PDA

View Full Version : 2 hours with Halo: Reach.


Desert Rat 852
09-12-2010, 09:16 PM
Two hours. Earlier today. Thank god for being a brother of a Walmart Employee!

At approx. 1:30 this afternoon, i get a phone call from my brother. His words were these;

"Ive got Halo: Reach. Wanna play?"

The resulting hours were something I wont forget for the near future.

The hype is real. This game is incredible. This is the true successor to Halo 3.

I only played the Multiplayer, Forge, and Theater. I didnt get into Firefight or Campaign. It was totally worth it. The multiplayer feels so superb, miles improved from the Beta which we remember from May. The maps, all 8 default, are incredibly well designed, although 2 seem to be bad in default, but 2 more should become instant classics.

The 2 that I found to be extremely fun in the one game I played on each were Reflection and Boardwalk. Reflection is a remake of the Halo 2 classic Ivory Tower, except more shiny, seemingly larger, and a helluva lot faster paced. Its center is home to a crazy rush for the Rocket Launcher, but this rush is unique. Unlike in Halo 2, the first team to get the Rockets is at a disadvantage. The center is a total grenade trap, the rocks holding grenades at such a position where they are almost guaranteed to wreck somebody's shields and health. But if team that grabbs the rockets survives the onslaught, the have the immediate upper hand. This opening rocket rush sets the intensity on high, and it never lets up.

Boardwalk was, interesting, to say the least. A linear platform high above the city of New Alexandria, fit with multiple variations in elevation and tunnels throughout. Despite looking small, it feels much larger; a trend throughout Reach's suite of multiplayer maps. Fans of BTB, Reach will amaze you. The gameplay was constantly engaging and competitive, something that I think will make MLG and more competative players very excited.

But there's always another end of the spectrum. 2 maps that really let me down were Countdown and Sword Base. But wait, you say, Sword Base was fun in the Beta! Yes, it was. But not anymore. I dunno what they did, but that map is just slow and dull. The spawns are the same, the weapons are the same, but it has lost its luster. Countdown is another matter entirely. While it evokes feelings of Halo: CE's Boarding Action and Halo 2's Gemini, it lacks the fun of those two maps, usually because of its spawns. No other map had major spawn problems, but this map is loaded with them, from start to finish. I hope Bungie fixes this map's spawns near launch, because it has so much potential.

Well, its late. Ill talk about Reach's spectatcular Forge and quirks about it's Theater mode tomorrow.

-Desert Rat.

Joe is Outside
09-12-2010, 09:22 PM
cfku you

Desert Rat 852
09-12-2010, 09:24 PM
Wait. What?

wiggums
09-12-2010, 09:43 PM
Nice dude, I am so excited for tomorrow night.

I'm comforted by your words.

Rifte
09-12-2010, 09:48 PM
Wait. What?
It's alright, people get a bit jealous over this kind of thing.

lucky bastard

Soren515
09-12-2010, 11:16 PM
Ricky you are so fine. Reach sounds awesome. Thanks for sharing.

Boston
09-12-2010, 11:26 PM
Awesome! Glad to hear that Reflection is good. Always a top favorite of mine from Halo 2!

NickeyPark
09-13-2010, 04:48 AM
Lucky bastard...I can get my Legendary Edition till at least two weeks after...I live in Korea and I have an American XBOX, so I need al my games shipped to me from the US.

GodlyPerfection
09-13-2010, 06:30 AM
But there's always another end of the spectrum. 2 maps that really let me down were Countdown and Sword Base. But wait, you say, Sword Base was fun in the Beta! Yes, it was. But not anymore. I dunno what they did, but that map is just slow and dull. The spawns are the same, the weapons are the same, but it has lost its luster. Countdown is another matter entirely. While it evokes feelings of Halo: CE's Boarding Action and Halo 2's Gemini, it lacks the fun of those two maps, usually because of its spawns. No other map had major spawn problems, but this map is loaded with them, from start to finish. I hope Bungie fixes this map's spawns near launch, because it has so much potential.

-Desert Rat.


Bungie doesn't have to fix the spawns and weapons. I'll do it for them. ;) And glad to hear that you enjoyed the game bro. I can't wait to get my hands on it.

An UrgeTo Dance
09-13-2010, 05:12 PM
Bungie doesn't have to fix the spawns and weapons. I'll do it for them. ;) And glad to hear that you enjoyed the game bro. I can't wait to get my hands on it.

Okay ^^^this^^^ made me laugh. Thanks for sharing all your info, like a lot of the others I'm glad to here Reflection is good because it was one of my favorites from Halo 2.

Desert Rat 852
09-13-2010, 08:03 PM
First, thanks for the responses, everybody. I wish you guys got to play it too. But I said I still got a little time with Forge and Theater. I know that we already had insiders with Forge, but any Forge news is good news, right. Theater is also just as jaw-dropping as it was in Halo 3, but has some interesting quirks that make it unique.

Forge. It is just as amazing as many of us believe. But above all things with Forge and Forge World, the thing that impressed me more than anything else with Forge World is scale. It is simply massive. The size of the Colosseum is the size of the Crypt. The Canyon, well, feels larger than Coag. and Blood Gulch. Alaska is the size of H2's Colossus. Montana the size of Last Resort. The Island is the size of Avalanche. The map has insanely high celings and almost every area, designated or not, is forgeable. The forging itself is just as silky smooth as you would expect, and much faster. In 15 minutes, I was almost able to complete a UNSC Frigate from memory. 15 minutes. That would take almost days to complete in Halo 3.

Theater is much the same as Halo 3, but it feels much smoother. By that, I mean that the camera doesnt jump around. It is much easier to position camera angles and camera shots. It is much easier to create an epic shot for a Machinima.

That is all ive got. Oh, and one more thing.

My brother keeps hinting at a secret beyond the credits. He says its not a cinematic, and its not only for Legendary. He says fans of Halo: CE will be amazed.

I have my suspicions. Do you?

Rifte
09-13-2010, 08:29 PM
Maybe it's some kind of extra bonus mission at the end where you and any surviving noble team members have to hold out/protect something/survive but will ultimately lose in the end? I've played a couple other games that are like that. Interesting that it's not legendary only though, I wonder what the Legendary will be...

Desert Rat 852
09-13-2010, 08:41 PM
Maybe it's some kind of extra bonus mission at the end where you and any surviving noble team members have to hold out/protect something/survive but will ultimately lose in the end? I've played a couple other games that are like that. Interesting that it's not legendary only though, I wonder what the Legendary will be...

Bungie said there will be no Legendar special.

GOG TOXIC
09-13-2010, 11:02 PM
Did you look through multiplayer gametypes. If so, did you see any VIP or anything VIP related