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fabioisonfire
10-21-2010, 10:29 AM
Author:
fabioisonfire

Map Name:
Archetype (http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=6988781&player=faabiosonfire)

Map Canvas:
Forge World

Map Size:
Small

Player Count:
4-12

Supported Gametypes:
Infection, Outlast (http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=6989967&player=faabiosonfire)

__________________________________________________

Description:

Outlast
on
Archetype
In the beginning, there were zombies...

Check out the Outlast gametype thread for map building guidelines and more! (http://www.forgehub.com/forum/reach-gametypes/110275-outlast.html#post1280114)

About:
Outlast is a new Infection game variant that I strongly believe is a game changer for Infection, much like Conquest was for Territories. Outlast is a throwback to the Call of Duty: World at War Nazi Zombies (http://www.google.com/#hl=en&expIds=17259,22713,24472,26095,26562,26637,27101,27103,27138,27143,27147,27151&sugexp=ldymls&xhr=t&q=nazi+zombies&cp=7&pf=p&sclient=psy&safe=off&site=&source=hp&aq=f&aqi=g4g-o1&aql=&oq=nazi+zo&gs_rfai=&pbx=1&fp=a9ec0a8ac5f5a7a2) mini-game we all know and love. Recently, I've seen a lot of great Nazi Zombie remake maps go up, and a lot of them look excellent.

But they are all missing the essential 'Nazi Zombie feel' to them. Buying weapons, holding the barricades, retreating to higher ground, and scrambling backwards against a horde of zombies. That is, until now.

I've developed a system (both with the Outlast gametype and map geometry) that allows for this signature Nazi Zombies feel. What does this system consist of, you ask? There are two main components.

Weapon Purchasing:
Weapon purchasing is a huge factor in Outlast. Grenades spawn at a centralized location on the map for Survivors to pick up. Players then go to specified weapon stores, and throw a grenade into the slot.

http://i55.tinypic.com/1f95vs.jpg

And they are dispensed their weapon of choosing.

http://i55.tinypic.com/14kyv44.jpg

The weapon stores are re-usable, and very reliable. They play a giant part in the success of the Survivors, and add another dimension to gameplay entirely.

Barricades:
I feel like every barricade in most Nazi Zombie remake maps have been missing something as well.

My barricade system consists of a door, sandbag wall, and a one-way shield door placed in the center of the sandbag wall- this allows Infected to 'barrel' over the sandbag wall, without jumping, just as they do in Nazi Zombies. This is a much simpler, more elegant way to create a barricade. The Portable Shields are at a great height, as well.

Temporary Portable Shield lag fix:
If you and your party are experiencing the lag glitch that makes it so some Portable Shields don't deplete, simply wait for the glitching shield to recharge, then hit it again, and it will work.

Outlast:
Outlast, as a gametype, paired with my innovations, make for a rollicking good time, for both Survivor and Infected alike. The original Outlast map, Archetype, is a simple example of what an Outlast map can be.

I'd like anyone who wants to make their own map for Outlast, using my own methodology. I can't wait to see what you guys can do with it! As I stated above, I believe this could do a lot for the Infection gametype.

Screenshots:
http://i51.tinypic.com/28guups.jpg
View of the first floor.

http://i51.tinypic.com/kear7d.jpg
View of the second floor.

http://i55.tinypic.com/29ejiwn.jpg
View of a doorway and barricade.

http://i54.tinypic.com/1179yew.jpg
The undead flood in as a barricade has been destroyed.

http://i52.tinypic.com/noa49v.jpg
The DMR proves handy for this survivor.

Interested in making an Outlast map? Post it here, and I'll add it to my Outlast File Set (http://www.bungie.net/Stats/Reach/FileSets.aspx?player=faabiosonfire).

Gunnergrunt
10-21-2010, 11:18 AM
I still plan on checking this map out. But i've downloaded it three times now and it still won't show up on my harddrive. I'm sure what the deal is, but i'll try downloading it from your fileshare today and see if that works

fabioisonfire
10-21-2010, 11:23 AM
I still plan on checking this map out. But i've downloaded it three times now and it still won't show up on my harddrive. I'm sure what the deal is, but i'll try downloading it from your fileshare today and see if that works

Ah, that is indeed odd. Either way, I appreciate the look!

