View Full Version : Racing Spine of the xBEASTx
DIEabolical
10-28-2010, 05:32 AM
Authors:
DIEabolical, xSOGx Grim,wwolf655
Map Name:
Spine of the xBEASTx (http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=8027850&player=DIEabolical%20D)
Map Canvas:
Forge World
Map Size:
Large
Player Count:
1-16
Supported Gametypes:
Race
__________________________________________________
Description:
http://i1111.photobucket.com/albums/h464/DIEabolicalDDD/Spine/SOB.jpg
This is a aesthetical race track with teleportals that only work for the connection host for the most part. But its still fun with big parties just to ride around looking at cool stuff. This map supports mongooses and warthogs for an extra challenge. Use race gametype. 4-16 players.
http://i1111.photobucket.com/albums/h464/DIEabolicalDDD/Spine/reach_7984487_Full.jpg
Starting point
http://i1111.photobucket.com/albums/h464/DIEabolicalDDD/Spine/reach_7984486_Full.jpg
http://i1111.photobucket.com/albums/h464/DIEabolicalDDD/Spine/reach_7984495_Full.jpg
http://i1111.photobucket.com/albums/h464/DIEabolicalDDD/Spine/reach_7984485_Full.jpg
http://i1111.photobucket.com/albums/h464/DIEabolicalDDD/Spine/reach_7984497_Full.jpg
http://i1111.photobucket.com/albums/h464/DIEabolicalDDD/Spine/reach_7984520_Full.jpg
http://i1111.photobucket.com/albums/h464/DIEabolicalDDD/Spine/reach_7984507_Full.jpg
Here is where non host players will come out of teleportal crooked....sorry.
http://i1111.photobucket.com/albums/h464/DIEabolicalDDD/Spine/reach_7984532_Full.jpg
http://i1111.photobucket.com/albums/h464/DIEabolicalDDD/Spine/reach_7420585_Full.jpg
http://i1111.photobucket.com/albums/h464/DIEabolicalDDD/Spine/reach_7984538_Full.jpg
http://i1111.photobucket.com/albums/h464/DIEabolicalDDD/Spine/reach_7420578_Full.jpg
http://i1111.photobucket.com/albums/h464/DIEabolicalDDD/Spine/reach_7420569_Full.jpg
Special thanks go to xSOGx Grim for the wicked scorpion and wwolf655 for the awesome waterfall finish.
Map Download (http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=8027850&player=DIEabolical%20D)
I actually can't find the words to comment on this.
Breathtaking.
EDIT: Just got a playthrough and i found that the teleporters ruin the flow slightly. Other than that it's a great track.
Noezy
10-28-2010, 06:12 AM
Dieabolical, the imagination inside that brain of yours is
Breathtaking.
asb116
10-28-2010, 07:55 AM
I lol'd, but in the good way.
Sir Shazmanoid
10-28-2010, 10:19 AM
Well this is certainly a good way to combine Forge Art and a Race track. Not exactly "original" because Transforgers did something similar to this, but this certainly is cool.
Personally I'm a Race Track junkie, and while a track looking nice gets some 'oohs and awes' from the party, which I'm certain this would... Gameplay is what's important in the end. The teleporter thing when you're not host would probably get on my nerves, and personally I'm not a fan of frequent jumps on Race Tracks because you often end up flipping all over the place, and the winner of the race usually ends up being the one who ends up flipping the least. However I noticed that in all of these pictures there are Warthogs, so I'm going to assume they're what the track is designed for, and Warthogs do tend to flip less. The layout of the track appears to have a lot of twists and turns, which I personally am a fan of, so that's good. It also looks pretty smooth from what I can tell.
I haven't played the map, so I won't give an opinion on whether it's a good or a bad track. But I will say that it's great aesthetically and it's definitely appealing. I'll give it a download and try to get a game on it sometime. Regarldess of how it plays though, good job on the overall forging. No one will argue that the map doesn't LOOK good.
the map doesn't LOOK good.
JK.
