Sotha Sil156
08-04-2010, 03:04 PM
Author:
Sotha Sil156
Gametype Name:
Expendable (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=117315379)
__________________________________________________
Unimportant Backstory:
When I bought a new XBOX (after a two month break from my broken one), I lost everything that wasn't in my fileshare (Sorry Air Ride!), and considering that I do not particularly enjoy remaking my maps from scratch, I decided to work on gametypes. I made the Slayer game Yeah (+2 per kill, -1 per death), from which I created Yeah hill (+5 per kill, -1 per hill second) and Yeah VIP (+1 per destination, -1 per VIP death). Obviously the two gametypes branched away from one another, especially after I remembered my old VIP game Disposable (some of you might remember it too) and set off to remake it. This is what came out of that effort (and almost too much testing).
__________________________________________________
Description:
Expendable is a rather original VIP game that may take some getting used to (especially if the people playing haven't read this post or tested it with me). That is because you have to betray your own VIP.
There are actually several reasons to do this: The destination only changes when the VIP dies, but the VIP gets 2 points per destination. Though the VIP loses 1 point for dying, you get 1 point for betraying him, which balances it out... unless the attackers get the VIP first, in which case you lose 1 point and they gain 1 point.
So basically, your VIP has to reach the destinations for points (defenders +2). At which point you have to betray him to change the destination (defenders 0). You also have to defend him from the attackers, because if they kill him first, the destination will change regardless of whether he reached it or not, and the points will move in their favour (defenders -1, attackers +1).
On a side note, if you are wondering why the scoring system is so complicated, it is because I actually had two different scoring systems that I was testing. While, in both the VIP got 1 point per destination, the kill scoring was different. In one, the VIP lost a point for dying (which was balanced out by the +1 for betrayal), and in the other, the attackers got a point for killing the VIP (but the VIP team didn't lose anything). Neither played how I wanted them to, so I just stacked them on top of each other!
Don't worry though, the traits make the game balance between the two teams. I would just tell you how much damage and health everyone has, but that wouldn't make very much sense, so instead I'll describe how much damage everyone does in percentages (assume 100% health, normal shields). While the attackers do about 30% damage to the VIP team (and VIP), the VIP's team does 60% damage to the attackers (the VIP, on the other hand, does 40% damage to the attackers). And most importantly, to make the betrayal system function smoothly, the VIP's team does over 300% damage to the VIP. If you want to understand this in depth, look in the Gametype Settings Spoiler.
In Depth Gametype Settings Spoiler
General
score to win 50
2 rounds
5 minutes per round
goal arrival points +2
VIP takedown points +1
VIP death points -1
VIP betrayal points +1
single VIP
next VIP random
goal areas move on VIP change
goal area movement random
primary weapon SMG
secondary weapon Magnum
no starting grenades
no snipers on map
map default grenades on map
light ground vehicles only
respawn time 10 seconds
friendly fire enabled
VIP Traits
90% damage resistance
normal shields
90% shield recharge rate
200% damage modifier
100% speed
100% gravity
exhanced, 25 meter radar
VIP Team Traits
90% damage resistance
normal shields
0% shield recharge rate
300% damage modifier
100% speed
100% gravity
no radar
VIP Proximity Traits
15 meter radius
110% shield recharge
infinite ammo
normal, 25 meter radar
Attacker Traits
500% damage resistance
normal shields
90% shield recharge rate
damage modifier 25%
110% speed
100% gravity
normal, 25 meter radar
http://i458.photobucket.com/albums/qq307/SothaSil156/Expendable/halo3_117277284_Full.jpg
Here you go Time Glitch! The invisible double-assassination!
http://i458.photobucket.com/albums/qq307/SothaSil156/Expendable/halo3_117277244_Full.jpg
http://i458.photobucket.com/albums/qq307/SothaSil156/Expendable/halo3_117277560_Full.jpg
http://i458.photobucket.com/albums/qq307/SothaSil156/Expendable/halo3_117277957_Full.jpg
http://i458.photobucket.com/albums/qq307/SothaSil156/Expendable/halo3_117278105_Full.jpg
Fred is hiding!
http://i458.photobucket.com/albums/qq307/SothaSil156/Expendable/halo3_117278168_Full.jpg
http://i458.photobucket.com/albums/qq307/SothaSil156/Expendable/halo3_117277485_Full.jpg
Gregory apologises to Time Glitch!
http://i458.photobucket.com/albums/qq307/SothaSil156/Expendable/halo3_117278942_Full.jpg
http://i458.photobucket.com/albums/qq307/SothaSil156/Expendable/halo3_117278704_Full.jpg
Hello Fred!
http://i458.photobucket.com/albums/qq307/SothaSil156/Expendable/halo3_117278749_Full.jpg
http://i458.photobucket.com/albums/qq307/SothaSil156/Expendable/halo3_117278289_Full.jpg
http://i458.photobucket.com/albums/qq307/SothaSil156/Expendable/halo3_117277709_Full.jpg
http://i458.photobucket.com/albums/qq307/SothaSil156/Expendable/halo3_117278381_Full.jpg
http://i458.photobucket.com/albums/qq307/SothaSil156/Expendable/halo3_117277768_Full.jpg
Thank you Testers! Especially BloodFire! Ha. Ha. Ha.
http://i458.photobucket.com/albums/qq307/SothaSil156/Expendable/halo3_117277824_Full-1.jpg (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=117315379)
Sotha Sil156
Gametype Name:
Expendable (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=117315379)
__________________________________________________
Unimportant Backstory:
When I bought a new XBOX (after a two month break from my broken one), I lost everything that wasn't in my fileshare (Sorry Air Ride!), and considering that I do not particularly enjoy remaking my maps from scratch, I decided to work on gametypes. I made the Slayer game Yeah (+2 per kill, -1 per death), from which I created Yeah hill (+5 per kill, -1 per hill second) and Yeah VIP (+1 per destination, -1 per VIP death). Obviously the two gametypes branched away from one another, especially after I remembered my old VIP game Disposable (some of you might remember it too) and set off to remake it. This is what came out of that effort (and almost too much testing).