If you'd like, I'll be testing a new Outlast map later in the day. If you're interested in playing with us, add me: faabiosonfire, we'd be happy to have you.

Null Parameter
10-21-2010, 12:40 PM
Very much reminds me of Master Debayter's Judgment (http://www.xforgery.com/forum/showthread.php?t=2899) Gametype, in a good way. This looks amazingly well polished, and I'm curious to mess around with the Weapon Purchasing; any details on how you created them, or are you just going to tell me to go look for myself? :p

I'll give it a download and have a gander.

xFear The Herox
10-21-2010, 12:48 PM
oh my does this look fun or what?


i feel like i am going to play this really soon. also i like the game type

also i like the idea of being able to get a weapon at anytime

edit: i loved this. it was fun to play on.

the only problem i saw was that the deployable shields didn't work more often more then they did work.

fabioisonfire
10-21-2010, 12:49 PM
Very much reminds me of Master Debayter's Judgment (http://www.xforgery.com/forum/showthread.php?t=2899) Gametype, in a good way. This looks amazingly well polished, and I'm curious to mess around with the Weapon Purchasing; any details on how you created them, or are you just going to tell me to go look for myself? :p

I'll give it a download and have a gander.

I'll tell you! The stores are made on very few resources, and are quite reliable. From my gametype thread at Forgehub:


Weapon stores are an essential ingredient in the Outlast formula. Weapon stores are made using the following:

4 1x1 flat blocks
1 Fusion Coil (set respawn time to 3)
1 weapon of choice (set respawn time to 5)

Use the blocks to create a box as such:
http://i55.tinypic.com/1f95vs.jpg
http://i55.tinypic.com/14kyv44.jpg

The Fusion Coil is to be placed in the center of the box, with the weapon sitting on top. Be sure to make the front 1x1 block (the one facing the player) to be high enough so the player cannot shoot the Fusion Coil. The featured weapon should also be displayed overhead for a player's viewing.

Weapons that you would want to consider for an Outlast map are:

Basics:
Assault Rifle (2 extra clips)
DMR (0 extra clips)
Shotgun (0 extra clips)
Magnum (0 extra clips)

Power:
Sniper Rifle (1 extra clips)
Grenade Launcher (5 extra clips)
Rocket Launcher (0 extra clips)

No Covenant weapons should be placed in a weapon store. Power weapons should be used sparingly (if at all) in the map. Weapons should also have very little ammunition in them.

Null Parameter
10-21-2010, 12:55 PM
Couple quick questions.

Since you have the weapon displayed overhead, is anything stopping people from attempting to jump up and grab it?

Do grenades respawn at a regular interval, so that survivors can continue to purchase more weapons as they continue to survive?

fabioisonfire
10-21-2010, 12:56 PM
Couple quick questions.

Since you have the weapon displayed overhead, is anything stopping people from attempting to jump up and grab it?

Do grenades respawn at a regular interval, so that survivors can continue to purchase more weapons as they continue to survive?

In the Outlast gametype, Survivors can not jump.

Yes- grenades spawn at intervals of 15 or 30 seconds at centralized, marked locations on an Outlast map.

Stores are re-usable as well.

Travis
10-21-2010, 06:29 PM
I'd like to get a game on this and play it, I loved Masters Nazi Zombie remake, Null, GG you two seem interested in this map, if you guys want to try and get a game on it later I'll be on all night GT: Trav Havey

I worked all last night on trying to make a 'random weapon box' because I was bored and could not sleep. I tried everything I could think of and I just failed at every attempt, after reading your guide, its so simple I don't know how I didn't try that. Everything I attempted was complex. Thanks for sharing the guide though, I'll for sure be using it in my zombie map thats I have been planning, also I really like the barricade idea.

fabioisonfire
10-21-2010, 06:42 PM
I'd like to get a game on this and play it, I loved Masters Nazi Zombie remake, Null, GG you two seem interested in this map, if you guys want to try and get a game on it later I'll be on all night GT: Trav Havey

I worked all last night on trying to make a 'random weapon box' because I was bored and could not sleep. I tried everything I could think of and I just failed at every attempt, after reading your guide, its so simple I don't know how I didn't try that. Everything I attempted was complex. Thanks for sharing the guide though, I'll for sure be using it in my zombie map thats I have been planning, also I really like the barricade idea.

