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Rootbear75
11-09-2010, 11:58 PM
Author:
Rootbear75

Map Name:
Banshee Blitz (http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=9520306)

Map Canvas:
Forge World

Map Size:
Large

Player Count:
2 - 16

Supported Gametypes:
Banshee Trax (http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=9520317)

__________________________________________________

Description:

Probably a first of it's kind. A track that pits you against each other in the..... air? Tour the forge world as you dodge all the plasma bullets and banshee bombs that come your way. This gametype is in constant development until we get it just right.

We started the design of this map more for the proof of concept than actual gameplay, but it turned out well.

Please note that sometimes people MAY NOT start in a banshee. I HAVE NO idea why it does this as all spawns are properly labeled "RACE_SPAWN." I think it may have to do something with whoever's the host (generally it has been the host not spawning).

Features of this gametype:
* Spawns you in another banshee almost instantly. provides enough of a delay to be considered a penalty for losing your banshee.
* Players are invulnerable however you can still die if you fall in the water. To combat this, we have provided you with an unlimited jetpack and reduced gravity to keep you in the air until another banshee is spawned for you.

Pictures!!
First checkpoint. Beware of the landmines!
http://i206.photobucket.com/albums/bb101/rootbear75/Banshee%20Blitz/reach_4908059_Full.jpg

Thru the cave we go! beware of those bullets!
http://i206.photobucket.com/albums/bb101/rootbear75/Banshee%20Blitz/reach_4908035_Full.jpg

Don't worry if your banshee explodes! another one is ready and waiting for you!
http://i206.photobucket.com/albums/bb101/rootbear75/Banshee%20Blitz/reach_4908057_Full.jpg

You dodged a bomb there!
http://i206.photobucket.com/albums/bb101/rootbear75/Banshee%20Blitz/reach_4908046_Full.jpg

OOOH so close!
http://i206.photobucket.com/albums/bb101/rootbear75/Banshee%20Blitz/reach_4908066_Full.jpg

neck n neck!
http://i206.photobucket.com/albums/bb101/rootbear75/Banshee%20Blitz/reach_4908069_Full.jpg

U Turn at the end allows travel in either direction!
http://i206.photobucket.com/albums/bb101/rootbear75/Banshee%20Blitz/reach_4908058_Full.jpg

Map layout and Checkpoint Locations by rootbear75
Aesthetics and other improvements by IBurn36360

Jpec07
11-10-2010, 02:28 AM
If this is anything like Banshee Tango, it should prove amazingly fun.

You have my download, good sir (and my nomination, pending a playthrough)!

EDIT: Might I suggest adding a starting pad for all of the Banshees, where you've got at least one available for the host if he spawns without one?

Rootbear75
11-10-2010, 04:41 AM
Well it would take the same amount of time to spawn a new banshee as it would to walk to the banshee. It's about a 5 second delay. But yea, i'll update it in a bit.

Only problem with that is i'm not quite sure where to put the pad since the starts are random. come see me online and we can take a look together.