through, but can’t be climbed through

20 WALL, T $5
Place a single wall perpendicular to a double wall and in the center

40 WALL, DOUBLE $5; 2 x 4
Place two walls together; same as Wall, Double on Foundry

20 WEDGE, SMALL $5; 2 x 1
Acts as a small ramp to wall thickness height

20 WEDGE, LONG $5; 4 x 1
Acts as a long ramp to wall thickness height

40 BLOCK, LARGE $5; 2 x 2 x 2
Same as single box on Foundry

40 BLOCK, DOUBLE $5; 2 x 4 x 2
Same as double box on Foundry

30 BLOCK, TALL $5; 2 x 1 x 2
Half of a Block, Large

30 BLOCK, HUGE $5; 1 x 4 x 2
Half of a Block, Double long ways

40 WEDGE, HUGE $5; 2 x 2 x 2
Edge of base of pyramids

30 RAMP, LARGE $5; 1 x 4 x 2
Thinner than stairs on Foundry, but almost the same

20 WEDGE, LARGE $5; 2 x 2 x 2
Block, Large split from one corner to opposite corner, triangle piece

40 WEDGE, CORNER $5; 2 x 2 x 2
Corner of base of pyramids

20 TUBE PIECE $5; 2 x 2 x 2
Hollowed out Block, Large

20 TUBE Y-INTERSECTIONS $5; about 4 x 4 x 2
Hollowed out Y-Intersection

20 TUBE CORNER $5; about 4 x 4 x 2
Two Tube, Pieces perpendicular and touching at one edge, connected to form Tube, Corner… hollowed out

20 TUBE RAMP $5; 2 x 1
Ramp up to tube floor height thickness

20 COLUMN, STONE SMALL $5; 1 x 4 x 1
A stone column the height two Block, Larges

20 COLUMN, DAMAGED SMALL $5; 1 x 2 x 1
A damaged Column, Stone Small; Is moveable by vehicles and gravity

20 COLUMN, BLUE SMALL $5; 1 x 2 x 1
A color-coded column

20 COLUMN, RED SMALL $5; 1 x 2 x 1
A color-coded column

20 COLUMN, LARGE $5; 1 x 8 x 1
A double Column, Stone Small

20 COLUMN, STONE LARGE $5; 1 x 8 x 1
A stove version of Column, Stone Large

20 BLOCK, TINY $5; 1 x 1 x 1/2
Ity-bity block that is moveable only by vehicles

20 BLOCK, SMALL $5; 1 x 1 x 1
Two Block, Tiny’s put together this is also only moveable by vehicles

20 BLOCK, FLAT $5; 1 1/3 x 1 1/3 x 1/2
This is not moveable by vehicles, just rather small.

20 BLOCK, ANGLED $5; 2 x 2
This is like two Walls slapped together with both of one of their corners ripped off, you can walk up the slant if stood upright

20 CORNER, SMALL $5; 1 x 1
These are the little objects you find in Sandtrap that are placed together in groups of four geo-merged into the ground.

20 CORNER, LARGE $5; 3 x 3 x 1 1/2
These are the temple like things that are in groups of four on Sandtrap…

20 STONE BRIDGE $5; 1 1/2 x 2 1/2
This stone bridge is just that… but not the same size as the bridge on Foundry, it’s a little bigger than one box length wise and a little smaller in width, it is also double the thickness of a wall

20 OBELISK $5; 1 1/2 x 1 1/2 x 3 1/2
These are the little things that poke out of the ground and kind of curve in at the top

20 FIN $5; 2 x 2 1/4
Looks like a wall that got cut in half from one corner to the other, and got a base added with a chunk ripped out of it near the bottom; looks like fin from ship

20 RAMP, SHORT $5; 1 x 2/3
This smooth ramp is about a third of the width of a Block, Large

20 RAMP, WIDE $5; 2 1/4 x 2 1/4
A smooth ramp that is the height of a Block, Angled

20 RAMP, THICK $5; 1 3/4 x 3/4
A thick ramp at about Stone Bridge thickness, not easy transition ramp (you have to jump to get on it)

30 STONE PLATFORM $5
This stone platform is the size of 1 x 1 the bottom and 2 x 2 at the top, it looks like the top of a pyramid thing or something like that…

20 ARCH $5
This is basically what it says, a little arch… kind of like a phone

20 SCAFFOLDING $5
This is the exact Scaffolding you can find on Ghost Town

20 WOOD BRIDGE, LARGE $5
This is the exact Wood Bridge, Large you can find on Ghost Town

20 WOOD BRIDGE, THIN $5
This is the exact Wood Bridge, Thin you can find on Ghost Town

16 BARRICADE $4
his is the same as all of the pre-DLC barricades

16 RADIO ANTENNAE $5
This is the same as all the pre-DLC Radio Antennae

32 FUSION COIL $5
16 PALLET $5
4 GRAV LIFT $10
8 CANNON, MAN $15

8 SHIELD DOOR, LARGE $15
The large shield doors available on Foundry

8 WEAPON HOLDER $5
1 FX, NOVA $15
1 FX, PEN AND INK $15
1 FX, OLD TIMEY $15
1 FX, COLORBLIND $15
1 FX, GLOOMY $15
1 FX, JUICY $15