Thanks! When you're done with the map, PM me, and I'll add it to the Outlast file set, if you'd like.

MrGreenWithAGun
10-21-2010, 09:56 PM
I liked the way you used the tall pillars in the map.

I have to try this one some time.

Null Parameter
10-21-2010, 11:44 PM
Found an interesting flaw with your weapon purchasing system. You use grenades to buy weapons. One of the weapons available to purchase is a Grenade Launcher. If you "buy" that first, you get 6 free reloads of any weapon you want.

fabioisonfire
10-22-2010, 12:16 AM
Found an interesting flaw with your weapon purchasing system. You use grenades to buy weapons. One of the weapons available to purchase is a Grenade Launcher. If you "buy" that first, you get 6 free reloads of any weapon you want.

Touche, good sir. I never thought about that. Hoping you're the only genius who thought of that one. Played a lot of matches of Outlast on Archetype and a new map I've created today with a lot of different people, and nobody figured that one out yet.

Gunnergrunt
10-22-2010, 12:23 AM
Finally got a game in! It was well worth the wait. It did have the original Nazi zombies feel to it, more so than other NZ remakes I have played. I thought the weapon purchases system was great. It was so simply and worked every time. As for the barricades, we experienced a lot of that lagging shield glitch you mentioned, and most people didn't understand how to fix it. The general complaint was about the zero jump height, but I understand why you used that setting. I really liked how you set up the barricades so the players would automatically hop over them once the shields were down. That was pretty clever. Overall, i enjoyed your game and will be entertaining my parties with it from time to time. Great work!

fabioisonfire
10-22-2010, 12:31 AM
Finally got a game in! It was well worth the wait. It did have the original Nazi zombies feel to it, more so than other NZ remakes I have played. I thought the weapon purchases system was great. It was so simply and worked every time. As for the barricades, we experienced a lot of that lagging shield glitch you mentioned, and most people didn't understand how to fix it. The general complaint was about the zero jump height, but I understand why you used that setting. I really liked how you set up the barricades so the players would automatically hop over them once the shields were down. That was pretty clever. Overall, i enjoyed your game and will be entertaining my parties with it from time to time. Great work!

Thanks for the feedback! I really appreciate you showing this to your party, I seriously admire a lot you've Forged.

Initially, I did have a slight jump enabled for both Survivors and Infected, but the two glaring problems with that is for Infected, my barricade system would not work, and for Survivors, the weapon buying system would not work.

And yes, the Portable Shield lag is incredibly unfortunate, and I've tried everything to stop it from happening, but I just can't. I think once everyone understands how to fix it, it isn't too obtrusive to gameplay. I'm a firm believer in System Link and hotseat gameplay for Outlast as well, and this problem doesn't creep up that way.

Thanks again, Gunnergrunt. If you're still interested in Outlast by Halloween, I'll be releasing a new map variant for it by then.

anime halo
11-26-2010, 09:19 PM
This is amazing! You've found another trick in forge! Also the map look very good but I think you could have made the building bigger considering this is halo reach...

anime halo
11-27-2010, 04:52 PM
ok I tested this map and there were some serous problems in the map...
1. The building is way too small...this limits the gameplay of the map causing people to get bored fast because there is little area to explore and play on...were did you put all the budget of the map into???
2.The weapon purchasing didnt work most the time...either the explosion would kill the people, the weapons wouldnt even come out after being used once, or you would get the grenade laucher and go weapon crazy...
3.The zombies didnt do much because all they did was get throught the barriers go up the stairs and kill the people...this probaly goes back to the size of the map...

Now good things...
1.I thought the map looked nice but you put way too much money into it causing the map to be too small...
2.The weapon purchasing was a amazing idea that if fixed would be very popular...
3.The baricades for the building worked very good and let the zombies out when there and let them in when they were destoryed...
I hope this helps because I would love to see a legit version of this map get out!