Desert Rat 852
09-12-2010, 09:16 PM
Two hours. Earlier today. Thank god for being a brother of a Walmart Employee!
At approx. 1:30 this afternoon, i get a phone call from my brother. His words were these;
"Ive got Halo: Reach. Wanna play?"
The resulting hours were something I wont forget for the near future.
The hype is real. This game is incredible. This is the true successor to Halo 3.
I only played the Multiplayer, Forge, and Theater. I didnt get into Firefight or Campaign. It was totally worth it. The multiplayer feels so superb, miles improved from the Beta which we remember from May. The maps, all 8 default, are incredibly well designed, although 2 seem to be bad in default, but 2 more should become instant classics.
The 2 that I found to be extremely fun in the one game I played on each were Reflection and Boardwalk. Reflection is a remake of the Halo 2 classic Ivory Tower, except more shiny, seemingly larger, and a helluva lot faster paced. Its center is home to a crazy rush for the Rocket Launcher, but this rush is unique. Unlike in Halo 2, the first team to get the Rockets is at a disadvantage. The center is a total grenade trap, the rocks holding grenades at such a position where they are almost guaranteed to wreck somebody's shields and health. But if team that grabbs the rockets survives the onslaught, the have the immediate upper hand. This opening rocket rush sets the intensity on high, and it never lets up.
Boardwalk was, interesting, to say the least. A linear platform high above the city of New Alexandria, fit with multiple variations in elevation and tunnels throughout. Despite looking small, it feels much larger; a trend throughout Reach's suite of multiplayer maps. Fans of BTB, Reach will amaze you. The gameplay was constantly engaging and competitive, something that I think will make MLG and more competative players very excited.
But there's always another end of the spectrum. 2 maps that really let me down were Countdown and Sword Base. But wait, you say, Sword Base was fun in the Beta! Yes, it was. But not anymore. I dunno what they did, but that map is just slow and dull. The spawns are the same, the weapons are the same, but it has lost its luster. Countdown is another matter entirely. While it evokes feelings of Halo: CE's Boarding Action and Halo 2's Gemini, it lacks the fun of those two maps, usually because of its spawns. No other map had major spawn problems, but this map is loaded with them, from start to finish. I hope Bungie fixes this map's spawns near launch, because it has so much potential.
Well, its late. Ill talk about Reach's spectatcular Forge and quirks about it's Theater mode tomorrow.
-Desert Rat.
At approx. 1:30 this afternoon, i get a phone call from my brother. His words were these;
"Ive got Halo: Reach. Wanna play?"
The resulting hours were something I wont forget for the near future.
The hype is real. This game is incredible. This is the true successor to Halo 3.
I only played the Multiplayer, Forge, and Theater. I didnt get into Firefight or Campaign. It was totally worth it. The multiplayer feels so superb, miles improved from the Beta which we remember from May. The maps, all 8 default, are incredibly well designed, although 2 seem to be bad in default, but 2 more should become instant classics.
The 2 that I found to be extremely fun in the one game I played on each were Reflection and Boardwalk. Reflection is a remake of the Halo 2 classic Ivory Tower, except more shiny, seemingly larger, and a helluva lot faster paced. Its center is home to a crazy rush for the Rocket Launcher, but this rush is unique. Unlike in Halo 2, the first team to get the Rockets is at a disadvantage. The center is a total grenade trap, the rocks holding grenades at such a position where they are almost guaranteed to wreck somebody's shields and health. But if team that grabbs the rockets survives the onslaught, the have the immediate upper hand. This opening rocket rush sets the intensity on high, and it never lets up.
Boardwalk was, interesting, to say the least. A linear platform high above the city of New Alexandria, fit with multiple variations in elevation and tunnels throughout. Despite looking small, it feels much larger; a trend throughout Reach's suite of multiplayer maps. Fans of BTB, Reach will amaze you. The gameplay was constantly engaging and competitive, something that I think will make MLG and more competative players very excited.
But there's always another end of the spectrum. 2 maps that really let me down were Countdown and Sword Base. But wait, you say, Sword Base was fun in the Beta! Yes, it was. But not anymore. I dunno what they did, but that map is just slow and dull. The spawns are the same, the weapons are the same, but it has lost its luster. Countdown is another matter entirely. While it evokes feelings of Halo: CE's Boarding Action and Halo 2's Gemini, it lacks the fun of those two maps, usually because of its spawns. No other map had major spawn problems, but this map is loaded with them, from start to finish. I hope Bungie fixes this map's spawns near launch, because it has so much potential.
Well, its late. Ill talk about Reach's spectatcular Forge and quirks about it's Theater mode tomorrow.
-Desert Rat.