PDA

View Full Version : Mini-Game Bereavement


Hey You
11-14-2010, 06:24 PM
Author:
Hey You

Map Name:
Bereavement (http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=10369528&player=Heyy%20Youu)

Map Canvas:
Forge World

Map Size:
Medium

Player Count:
02-10

Supported Gametypes:
Sky High (http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=10369767&player=Heyy%20Youu)

__________________________________________________

Description:

Kill for skulls. Capture point is at the top of map. Use your jetpack or jump from block to block to Reach the top.

This is my first map and Gametype I made in Reach. The objective of the game is to kill other players and get to the top with your skulls to capture them. You have Jetpacks and you can jump higher than normal. There are blocks and other items on the walls and floating in the air.
Map Version 2 & 3 Changes:
-Mid Air Blocks now replaced with destroyable,Portable shields.
-Roof Redesigned
-Gap in Floor Fixed
-Outter wall facing the rest of forge world replaced with windows
-Floor Redone (More floor space,less cracks)
-Fixed Spawns. (There was a spawn on two that fell into the water)

Gametype Version 2 Changes:
-Health Increased a tiny bit
-1 Sticky,1 Frag added to all loadouts
-DMR Removed

http://img718.imageshack.us/img718/2704/askcapture.jpg



This is the Capture Hill. It is located at the top of the map. I used to have two, one at the top and one at the bottom. I removed the bottom one because people could just sit down there and wait for skulls to drop.



http://img207.imageshack.us/img207/3189/aafloor.jpg


This is the very bottom of the map. The Slits between the pillars are too small for Players to fall through, but big enough for skulls to go through. People can still camp at the bottom, but have to move quickly to catch falling skulls. Version 4 changed the floor to reduce the amount of slits and have more floor space.


http://img18.imageshack.us/img18/8717/askshiueld.jpg

These are Portable shields. There are 5-7 on the map.They are located in the middle portions of the map. They can catch falling skulls and people can land on that.

They are easily destroyed by either meleeing or shooting them.

http://img10.imageshack.us/img10/6947/reach10280946medium.jpg

Health packs heal your health meter. There are 4 on the map





Version 4 Planned Changes:
-

Sky High on Bereavement File Set (http://www.bungie.net/Stats/Reach/FileSets.aspx?player=Heyy%20Youu&set=925)


Please let me know what you think. Any suggestions,comments or criticism is welcome. I'm also taking suggestions for tweaks and changes to the Sky High Gametype for V3.

I would also like films of games if you could provide them.

Dulden
11-14-2010, 08:10 PM
Hmm, seems like a much more fun version of headhunter. The slits in the ground are smart, and it would take some to get the skulls in the air. I don't really like the shield doors at the top, maybe just put a soft kill zone?

Hey You
11-14-2010, 10:17 PM
If anyone manages to play a game on my map, I would love a whole film to watch.

Hmm, seems like a much more fun version of headhunter. The slits in the ground are smart, and it would take some to get the skulls in the air. I don't really like the shield doors at the top, maybe just put a soft kill zone?
Yeah, someone else suggested using a few different things. So I'm debating what to do for version 2 of the map.

suffocation49
11-15-2010, 05:58 PM
Yeah you may want to have multiple ramps along with jumps, just to speed things and give players a place to strafe :3

xSoGx Grim
11-17-2010, 04:34 AM
I can see some fun gameplay in this. Yet you may want to provide more than two pictures to go along with your map description. You will have a lot more people actually checking out your maps if you create a decorated and neat post. Good luck in the future

Hey You
11-19-2010, 09:28 AM
Yeah you may want to have multiple ramps along with jumps, just to speed things and give players a place to strafe :3
Maybe, but personally I think that might defeat the purpose of the map.

Hey You
11-27-2010, 03:24 PM
Based on feedback and playtests I've released versions 2 & 3 of the map and version 2 of the gametype.


Map Version 2 & 3 Changes:
-Mid Air Blocks now replaced with destroyable,Portable shields.
-Roof Redesigned
-Gap in Floor Fixed
-Outter wall facing the rest of forge world replaced with windows
-Floor Redone (More floor space,less cracks)
-Fixed Spawns. (There was a spawn on two that fell into the water)

Gametype Version 2 Changes:
-Health Increased a tiny bit
-1 Sticky,1 Frag added to all loadouts
-DMR Removed