RunTime83
10-18-2010, 09:20 AM
Author:
RunTime83
Map Name:
Reverb (http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=6888165&player=RuNTImE83)
Map Canvas:
Forge World
Map Size:
Medium
Player Count:
4-12
Supported Gametypes:
Assault, Capture the Flag, Infection, Juggernaut, King of the Hill, Oddball, Slayer, Team Slayer, Territories, Head Hunter, Stockpile
__________________________________________________
Description:
Reverb (http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=6888165&player=RuNTImE83)
The echoes of those long forgotten can still be heard up and down these corridors.Will you join them?
http://i51.tinypic.com/2568bxc.jpg
This is an original map that I've created in the quarry section of Forgeworld, called Reverb. It is a symmetrical map. Completely(well, 95% the same anyway) identical red and blue bases are on opposing sides of the map, while a two-level pathway is in the back of the map. A large, green, 2 story building lies almost directly in the center of the map, and a smaller orange building lies on the cliff side of the map. Each section has its advantages and disadvantages, as well as multiple entrances and exits. I have used one-way shield doors to creat a jump-lift of sorts as a way to get to the second floor of the green building. These are just outside of the shield door entrances of each base. All ya gotta do is jump. You can get on top of the orange building by jumping on the rocks or jet packs, of course. More details and weapon locations described below in the pictures.
I plan on submitting this into the Forgetacular Contest under the Team Slayer or Symmetrical categories, so major feedback is needed, please!! The feedback from the games we've played so far has all been pretty good, except for a few small bugs that have since been fixed. Setup for all gametypes.
Weapons
DMR X 6, 90 sec respawn, 2 spare clips
Needle Rifle X 2, 90 sec, 2
Needler X 2, 75 sec, 1
Shotgun X 1, 120 sec, 1
Rocket Launcher X 1, 180 sec, 0
Sniper Rifle X 1, 150 sec, 2
Plasma Pistol X 1, 60 sec, 2
Grenade Launcher X 1, 120 sec, 5
Concussion Rifle X 1, 120 sec, 2
Plasma Grenade X 8, 50 sec
Frag Granade X 4, 30 sec
Health Station X 6, 15 sec
http://i56.tinypic.com/2enswzk.jpg
This view of the red base shows you the longer linear lines of sight this map offers. Perfect for mid-range battles. The bottom right-hand corner of the pic shows the cliff-side entrance to the bases. There are two frag grenades located on the short bridge on the right. In the center of the pic is the jump-lift, located under the long tunnel turned up, between the two columns. Entrances to the first floor can also be seen.
http://i54.tinypic.com/2qn8s9x.jpg
The top path in the back of the bases. This path connects the two bases on top and has another path underneath, where the shotgun spawns. There is cover on each bases' side where a DMR spawns. A natural arch covers much of a ramp that leads up to the second floor of the green building.
http://i51.tinypic.com/15q9opw.jpg
More of a first person view to better see the archway and the ramps going into the green building. A large shield door covers this entrance.
http://i56.tinypic.com/sausfr.jpg
Lower grav lift room that leads to the top pathway in the back of the bases. Hot spot for objective games other than CTF and Assault. Two plasma grenades are located in here as well as a needle rifle close by. A way to the back hall can be seen on the left side of the pic.
http://i54.tinypic.com/359bggz.jpg
Back halls for each base are where the flags spawn, also the bomb goal point. A DMR spawns right in the middle of the hall against the wall.
http://i51.tinypic.com/25hfwvk.jpg
A good view of the Orange Room. There are three entrances/exits. One in the middle front and two on the sides, going towards each base. This is a common route for a flag carrier and lots of action happens around this building. The sniper rifle is located inside this building on the back wall. There is also plasma grenades and a health pack located inside here. The rocks on the side of the front entrance provide a way to the top, where you will find the concussion rifle but little usable cover.
http://i51.tinypic.com/2zgw3yc.jpg
The inevitable fate of the unlucky person who uses the jump lift to get the second floor of the Green Room.........
http://i51.tinypic.com/11h6l8j.jpg
...........But doesn't see that the rockets have respawned before the other guy. LOL. The rocket launcher spawns on the shield door side of this room. On the other side are the more conventional ramp/stairway paths to the first and second floors. There are also panic holes ( or assassin holes) next to the lifts. On the first floor is where you will find plasma grenades and a grenade launcher.
I have worked very hard on this map and would love to see it do well here as well as in the contest. Lots of feedback is definitely welcome and please be sure to recommend it to your friends if you like it. I will have a video up by tomorrow showing a little walkthrough during a team slayer game. The pics really don't do it justice as to how it plays during team games. You owe it to yourself to at least give this map a good forge-through. I recommend a good 4v4 team slayer game though.