Looks pretty sweet. I've seen the teleporter problem many times, thanks for pointing it out in the post so people don't get pissed off when it happens to them on your track. :P
It seems the map had several metal inspirations, including this one.
YouTube - Iron Maiden - The Number Of The Beast (1982)
Tried out the map earlier this morning (after all I don't post map comments until I actually play the map *cough*) and overall the map was really well made. The track itself was not lowered in quality due to the aesthetics (which is something I see in a lot of aesthetic tracks), instead the track was given just as much love as the rest of the map got.
My only issue with the track is the jump before you reach the half pipe area. Maybe it's just me but it seemed to be a hit or miss with the mongoose. It doesn't take away from the overall enjoyment but it's a minor issue regardless. The second issue is of course the teleporter disorientation; however, I would be sounding like a broken record since you've already addressed the issue and it's something beyond your control.
Feel free to add this race map to the list of things that are very metal. (http://video.adultswim.com/metalocalypse/is-that-metal.html) This was a pretty enjoyable racetrack you guys made.
Verike
10-28-2010, 12:44 PM
Another AWESOME map by DIEabolical. Keep it up.... XD
Joe is Outside
10-28-2010, 03:10 PM
thats BEAST!
:3:
Master Debayter
10-28-2010, 09:11 PM
The cave monster's nose looks like a penis...
I'm sorry, but no one else was gonna say it.
:awe:
pyro swan
10-28-2010, 09:35 PM
That is INSANE!!!!!
xFear The Herox
10-29-2010, 11:29 AM
this was an alright map, even though all i did was play it by myself.
the one thing that i don't like is if your using warthogs and you go though the tele right before the waterfall the entrance is a little low for warthogs that flip in air and can get stuck there
DIEabolical
10-29-2010, 02:49 PM
Thanx for the comments , I have learned from my mistakes (stupid teleportals) I was actually almost finished with the track before I found out about the problem with the portals ....so u can imagine how pissed I was lol. There is a trick you can use when going through the portals , release the accelleration and straighten your camera , by doing this you will remain aligned but will slow down a little. Anyway yes there was some metal inspiration (Number of the beast kicks ass) I will say this I am working on a RR map that is looking sweet so far and will try and get grim to put some cool shit on it.
PS. there is a set of balls and a penis on the forth pic down above the cave on the right.
xSoGx Grim
10-29-2010, 05:26 PM
Sounds like someone needs to get their head out of the gutter.
Transforgers was made by the same person.
Congrads on getting this posted DIEabolical.
Sir Shazmanoid
10-29-2010, 06:45 PM
Sounds like someone needs to get their head out of the gutter.
Transforgers was made by the same person.
Congrads on getting this posted DIEabolical.
Yup, it was featured here. Your point? All I said was Transforgers did it first, I wasn't saying that he was ripping it from someone else's work. I was just saying that at this point that this kind of map isn't exactly "original" anymore like it was when Transforgers was first made. But like Transforgers, It's still a cool concept. Don't jump to conclusions good sir. ;P
E Inglourious 3
10-30-2010, 02:18 AM
Yup, it was featured here. Your point? All I said was Transforgers did it first, I wasn't saying that he was ripping it from someone else's work. I was just saying that at this point that this kind of map isn't exactly "original" anymore...
That's his style, and I'd say it makes for some damn nice maps. D and G, ya did it again. Lemme get in on these next time? Im almost done trying to get into college so I might have time to forge every now and then...
I got an island race thing that I was hoping you could spice up once I get it going smoothly too
xSoGx Grim
11-01-2010, 02:36 PM
Yup, it was featured here. Your point? All I said was Transforgers did it first, I wasn't saying that he was ripping it from someone else's work. I was just saying that at this point that this kind of map isn't exactly "original" anymore like it was when Transforgers was first made. But like Transforgers, It's still a cool concept. Don't jump to conclusions good sir. ;P
lol should of wrapped quote or separated the reply. First sentence is for the person that made the cave monster nose comment.
And in reality all props should go to DIEabolical, I just put in one aesthetic piece which I owed him since Halo 3.
Again I appologize for the misunderstanding Shazmanoid.
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