Hey You
11-14-2010, 06:24 PM
Author:
Hey You
Map Name:
Bereavement (http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=10369528&player=Heyy%20Youu)
Map Canvas:
Forge World
Map Size:
Medium
Player Count:
02-10
Supported Gametypes:
Sky High (http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=10369767&player=Heyy%20Youu)
__________________________________________________
Description:
Kill for skulls. Capture point is at the top of map. Use your jetpack or jump from block to block to Reach the top.
This is my first map and Gametype I made in Reach. The objective of the game is to kill other players and get to the top with your skulls to capture them. You have Jetpacks and you can jump higher than normal. There are blocks and other items on the walls and floating in the air.
Map Version 2 & 3 Changes:
-Mid Air Blocks now replaced with destroyable,Portable shields.
-Roof Redesigned
-Gap in Floor Fixed
-Outter wall facing the rest of forge world replaced with windows
-Floor Redone (More floor space,less cracks)
-Fixed Spawns. (There was a spawn on two that fell into the water)
Gametype Version 2 Changes:
-Health Increased a tiny bit
-1 Sticky,1 Frag added to all loadouts
-DMR Removed
http://img718.imageshack.us/img718/2704/askcapture.jpg
This is the Capture Hill. It is located at the top of the map. I used to have two, one at the top and one at the bottom. I removed the bottom one because people could just sit down there and wait for skulls to drop.
http://img207.imageshack.us/img207/3189/aafloor.jpg
This is the very bottom of the map. The Slits between the pillars are too small for Players to fall through, but big enough for skulls to go through. People can still camp at the bottom, but have to move quickly to catch falling skulls. Version 4 changed the floor to reduce the amount of slits and have more floor space.
http://img18.imageshack.us/img18/8717/askshiueld.jpg
These are Portable shields. There are 5-7 on the map.They are located in the middle portions of the map. They can catch falling skulls and people can land on that.
They are easily destroyed by either meleeing or shooting them.
http://img10.imageshack.us/img10/6947/reach10280946medium.jpg
Health packs heal your health meter. There are 4 on the map
Version 4 Planned Changes:
-
Sky High on Bereavement File Set (http://www.bungie.net/Stats/Reach/FileSets.aspx?player=Heyy%20Youu&set=925)
Please let me know what you think. Any suggestions,comments or criticism is welcome. I'm also taking suggestions for tweaks and changes to the Sky High Gametype for V3.
I would also like films of games if you could provide them.
Hey You
Map Name:
Bereavement (http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=10369528&player=Heyy%20Youu)
Map Canvas:
Forge World
Map Size:
Medium
Player Count:
02-10
Supported Gametypes:
Sky High (http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=10369767&player=Heyy%20Youu)
__________________________________________________
Description:
Kill for skulls. Capture point is at the top of map. Use your jetpack or jump from block to block to Reach the top.
This is my first map and Gametype I made in Reach. The objective of the game is to kill other players and get to the top with your skulls to capture them. You have Jetpacks and you can jump higher than normal. There are blocks and other items on the walls and floating in the air.
Map Version 2 & 3 Changes:
-Mid Air Blocks now replaced with destroyable,Portable shields.
-Roof Redesigned
-Gap in Floor Fixed
-Outter wall facing the rest of forge world replaced with windows
-Floor Redone (More floor space,less cracks)
-Fixed Spawns. (There was a spawn on two that fell into the water)
Gametype Version 2 Changes:
-Health Increased a tiny bit
-1 Sticky,1 Frag added to all loadouts
-DMR Removed
http://img718.imageshack.us/img718/2704/askcapture.jpg
This is the Capture Hill. It is located at the top of the map. I used to have two, one at the top and one at the bottom. I removed the bottom one because people could just sit down there and wait for skulls to drop.
http://img207.imageshack.us/img207/3189/aafloor.jpg
This is the very bottom of the map. The Slits between the pillars are too small for Players to fall through, but big enough for skulls to go through. People can still camp at the bottom, but have to move quickly to catch falling skulls. Version 4 changed the floor to reduce the amount of slits and have more floor space.
http://img18.imageshack.us/img18/8717/askshiueld.jpg
These are Portable shields. There are 5-7 on the map.They are located in the middle portions of the map. They can catch falling skulls and people can land on that.
They are easily destroyed by either meleeing or shooting them.
http://img10.imageshack.us/img10/6947/reach10280946medium.jpg
Health packs heal your health meter. There are 4 on the map
Version 4 Planned Changes:
-
Sky High on Bereavement File Set (http://www.bungie.net/Stats/Reach/FileSets.aspx?player=Heyy%20Youu&set=925)
Please let me know what you think. Any suggestions,comments or criticism is welcome. I'm also taking suggestions for tweaks and changes to the Sky High Gametype for V3.
I would also like films of games if you could provide them.