__________________________________________________
Description:
Expendable is a rather original VIP game that may take some getting used to (especially if the people playing haven't read this post or tested it with me). That is because you have to betray your own VIP.
There are actually several reasons to do this: The destination only changes when the VIP dies, but the VIP gets 2 points per destination. Though the VIP loses 1 point for dying, you get 1 point for betraying him, which balances it out... unless the attackers get the VIP first, in which case you lose 1 point and they gain 1 point.
So basically, your VIP has to reach the destinations for points (defenders +2). At which point you have to betray him to change the destination (defenders 0). You also have to defend him from the attackers, because if they kill him first, the destination will change regardless of whether he reached it or not, and the points will move in their favour (defenders -1, attackers +1).
On a side note, if you are wondering why the scoring system is so complicated, it is because I actually had two different scoring systems that I was testing. While, in both the VIP got 1 point per destination, the kill scoring was different. In one, the VIP lost a point for dying (which was balanced out by the +1 for betrayal), and in the other, the attackers got a point for killing the VIP (but the VIP team didn't lose anything). Neither played how I wanted them to, so I just stacked them on top of each other!
Don't worry though, the traits make the game balance between the two teams. I would just tell you how much damage and health everyone has, but that wouldn't make very much sense, so instead I'll describe how much damage everyone does in percentages (assume 100% health, normal shields). While the attackers do about 30% damage to the VIP team (and VIP), the VIP's team does 60% damage to the attackers (the VIP, on the other hand, does 40% damage to the attackers). And most importantly, to make the betrayal system function smoothly, the VIP's team does over 300% damage to the VIP. If you want to understand this in depth, look in the Gametype Settings Spoiler.
In Depth Gametype Settings Spoiler
General
score to win 50
2 rounds
5 minutes per round
goal arrival points +2
VIP takedown points +1
VIP death points -1
VIP betrayal points +1
single VIP
next VIP random
goal areas move on VIP change
goal area movement random
primary weapon SMG
secondary weapon Magnum
no starting grenades
no snipers on map
map default grenades on map
light ground vehicles only
respawn time 10 seconds
friendly fire enabled
VIP Traits
90% damage resistance
normal shields
90% shield recharge rate
200% damage modifier
100% speed
100% gravity
exhanced, 25 meter radar
VIP Team Traits
90% damage resistance
normal shields
0% shield recharge rate
300% damage modifier
100% speed
100% gravity
no radar
VIP Proximity Traits
15 meter radius
110% shield recharge
infinite ammo
normal, 25 meter radar
Attacker Traits
500% damage resistance
normal shields
90% shield recharge rate
damage modifier 25%
110% speed
100% gravity
normal, 25 meter radar
http://i458.photobucket.com/albums/qq307/SothaSil156/Expendable/halo3_117277284_Full.jpg
Here you go Time Glitch! The invisible double-assassination!
http://i458.photobucket.com/albums/qq307/SothaSil156/Expendable/halo3_117277244_Full.jpg
http://i458.photobucket.com/albums/qq307/SothaSil156/Expendable/halo3_117277560_Full.jpg
http://i458.photobucket.com/albums/qq307/SothaSil156/Expendable/halo3_117277957_Full.jpg
http://i458.photobucket.com/albums/qq307/SothaSil156/Expendable/halo3_117278105_Full.jpg
Fred is hiding!
http://i458.photobucket.com/albums/qq307/SothaSil156/Expendable/halo3_117278168_Full.jpg
http://i458.photobucket.com/albums/qq307/SothaSil156/Expendable/halo3_117277485_Full.jpg
Gregory apologises to Time Glitch!
http://i458.photobucket.com/albums/qq307/SothaSil156/Expendable/halo3_117278942_Full.jpg
http://i458.photobucket.com/albums/qq307/SothaSil156/Expendable/halo3_117278704_Full.jpg
Hello Fred!
http://i458.photobucket.com/albums/qq307/SothaSil156/Expendable/halo3_117278749_Full.jpg
http://i458.photobucket.com/albums/qq307/SothaSil156/Expendable/halo3_117278289_Full.jpg
http://i458.photobucket.com/albums/qq307/SothaSil156/Expendable/halo3_117277709_Full.jpg
http://i458.photobucket.com/albums/qq307/SothaSil156/Expendable/halo3_117278381_Full.jpg
http://i458.photobucket.com/albums/qq307/SothaSil156/Expendable/halo3_117277768_Full.jpg
Thank you Testers! Especially BloodFire! Ha. Ha. Ha.
http://i458.photobucket.com/albums/qq307/SothaSil156/Expendable/halo3_117277824_Full-1.jpg (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=117315379)