2 BLUE LIGHT $20
This light shines everything around it blue… if mixed with Red Light, it will emit a purple light

2 RED LIGHT $20
This light shines everything around it blue… if mixed with Blue Light, it will emit a purple light

4 KILL BALL $4
About as round as a bubble shield, if it touches anything that thing dies/explodes; Bubble shields do allow you to walk into it

8 7-WOOD $2
A golf club that is a reskinned Gravity Hammer with a new reticule

18 TIN CUP $2
The “green”, the tin cup, and the flag of a Golf Course; When golf ball touches the green it magnetically travels into the tin cup.

9 GOLF BALL $4
The golf ball… appears to be a re-skinned soccer ball that’s a bit heavier

GodlyPerfection
02-28-2009, 08:22 PM
Other Measurements for Sandbox

Alright for those that are interested here are the each of the level measurements for Sandbox as well as some other tidbits you might want to know.

The Skybubble is a perfect circle and has a diameter of 132 GUs… that is approximately 33 Block, Doubles laid longways for those who are wondering.

The Skybubble has a height of 20 GUs… this is about 10 Block, Larges stacked on top of each other.

The main area’s width wise is 16 GUs on one side of the hole to the crypt and 13 squares on the other side. This makes the whole flat center of Sandbox 30 squares wide (the hole is 1 square).

The main area’s length is about 29 ˝ GUs on both side… making the total length about 60 squares. This makes the main area 30 x 60.

The ceiling for the main area is approximately 35 GUs. This is almost 18 Block, Larges stacked on top of each other.

The distance between the ceiling of the main area and the floor of the Skybubble is about 31 GUs. This is almost 16 Block, Larges stacked on top of each other. And it seems that 10 GUs down from the floor of the sky bubble it deletes 4 GUs of objects vertically.

The crypt is a perfect square running at 32 x 32 GUs on the bottom floor.

The walls travel at a 90 degree angle for about 12 GUs (6 Block, Larges high), then angle toward the ceiling for 17 GUs. That gives the crypt a height of 29 GUs (almost 15 Block, Larges).

The ceiling is a rectangle and has the same length as the Crypt, however the width is only 16 GUs (8 Block, Larges) perfectly centered. So from the bottom to the top, after 8 GUs you can look up and see the starting edge of the ceiling.

The distance between the ceiling of the Crypt and the floor of the main area is about 20 GUs (that is a 10 Block, Large drop mind you… plus the distance from the ceiling to the floor in the Crypt).

At the end of the long sides of Sandbox you have a few squares over 15 GUs till you get to the out of bounds Sentinel boundary.

On the other sides of the main area you have about 10 GUs to work with.


Conclusion

We here at XForgery hope that you enjoy what we have presented you with here today… if you have any final questions regarding Sandbox, please feel free to post and I will gladly help you out. Hopefully the Sketchup will be a great asset not only now, but in months to come, in planning your maps and increasing the quality of them. Good luck to all of you and see you on the Mythics in a few days.

Thomas
02-28-2009, 08:24 PM
I'm very glad that this has been released, it makes the waiting not as bad because we can now plan out our maps in Sketchup!

Scope
02-28-2009, 08:33 PM
AZN, very nice article. Now, I can start planning my maps.

Zak
02-28-2009, 08:39 PM
Scope... I made it

AZn helped a sh*tload with giving me the specs though

Furry
02-28-2009, 09:15 PM
<3<3<3<3<3<3<3

I love this. It is awesome and very useful. Thanks a bunch.

:)

Scope
02-28-2009, 09:19 PM
Scope... I made it

AZn helped a sh*tload with giving me the specs though
I said article. =P

Thanks zak.

MNM1245
02-28-2009, 10:14 PM
Oh ma nthis is great AZN and Zak! Thanks!

BabySmuggler
02-28-2009, 10:50 PM
Wow. This must have taken so much time. Thanks man.
G0ttA g0 pl4|\| my M4p!!!!

Soren515
03-01-2009, 12:47 PM
THis finally gives me and excuse to download sketchup on my new computer. Thanks Zak and asian for letting him play the maps.

Zackj191
03-01-2009, 02:51 PM
Just a simple question.

Can you place objects on the outside area the default floor? Like can you place objects out were the sand would be? Or can you not place anything past the previously set florring?

GodlyPerfection
03-01-2009, 02:52 PM
You can set objects wherever you want... but you have no way of measuring and nothing to snap to...

Scope
03-01-2009, 02:55 PM
I head that the dunes were uneven there.

