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Sir Shazmanoid
11-13-2010, 04:28 PM
http://i.imgur.com/4OG75.jpg
Download Megiddo (http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=8492874) | View Original Thread (http://www.xforgery.com/forum/showthread.php?t=11632)

Basic InformationCreator(s): Jpec07
Category: Conventional
Canvas: Forge World
Size: Medium
Recommended Party Size: 4-12 Overview
Hello and welcome to another weekly feature here at XForgery. This week, we're showcasing Megiddo. Megiddo is a medium sized competitive map made by Jpec07 that supports a wide variety of different game variants, and is one of the best all around competitive maps that you'll find so far in Halo: Reach. (Yes, I can say that with confidence.) Megiddo is technically classifed as a medium sized map, but it has a presence so large that you'll hardly feel like you're playing on a map of it's size. The map itself is really quite overwhelming. From the multiple levels, the tall structures, the long weaving catwalks, and the beautiful aesthetical touches added all throughout the map, it really is the complete package.

Speaking of being the complete package... Megiddo supports a whopping 10 gametypes. You could host an entire Custom Games gaming session on this one map! The game variants it supports are as follows: Assault, Capture the Flag, Infection, Juggernaut, King of The Hill, Oddball, Slayer, Team Slayer, Stockpile, and even one of XForgery's favorite custom game variants, OVERBOARD! Although Megiddo is primarily designed for Capture the Flag and Team Slayer variants, all of it's supported game variants will play out very well on it. All of the game variants playing so well is accomplished by simply fantastic map design. Megiddo has a plethora of pathways, catwalks, ramps, lifts, and man cannons that insure movement around the map is not only quick and easy, but offers much diversity as well. Invade the top story of the enemy's base from below via a gravity lift, or charge right in via catwalk. Jpec07 has done a fantastic job of insuring that every key point in the map has multiple ways to approach, or attack it. Which is great for objective and slayer games alike. Jpec also clearly put a lot of thought into the weapon placement on the map as well. All weapons on Megiddo are spread out fairly and equally, with every gametype symmetrical or otherwise considered. (For example, Neutral Assault and One Bomb both have balanced weapon placement) But of course no competitive map can truly be seperated from the rest without proper spawn placement. But I assure all of you, a 'bad' spawn is rare on Megiddo. With how spacious the map is and with all of the various structures to block line of sight, there's plenty of places that you will spawn safely before you would spawn right into someone's view. Megiddo truly is one of the best maps around. It plays great, and what do you know? It looks pretty good too!

With all of the elements to make a simply fantastic playing map in place with Megiddo, it's perhaps even more impressive that so much effort was put into aesthetics. From the large aesthetical pieces that really help give the map a larger appeal, to the little touches that polish up the map and really make it feel more complete. Megiddo is so beautiful that it practically beckons for you to play on it, and it undoubtedly deserves a spot in your map cache.

However seeing is believing of course. So enjoy the pictures! (For more information on Megiddo, you may visit the original thread here. (http://www.xforgery.com/forum/showthread.php?t=11632))

Pictures

http://i78.photobucket.com/albums/j120/Jpec07/Megiddo/web2-overview.jpg

http://i78.photobucket.com/albums/j120/Jpec07/Megiddo/web-underside02.jpg

http://i78.photobucket.com/albums/j120/Jpec07/Megiddo/web-underside02.jpg

http://i78.photobucket.com/albums/j120/Jpec07/Megiddo/web-backside.jpg

In Closing...
Here's the download link to the map again:

Download Megiddo (http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=8492874)

Thank you for reading, that concludes this weeks feature. Don't forget to nominate (http://www.xforgery.com/forum/showthread.php?t=1000) and vote (http://www.xforgery.com/forum/showthread.php?t=2000) for your favorite maps to keep this process going. Oh, and if you have any suggestions about how we can improve these threads, post them here (http://www.xforgery.com/forum/showthread.php?t=4532).

GodlyPerfection
11-13-2010, 04:50 PM
Yo Shaz you should add the video that rifte made for Wing to the post:

YouTube - Video Request .:Megiddo - Competitive Map by Forgotten Wing:.


Anyways, great map bro. This is definitely worthy of the feature. Stockpile is great fun on this map... :)

Dulden
11-13-2010, 05:09 PM
Congrats Jpec! I had a feeling this would get featured. Unfortunately I haven't played a good game on this, I'll have to next time I'm in a party.

Rifte
11-13-2010, 05:52 PM
Congrats on the feature Jpec, this really is a great map and I'm glad you like the video!

Noezy
11-13-2010, 06:12 PM
J's Pecs got a feature! Hoorah!

Sir Shazmanoid
11-13-2010, 07:04 PM
Yo Shaz you should add the video that rifte made for Wing to the post:

YouTube - Video Request .:Megiddo - Competitive Map by Forgotten Wing:. (http://www.youtube.com/watch?v=j_Qp6cUHhWM)

Your the third person to say that. XD I'll give my response for a third time...

Putting a video in a feature when all of the other features (Spare the olds ones) don't contain videos would be unfair to the other featured maps. I know that you can't exactly be too 'unfair' when it comes to other featured maps because well... they're featured maps! But it's still best to leave videos out of the write up regardless. Why do you think I didn't add the video that I personally made of "The Blood Bowl" that got featured last week? :P That you put up on RP without my permission! >:[ (It's cool. xD)

Regardless, if people want to see a video of the map in the feature thread, all they have to do is post it. Just like you have already done, and like Jpec had planned to do himself. Thanks.

Tim
11-13-2010, 07:06 PM
Congrats on the feature Jpec. I know how much time you took to invest in this map, and I'm glad to see all your hard work paying off. Keep up the good work!

Alzarahn
11-13-2010, 08:07 PM
I have played this map with Prod and the guys a few times now, and every time I play it I find something new to like about it. I think I have only played the Team Slayer game type, so I can't really review for anything else. There are many good places to attack and defend, one of my favorites being the back hall with the two sticky grenades! In any case, things seem to stay fast pace, even with small parties. Cool map, bro.

xsniper27x
11-20-2010, 04:47 PM
this map looks awesome! nice job bro!