macskull
09-22-2010, 05:19 AM
Authors:
macskull, II Despair II
Map Name:
Dammy (http://www.bungie.net/stats/reach/filedetails.aspx?fid=1375242)
Map Canvas:
Forge World
Map Size:
Medium
Player Count:
2-12
Supported Gametypes:
Capture the Flag, Juggernaut, Oddball, Slayer, Team Slayer, Territories
__________________________________________________
Description:
This is Dammy, slightly-modified recreation of the map Damnation from Halo: Combat Evolved. This map was a labor of love, as it's one of my favorites because I remember spending many nights during high school at LAN parties with friends in intense CTF matches that would sometimes take an hour. The map is a bit bigger than the original, both horizontally and vertically, partly to make up for Reach's faster movement and higher jumping, and partly to keep fall damage in play in key spots on the map. I spent way too much time falling off the original map on my old Xbox just to make sure I got the spawn points down... Spawn locations are similar to the original and weapon locations are identical, with a few swaps to bring the map up-to-date:
* Blue base Plasma Pistol replaced with Needle Rifle
* Red base Magnum replaced with Needle Rifle
* Plasma Rifles replaced with Plasma Repeaters
* Assault Rifles replaced with DMRs
* Ammo count in Shotguns lowered to balance the fact there are so many on the map
The weapon spawns are placed identically to those found in the original on the Capture the Flag layout. I added some hard kill zones above walls to keep people from jetpacking to places they wouldn't normally be able to, so some caution is required when using the jetpack, but early playtesting says there aren't many problems with that so long as you know where you should and shouldn't be going.
Some screenshots:
Overlooking high sniper spawn, camo spawn, and red base
http://robert.s-own.com/images/dammy/dammy1.jpg
Overlooking the overshield spawn and rocket spawn
http://robert.s-own.com/images/dammy/dammy2.jpg
Overlooking the waterfall catwalk into blue base
http://robert.s-own.com/images/dammy/dammy3.jpg
Overlooking the lower teleporter entrance and room above blue base
http://robert.s-own.com/images/dammy/dammy4.jpg
Top-down view of the entire map, for scale:
http://robert.s-own.com/images/dammy/dammy5.jpg
A short (3.5-minute) video walkthrough of the map: here (http://www.youtube.com/watch?v=dLvk_laIJ2k) (excuse the crappy video quality, but you can only ask for so much from a $40 USB capture card).
macskull, II Despair II
Map Name:
Dammy (http://www.bungie.net/stats/reach/filedetails.aspx?fid=1375242)
Map Canvas:
Forge World
Map Size:
Medium
Player Count:
2-12
Supported Gametypes:
Capture the Flag, Juggernaut, Oddball, Slayer, Team Slayer, Territories
__________________________________________________
Description:
This is Dammy, slightly-modified recreation of the map Damnation from Halo: Combat Evolved. This map was a labor of love, as it's one of my favorites because I remember spending many nights during high school at LAN parties with friends in intense CTF matches that would sometimes take an hour. The map is a bit bigger than the original, both horizontally and vertically, partly to make up for Reach's faster movement and higher jumping, and partly to keep fall damage in play in key spots on the map. I spent way too much time falling off the original map on my old Xbox just to make sure I got the spawn points down... Spawn locations are similar to the original and weapon locations are identical, with a few swaps to bring the map up-to-date:
* Blue base Plasma Pistol replaced with Needle Rifle
* Red base Magnum replaced with Needle Rifle
* Plasma Rifles replaced with Plasma Repeaters
* Assault Rifles replaced with DMRs
* Ammo count in Shotguns lowered to balance the fact there are so many on the map
The weapon spawns are placed identically to those found in the original on the Capture the Flag layout. I added some hard kill zones above walls to keep people from jetpacking to places they wouldn't normally be able to, so some caution is required when using the jetpack, but early playtesting says there aren't many problems with that so long as you know where you should and shouldn't be going.
Some screenshots:
Overlooking high sniper spawn, camo spawn, and red base
http://robert.s-own.com/images/dammy/dammy1.jpg
Overlooking the overshield spawn and rocket spawn
http://robert.s-own.com/images/dammy/dammy2.jpg
Overlooking the waterfall catwalk into blue base
http://robert.s-own.com/images/dammy/dammy3.jpg
Overlooking the lower teleporter entrance and room above blue base
http://robert.s-own.com/images/dammy/dammy4.jpg
Top-down view of the entire map, for scale:
http://robert.s-own.com/images/dammy/dammy5.jpg
A short (3.5-minute) video walkthrough of the map: here (http://www.youtube.com/watch?v=dLvk_laIJ2k) (excuse the crappy video quality, but you can only ask for so much from a $40 USB capture card).