GodlyPerfection
03-01-2009, 02:57 PM
They are uneven everywhere... even on the edges and corners of the main flat area...

xFear The Herox
03-01-2009, 04:09 PM
wow i am new to the program but i dled it just for you, i wanted to see all the hard work you and your friends put into this plus as a bonus it will help me plan out my maps

Vinyl Hippo
03-01-2009, 04:56 PM
Umm does anyone have an idea why I can't download this. I click the download button and nothing happens

GodlyPerfection
03-01-2009, 04:59 PM
If its' just the components, then you have to go to Download Model and pick the latest version from the list... version 6 if I remember correctly... or are you having trouble with Google Sketchup?

Vinyl Hippo
03-01-2009, 09:32 PM
No I'm having trouble with Google Sketchup. I go to the page to download it, click the button and nothing happens.

GodlyPerfection
03-02-2009, 04:13 AM
Try this link good sir: Google Sketchup 7 (http://sketchup.google.com/download/gsu.html)

Sage
03-02-2009, 02:55 PM
why are there several layers or are those just to show where the ceiling is for each level

Thomas
03-02-2009, 03:44 PM
why are there several layers or are those just to show where the ceiling is for each level
The first and third circle are the ceilings.

Zak
03-02-2009, 05:15 PM
Those are just the ceiling

wiggums
03-02-2009, 06:01 PM
This is a huge help, Thank you! I'll use this to plan my map.

Vinyl Hippo
03-02-2009, 06:07 PM
Okay everything is good now, apparently you need IE to download not Firefox so I had use IE but everything is working now. Thanks guys

Sage
03-02-2009, 06:21 PM
Thanx for explaining everyone

and why isnt it on version 7 of sketchup

also when is the next version of the map cuz some of the components are wrong

GodlyPerfection
03-02-2009, 06:43 PM
There are only a few wrong... we fixed most of it... and I think the update is at the earliest this weekend...

Zak
03-03-2009, 10:30 PM
I have the update almost done, but I'm having problems finding those pictures of weapons. The ones with black background and blue weapons. Bungie.net has them too blurry.

Thomas
03-04-2009, 04:19 AM
and why isnt it on version 7 of sketchup

Even though the downloads don't say "Sketchup 7" it's still compatible.

Okay everything is good now, apparently you need IE to download not Firefox so I had use IE but everything is working now. Thanks guys
I downloaded mine fine in FireFox...

GodlyPerfection
03-04-2009, 07:45 AM
For those that don't know... Zak is remaking the layers of sandbox with grid squares so that you can snap to grid. He is also adding weapon markers... this is gonna be pretty epic... I can't wait.

RebornYeti
03-04-2009, 11:50 AM
Yeah, I'm excited. After messing around in Sandbox, it would be nice to make a SketchUp of what you're going to make beforehand.

Bartoge
03-08-2009, 12:19 PM
Sorry if someone already asked this but what is 1GU? Like, relative to a block, large how big is 1GU

GodlyPerfection
03-08-2009, 03:10 PM
1GU stands for one grid unit...

A Block, Large (or Foundry's Single Box) is 2 x 2 GUs...

RightSideTheory
03-08-2009, 03:14 PM
1GU stands for one grid unit...

A Block, Large (or Foundry's Single Box) is 2 x 2 GUs...

I've been meaning to ask this, do the objects match up with the grid?

Like on foundry the grid block was a little bit smaller than all of the objects, I wondered if they fixed the problem and made them match for sandbox.

Fenian Bhoy
06-25-2009, 01:27 PM
i cant find the items too place, anyone help?

Xylom
06-25-2009, 01:38 PM
In my signature you will find a link to the best sketchup components atm. I am really glad you counted all those objects, I was about to do it myself. Cheers.

Null Parameter
06-25-2009, 01:58 PM
In my signature you will find a link to the best sketchup components atm. I am really glad you counted all those objects, I was about to do it myself. Cheers.
Not sure if they are the same ones or not, but I know a lot of people had trouble with SketchUp lagging using the components found on ForgeHub, which is part of the reason that we had designed our own here.

Fenian Bhoy
06-25-2009, 02:00 PM
thanks but im looking specifically for Zaks i need them

Silver0range
06-25-2009, 03:29 PM
If you've already downloaded the file, it should be in Window => Components. Just toggle the window.

Xylom
06-25-2009, 04:08 PM
More specifically when the components window is up hit the button that looks like a house. Also you might want to configure it so that it displays as a list, just like it looks in forge.

Canadians360
12-07-2009, 03:21 PM
YouTube- Google Sketchup Tutorial- Downloading And Sandbox Components: Forgery Aid

Made this today thought this might help out with any lingering sketchup instilation questions.

And here are zaks components for sketchup 7

http://sketchup.google.com/3dwarehouse/details?mid=8cd0c10166e750c2ad644d9a31e70088