ForgeGod117
02-25-2009, 09:52 PM
http://img516.imageshack.us/img516/3831/askerforgergoder001lp9.png (http://img516.imageshack.us/img516/3831/askerforgergoder001lp9.png)
Link to original "Ask ForgeGod117" (http://www.forgehub.com/forum/halo-forge-discussion/54250-ask-forgegod.html)
Introducing my take on a strictly forge related FAQ. As the title basically describes the entire purpose of the thread feel free to think of any questions that you think should be answered. However in order to post your question I am going to have to ask you to read the rest of this thread. My concept when this thread was created is to grant members of forgehub answers to their questions. Many would like to create a new thread for their forging questions which is fine to some extent. However you do not need to start an entire thread just to find out how to save and quit efficiently and line up boxes. Now these may be more extreme examples but even if you do have a more difficult question like how to geomerge a watchtower base or how to place weapons on your map you can turn to Ask forgegod and use it for reference.
Here is the deal. I would like to clear up some of the clutter in the forge discussion forum by making some sort of yahoo answers type thread for forgers who are having trouble with something in halo 3's forge editor. It is a very simple system. You give me a question and I will leave you a very detailed reply. (Giving there is enough information to elaborate on) If you think you know the answer then by all means answer it, I will not mind.Though I will still leave my answer if there is anything I can add to it. Any questions at all, No matter how big or small are welcome here. Remember that, I don't want you to feel restricted to what questions you post.
When using this Thread one important thing to note is that I have much more experience in serious competitive maps. MLG and Competitive style maps are my specialty. If you have a question about an infection or mini game map please post them here but be advised, I will likely not post as informative of a reply. I don't know what else I can say because this thread is pretty much self explanatory. I will update this thread twice a week as questions start to roll in.
"There as some things you have to start a new thread for. For everything else, There is Ask Forgegod!
__________________________________________________
F.A.Q Section
Quote:
Originally Posted by Memphos
Any tips or advice on Geo-Merging?
I can Geo-Merge but when I do the object is usually at some sort of a slant. Thus creating bumps and/or flaws in my maps.
Always save as new map. This way if the merge comes out awkward you have a copy of the braced box that you can fix before doing it again. Also man cannons really do help. They prevent the box from going in at a bad angle but even more importantly they will push the object completely flat against your guide box. This way you can redo bad uneven floors. Another thing to remember is that you can never have too many braces. When the masters like fritzer make maps like Amplified they use every weapon holder and every teleporter in the game. And then they go incredibly slow spending around 3-4 hours per merge.
Advanced merging (http://www.forgehub.com/forum/forging-101/45944-advanced-merging-techniques.html)
Hope this helped. Any further questions about the art of geometry merging or if you need me to go into a more detailed guide on Geo-merging I will be happy.
~forgegod117~
__________________________________________________
Quote:
Originally Posted by Number 117 http://www.forgehub.com/forum/images/styles/hub/buttons/viewpost.gif (http://www.forgehub.com/forum/showthread.php?p=694171#post694171)
How the hell do those pros make maps with all the boxes the same color?
Good question Number 117. Changing the box color is a very advanced forging technique. Many people actually avoid doing it just because of that. It is a long and tedious process that involves picking up every single box often several times.
The first step is to know what box you are going to change the color of, and what color it is going to be. There are only 3 box colors (red, blue, and green) so you never should have to grab the box more than three or four times.
First part of this technique is to brace the box completely from all angles and faces with teleporters and weapon holders. this is to make sure that your perfect interlock does not get screwed up. However bracing for geomerged boxes is even harder. What I would suggest for geomerged boxes is that you use man cannons to push the box back into its braces and keep it in place.
Now you must grab the box and save and quit. if you are doing a geomerged box you should always save as a new map so that you avoid screwing up your merge and losing hours of work. Now start up a new round and check your box color. Do not delete the braces or you might have to redo it. Lets say your box color turns out green but you wanted blue. In this case you will have to grab the box again and hope it is right this time.
~forgegod117~
__________________________________________________
Quote:
Originally Posted by raidin' raiden
1. On a map i'm making in blackout, i need to make catwalks, they need to be perfect any way i can do this?
Making those perfect interlocked walkways is a very good technique to learn how to do. When I do them I use mostly bridges because they are the smoothest. However, the same concept would apply to walls as well as boxes. I do not have Xbox live right now but I have drawn up a picture for you and Hope it helps. You can find it under resources in the spoiler tag below.
When preparing for an interlock like this I would advise you to use guides. the guides that you use should be OTHER BRIDGES. Start out with the bridge or object that you want to interlock floating or sitting where you want your catwalk to start. Now take another bridge and turn it on its flat side so that about half of it is hanging over the other bridge. Make sure it is completely parallel to the other bridge or it may not be a perfectly flat catwalk.
Set the floating (not guide) bridge to spawn about 60-90 seconds into the game. Now start a new round and go under the guide bridge. Spawn a third bridge and push it up and till it is parallel with the guide bridge. Finally save and quit it into place.
