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View Full Version : Conventional Vulcan


popshowit
11-20-2010, 10:27 AM
Author:
popshowit

Map Name:
Vulcan (http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=10001018&player=popshowit)

Map Canvas:
Forge World

Map Size:
Medium

Player Count:
4 - 12

Supported Gametypes:
Assault, Capture the Flag, Juggernaut, King of the Hill, Oddball, Slayer, Team Slayer, Territories, Head Hunter, Stockpile

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Description:

http://www.youtube.com/watch?v=xkhIomuGOwA

Vulcan is mainly build for team objective purposes.
Each side is 100% symmetrical in shape and in weapon spawns.
http://img338.imageshack.us/img338/3750/vulcanbase.jpg

It's a pretty open map with a small tower in the center (rockets spawn on top), This is where te most action should be going on.
there are 3 ways to get on top of the tower, which are all by mancanons.
http://img29.imageshack.us/img29/1263/vulcancenter.jpg

http://img207.imageshack.us/img207/7052/vulcancanontower.jpg

I have placed a ghost in the map, not sure if i wanne keep this because you can easily avoid a confrontation with the it.
http://img143.imageshack.us/img143/1601/vulcancatwalk.jpg

Weapons:

- x4 dmr's
- x2 shotguns
- needle rifle
- needler
- x2 sniper rifles
- rocket launcher
- grenade launcher
- x8 frag grenades
- x2 plasma grenades
- ghost (only vehicle)

Prod
11-20-2010, 10:29 AM
This map seems to be far too open for 2 sniper rifles. Am i right?

popshowit
11-20-2010, 10:36 AM
This map seems to be far too open for 2 sniper rifles. Am i right?
The map is verry open in the middle but you can still avoid sniper fights.
I also reduced the sniper rifles clip size (8bullets instead of 12).