Enjoy and thanks for checking out my map!
RunTime83
Map Name:
Reverb (http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=6888165&player=RuNTImE83)
Map Canvas:
Forge World
Map Size:
Medium
Player Count:
4-12
Supported Gametypes:
Assault, Capture the Flag, Infection, Juggernaut, King of the Hill, Oddball, Slayer, Team Slayer, Territories, Head Hunter, Stockpile
__________________________________________________
Description:
Reverb (http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=6888165&player=RuNTImE83)
The echoes of those long forgotten can still be heard up and down these corridors.Will you join them?
http://i51.tinypic.com/2568bxc.jpg
This is an original map that I've created in the quarry section of Forgeworld, called Reverb. It is a symmetrical map. Completely(well, 95% the same anyway) identical red and blue bases are on opposing sides of the map, while a two-level pathway is in the back of the map. A large, green, 2 story building lies almost directly in the center of the map, and a smaller orange building lies on the cliff side of the map. Each section has its advantages and disadvantages, as well as multiple entrances and exits. I have used one-way shield doors to creat a jump-lift of sorts as a way to get to the second floor of the green building. These are just outside of the shield door entrances of each base. All ya gotta do is jump. You can get on top of the orange building by jumping on the rocks or jet packs, of course. More details and weapon locations described below in the pictures.
I plan on submitting this into the Forgetacular Contest under the Team Slayer or Symmetrical categories, so major feedback is needed, please!! The feedback from the games we've played so far has all been pretty good, except for a few small bugs that have since been fixed. Setup for all gametypes.
Weapons
DMR X 6, 90 sec respawn, 2 spare clips
Needle Rifle X 2, 90 sec, 2
Needler X 2, 75 sec, 1
Shotgun X 1, 120 sec, 1
Rocket Launcher X 1, 180 sec, 0
Sniper Rifle X 1, 150 sec, 2
Plasma Pistol X 1, 60 sec, 2
Grenade Launcher X 1, 120 sec, 5
Concussion Rifle X 1, 120 sec, 2
Plasma Grenade X 8, 50 sec
Frag Granade X 4, 30 sec
Health Station X 6, 15 sec
http://i56.tinypic.com/2enswzk.jpg
This view of the red base shows you the longer linear lines of sight this map offers. Perfect for mid-range battles. The bottom right-hand corner of the pic shows the cliff-side entrance to the bases. There are two frag grenades located on the short bridge on the right. In the center of the pic is the jump-lift, located under the long tunnel turned up, between the two columns. Entrances to the first floor can also be seen.
http://i54.tinypic.com/2qn8s9x.jpg
The top path in the back of the bases. This path connects the two bases on top and has another path underneath, where the shotgun spawns. There is cover on each bases' side where a DMR spawns. A natural arch covers much of a ramp that leads up to the second floor of the green building.
http://i51.tinypic.com/15q9opw.jpg
More of a first person view to better see the archway and the ramps going into the green building. A large shield door covers this entrance.
http://i56.tinypic.com/sausfr.jpg
Lower grav lift room that leads to the top pathway in the back of the bases. Hot spot for objective games other than CTF and Assault. Two plasma grenades are located in here as well as a needle rifle close by. A way to the back hall can be seen on the left side of the pic.
http://i54.tinypic.com/359bggz.jpg
Back halls for each base are where the flags spawn, also the bomb goal point. A DMR spawns right in the middle of the hall against the wall.
http://i51.tinypic.com/25hfwvk.jpg
A good view of the Orange Room. There are three entrances/exits. One in the middle front and two on the sides, going towards each base. This is a common route for a flag carrier and lots of action happens around this building. The sniper rifle is located inside this building on the back wall. There is also plasma grenades and a health pack located inside here. The rocks on the side of the front entrance provide a way to the top, where you will find the concussion rifle but little usable cover.
http://i51.tinypic.com/2zgw3yc.jpg
The inevitable fate of the unlucky person who uses the jump lift to get the second floor of the Green Room.........
http://i51.tinypic.com/11h6l8j.jpg
...........But doesn't see that the rockets have respawned before the other guy. LOL. The rocket launcher spawns on the shield door side of this room. On the other side are the more conventional ramp/stairway paths to the first and second floors. There are also panic holes ( or assassin holes) next to the lifts. On the first floor is where you will find plasma grenades and a grenade launcher.
I have worked very hard on this map and would love to see it do well here as well as in the contest. Lots of feedback is definitely welcome and please be sure to recommend it to your friends if you like it. I will have a video up by tomorrow showing a little walkthrough during a team slayer game. The pics really don't do it justice as to how it plays during team games. You owe it to yourself to at least give this map a good forge-through. I recommend a good 4v4 team slayer game though.
Enjoy and thanks for checking out my map!