Assuming you did this correctly when you load the map up again and delete the guide bridge it should be pretty much perfect. If this was not what you meant there is no harm done just reply again stating what you meant in more detail.
http://img201.imageshack.us/img201/7020/askforgegodresource0000si2.jpg (http://img201.imageshack.us/img201/7020/askforgegodresource0000si2.jpg)
Link to original "Ask ForgeGod117" (http://www.forgehub.com/forum/halo-forge-discussion/54250-ask-forgegod.html)
Introducing my take on a strictly forge related FAQ. As the title basically describes the entire purpose of the thread feel free to think of any questions that you think should be answered. However in order to post your question I am going to have to ask you to read the rest of this thread. My concept when this thread was created is to grant members of forgehub answers to their questions. Many would like to create a new thread for their forging questions which is fine to some extent. However you do not need to start an entire thread just to find out how to save and quit efficiently and line up boxes. Now these may be more extreme examples but even if you do have a more difficult question like how to geomerge a watchtower base or how to place weapons on your map you can turn to Ask forgegod and use it for reference.
Here is the deal. I would like to clear up some of the clutter in the forge discussion forum by making some sort of yahoo answers type thread for forgers who are having trouble with something in halo 3's forge editor. It is a very simple system. You give me a question and I will leave you a very detailed reply. (Giving there is enough information to elaborate on) If you think you know the answer then by all means answer it, I will not mind.Though I will still leave my answer if there is anything I can add to it. Any questions at all, No matter how big or small are welcome here. Remember that, I don't want you to feel restricted to what questions you post.
When using this Thread one important thing to note is that I have much more experience in serious competitive maps. MLG and Competitive style maps are my specialty. If you have a question about an infection or mini game map please post them here but be advised, I will likely not post as informative of a reply. I don't know what else I can say because this thread is pretty much self explanatory. I will update this thread twice a week as questions start to roll in.
"There as some things you have to start a new thread for. For everything else, There is Ask Forgegod!
__________________________________________________
F.A.Q Section
Quote:
Originally Posted by Memphos
Any tips or advice on Geo-Merging?
I can Geo-Merge but when I do the object is usually at some sort of a slant. Thus creating bumps and/or flaws in my maps.
Always save as new map. This way if the merge comes out awkward you have a copy of the braced box that you can fix before doing it again. Also man cannons really do help. They prevent the box from going in at a bad angle but even more importantly they will push the object completely flat against your guide box. This way you can redo bad uneven floors. Another thing to remember is that you can never have too many braces. When the masters like fritzer make maps like Amplified they use every weapon holder and every teleporter in the game. And then they go incredibly slow spending around 3-4 hours per merge.
Advanced merging (http://www.forgehub.com/forum/forging-101/45944-advanced-merging-techniques.html)
Hope this helped. Any further questions about the art of geometry merging or if you need me to go into a more detailed guide on Geo-merging I will be happy.
~forgegod117~
__________________________________________________
Quote:
Originally Posted by Number 117 http://www.forgehub.com/forum/images/styles/hub/buttons/viewpost.gif (http://www.forgehub.com/forum/showthread.php?p=694171#post694171)
How the hell do those pros make maps with all the boxes the same color?
Good question Number 117. Changing the box color is a very advanced forging technique. Many people actually avoid doing it just because of that. It is a long and tedious process that involves picking up every single box often several times.
The first step is to know what box you are going to change the color of, and what color it is going to be. There are only 3 box colors (red, blue, and green) so you never should have to grab the box more than three or four times.
First part of this technique is to brace the box completely from all angles and faces with teleporters and weapon holders. this is to make sure that your perfect interlock does not get screwed up. However bracing for geomerged boxes is even harder. What I would suggest for geomerged boxes is that you use man cannons to push the box back into its braces and keep it in place.
Now you must grab the box and save and quit. if you are doing a geomerged box you should always save as a new map so that you avoid screwing up your merge and losing hours of work. Now start up a new round and check your box color. Do not delete the braces or you might have to redo it. Lets say your box color turns out green but you wanted blue. In this case you will have to grab the box again and hope it is right this time.
~forgegod117~
__________________________________________________
Quote:
Originally Posted by raidin' raiden
1. On a map i'm making in blackout, i need to make catwalks, they need to be perfect any way i can do this?
Making those perfect interlocked walkways is a very good technique to learn how to do. When I do them I use mostly bridges because they are the smoothest. However, the same concept would apply to walls as well as boxes. I do not have Xbox live right now but I have drawn up a picture for you and Hope it helps. You can find it under resources in the spoiler tag below.
When preparing for an interlock like this I would advise you to use guides. the guides that you use should be OTHER BRIDGES. Start out with the bridge or object that you want to interlock floating or sitting where you want your catwalk to start. Now take another bridge and turn it on its flat side so that about half of it is hanging over the other bridge. Make sure it is completely parallel to the other bridge or it may not be a perfectly flat catwalk.
Set the floating (not guide) bridge to spawn about 60-90 seconds into the game. Now start a new round and go under the guide bridge. Spawn a third bridge and push it up and till it is parallel with the guide bridge. Finally save and quit it into place.
Assuming you did this correctly when you load the map up again and delete the guide bridge it should be pretty much perfect. If this was not what you meant there is no harm done just reply again stating what you meant in more detail.
http://img201.imageshack.us/img201/7020/askforgegodresource0000si2.jpg (http://img201.imageshack.us/img201/7020/askforgegodresource0000si2.jpg)