Scope
02-26-2009, 07:27 PM
Crusades
[Fromerly: All Your Base Are Belong To Us]
[A mix between Competitive and Mini-Game]
created by What's A Scope
Good day, good sirs.
This map is created for a certain map which I will post soon.
Although, I have decided to post this gametype so others are free to use. I trust that you are all creative, and you can create maps that will work well with this.
The general idea of this map is to enter the enemy base. It works on the gametype of Territories. There is a single territory that is placed in a doorway or something similar. The attackers must enter that doorway to win the round. Generally, attackers should travel a far way to get there. The Defenders attempt to stop them. There should be one path (much like conquest) to enter the base. Don't confuse this with making it small. The base is where the Defenders respawn, and the Attackers should respawn at or near their start.
The map should be built like a normal map except there is one path. This means that you can have very open areas and different elevations. The orginal map is created on Last Resort. It is slightly changed, and there is one path.
Info:
Cap. Time: Instant
Starting Weapon: Magnum
Speed: 125%
Damage Resistance: 90%
No Radar
4 rounds of 5 minutes.
There are a few other tweaks that you will notice including respawn traits (invis + ivincible.)
As you can see, it is a mini-game that promotes tactical gameplay.
Download (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=67597046)
Feel free to express ideas, and I will definitely consider.
[Fromerly: All Your Base Are Belong To Us]
[A mix between Competitive and Mini-Game]
created by What's A Scope
Good day, good sirs.
This map is created for a certain map which I will post soon.
Although, I have decided to post this gametype so others are free to use. I trust that you are all creative, and you can create maps that will work well with this.
The general idea of this map is to enter the enemy base. It works on the gametype of Territories. There is a single territory that is placed in a doorway or something similar. The attackers must enter that doorway to win the round. Generally, attackers should travel a far way to get there. The Defenders attempt to stop them. There should be one path (much like conquest) to enter the base. Don't confuse this with making it small. The base is where the Defenders respawn, and the Attackers should respawn at or near their start.
The map should be built like a normal map except there is one path. This means that you can have very open areas and different elevations. The orginal map is created on Last Resort. It is slightly changed, and there is one path.
Info:
Cap. Time: Instant
Starting Weapon: Magnum
Speed: 125%
Damage Resistance: 90%
No Radar
4 rounds of 5 minutes.
There are a few other tweaks that you will notice including respawn traits (invis + ivincible.)
As you can see, it is a mini-game that promotes tactical gameplay.
Download (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=67597046)
Feel free to express ideas, and I will definitely consider.